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Showing results 1 to 25 of 93
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Posts Made By:
joaquimandrade
Forum:
Module Coding
03-29-2012, 21:54
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a
:)
Thanks for spotting that. It's a stupid bug but in the end makes all the difference.
I won't update orpheu because I think it should be used now just for fast testing and everything should be...
Forum:
Module Coding
02-10-2012, 11:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a
joropito, do the same happens if you remove log_amx call ?
Forum:
Module Coding
09-17-2011, 11:23
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a
256KB you mean? I remember that when I wrote that it had an purpose but I guess I changed ideas in the middle of the thing.
Forum:
Module Coding
07-10-2010, 19:21
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a
Yes it is. Like all engine functions :twisted:
Forum:
Module Coding
06-15-2010, 19:53
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a (Fixed for windows server editions)
About the client side stuff, you, ot, should try to hook it anyway. Arkshine or Connor found out that for PM_PlaySound if you block it, it will work client side but only for the player associated...
Forum:
Module Coding
06-02-2010, 05:35
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a (Fixed for windows server editions)
In fact a loop isn't needed.
I tried what you said here (http://forums.alliedmods.net/showpost.php?p=1197211&postcount=14) but it crashes and it also does on manually reload so the patch is not...
Forum:
Module Coding
06-02-2010, 04:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Use byte and a loop.
Forum:
Module Coding
06-02-2010, 03:44
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a (Fixed for windows server editions)
You should use signatures for everything like that, so it can't be that easier. Also, this functionality is attached to orpheu types so that it does conversions so it can't be done with a single...
Forum:
Module Coding
05-19-2010, 19:28
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a (Fixed for windows server editions)
A fellow asked me how to mess with amxmodx dll itself stuff. (Seta already asked I think). I was thinking about adding "amxmodx" as a library to the code but it isn't needed. Do the following:
in...
Forum:
Module Coding
05-09-2010, 11:42
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Should be:
"return" :
{
"type" : "physent_s *"
},
"[" is for arrays
Forum:
Module Coding
05-05-2010, 11:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Ok. Waiting for confirmation.
Forum:
Module Coding
05-05-2010, 07:12
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Confirmed fix for Windows server editions so updated the files. Haven't compiled linux version so it's still labeled 2.3. Anyway, doesn't matter because the update has nothing for linux.
The...
Forum:
Module Coding
05-03-2010, 22:53
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
About the hooks not working on 2003 and 2008, I was thinking and it should be because of this (http://en.wikipedia.org/wiki/Data_Execution_Prevention) that should be conflicting with how orpheu works...
Forum:
Module Coding
04-14-2010, 16:03
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
Yes. It was removed in CS.
Forum:
Module Coding
04-11-2010, 12:13
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
It's enterprise?
Forum:
Module Coding
04-11-2010, 10:09
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
What is the version of the windows? just to be sure I'm using one where it doesn't work.
Forum:
Module Coding
04-11-2010, 07:59
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
Yes, I heard about that. on 2003 and 2008 hooking doesn't work. I forgot about that. I will try to fix it.
Forum:
Module Coding
04-11-2010, 07:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
Suggestion noted.
Forum:
Module Coding
04-11-2010, 06:11
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
Look. When you use a function directly the function goes in "configs/orpheu/functions" and you get it in code with "OrpheuGetFunction". When you use it as virtual, the function goes in...
Forum:
Module Coding
04-09-2010, 20:56
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
Which version are you using?
I don't remember on which was but starting on one version it includes signature caching.
Forum:
Module Coding
04-08-2010, 12:19
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
The more efficient way, that Arkshine is talking about is: hooking PM_Jump and check the player ID. If you want that player to jump without the restriction, patch the memory with one value, case not,...
Forum:
Module Coding
04-08-2010, 11:12
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
It's not fault is optimization :twisted:
Can it be done like how connor did it here:
http://forums.alliedmods.net/showthread.php?t=118563&page=2 ?
Forum:
Module Coding
04-02-2010, 22:32
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
I can't help you now but I will keep this issue in mind.
Forum:
Module Coding
04-02-2010, 22:08
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
If you have the same files and are both in linux I don't think the problem can be orpheu. You are testing on the same map and same version of the mod?
Forum:
Module Coding
04-02-2010, 21:51
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,573
Posted By
joaquimandrade
Re: Module: Orpheu2.3
Wbat are the operating systems of each one? Also be sure to have orpheu updated.
Showing results 1 to 25 of 93
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