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Forum: Module Coding 10-03-2010, 10:35
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3a

Thank you! I will try this later and will come with an edit.

EDIT: Works perfect!
Forum: Module Coding 10-03-2010, 09:55
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3a

Is it possible to change freezetime for each team with Orpheu? Or to make one team able to move during freezetime?
Forum: Module Coding 05-05-2010, 11:21
Replies: 1,508
Views: 907,285
Posted By LaineN
Forum: Module Coding 05-05-2010, 10:51
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3a (Fixed for windows server editions)

Good job about the Windows Server fix! I will try it soon.
Forum: Module Coding 04-20-2010, 12:50
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

Okay, thanks anyways.
Forum: Module Coding 04-20-2010, 11:10
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

Is it possible to change the team names with Orpheu? I mean on scorebord and everywhere.
Forum: Module Coding 04-18-2010, 09:54
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

Joaquim, are you going to fix this for Windows Server?
Otherwise I have to find another way to block players from spawning :(
Forum: Module Coding 04-11-2010, 12:15
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

Edit. :mrgreen:
Forum: Module Coding 04-11-2010, 12:11
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

I'm using Enterprise with Service Pack 2.
Forum: Module Coding 04-11-2010, 08:30
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

Good luck, it would be sad if I can't use Orpheu on my server.
Forum: Module Coding 04-11-2010, 07:49
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

I can't get Orpheu 2.3 to work on Windows Server 2008. On Windows 7 it works perfect. :o The server just crashes on startup without anything in the logs, without Orpheu the server works without any...
Forum: Module Coding 04-11-2010, 07:23
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

Thank you, works perfect.

A suggestion, make one version of Orpheu without all console messages when loading.
Forum: Module Coding 04-11-2010, 05:31
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

I already have, but I still got this in my error log:

L 04/11/2010 - 00:21:43: Info (map "de_dust") (file "addons/amxmodx/logs/error_20100411.log")
L 04/11/2010 - 00:21:43: [ORPHEU] Function...
Forum: Module Coding 04-10-2010, 18:31
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

I now see that I have orpheu/virtualFunctions/CGameRules/FPlayerCanRespawn, but not orpheu/functions/CHalfLifeMultiplay/FPlayerCanRespawn.
Do I need FPlayerCanRespawn in CHalfLifeMultiplay folder...
Forum: Module Coding 04-09-2010, 17:56
Replies: 1,508
Views: 907,285
Posted By LaineN
Forum: Module Coding 04-09-2010, 17:14
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

I am very new at using Orpheu and can't get it to work. This is what I currently using:

#include < amxmodx >
#include < orpheu >
#include < orpheu_stocks >

public plugin_precache( )
{
...
Forum: Module Coding 04-09-2010, 16:17
Replies: 1,508
Views: 907,285
Posted By LaineN
Re: Module: Orpheu2.3

How can I block a player from spawning with Orpheu? Or is there any other efficient way of blocking it?
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