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Posts Made By:
LaineN
Forum:
Module Coding
10-03-2010, 10:35
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3a
Thank you! I will try this later and will come with an edit.
EDIT: Works perfect!
Forum:
Module Coding
10-03-2010, 09:55
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3a
Is it possible to change freezetime for each team with Orpheu? Or to make one team able to move during freezetime?
Forum:
Module Coding
05-05-2010, 11:21
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Works perfect! :)
Forum:
Module Coding
05-05-2010, 10:51
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Good job about the Windows Server fix! I will try it soon.
Forum:
Module Coding
04-20-2010, 12:50
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
Okay, thanks anyways.
Forum:
Module Coding
04-20-2010, 11:10
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
Is it possible to change the team names with Orpheu? I mean on scorebord and everywhere.
Forum:
Module Coding
04-18-2010, 09:54
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
Joaquim, are you going to fix this for Windows Server?
Otherwise I have to find another way to block players from spawning :(
Forum:
Module Coding
04-11-2010, 12:15
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
Edit. :mrgreen:
Forum:
Module Coding
04-11-2010, 12:11
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
I'm using Enterprise with Service Pack 2.
Forum:
Module Coding
04-11-2010, 08:30
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
Good luck, it would be sad if I can't use Orpheu on my server.
Forum:
Module Coding
04-11-2010, 07:49
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
I can't get Orpheu 2.3 to work on Windows Server 2008. On Windows 7 it works perfect. :o The server just crashes on startup without anything in the logs, without Orpheu the server works without any...
Forum:
Module Coding
04-11-2010, 07:23
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
Thank you, works perfect.
A suggestion, make one version of Orpheu without all console messages when loading.
Forum:
Module Coding
04-11-2010, 05:31
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
I already have, but I still got this in my error log:
L 04/11/2010 - 00:21:43: Info (map "de_dust") (file "addons/amxmodx/logs/error_20100411.log")
L 04/11/2010 - 00:21:43: [ORPHEU] Function...
Forum:
Module Coding
04-10-2010, 18:31
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
I now see that I have orpheu/virtualFunctions/CGameRules/FPlayerCanRespawn, but not orpheu/functions/CHalfLifeMultiplay/FPlayerCanRespawn.
Do I need FPlayerCanRespawn in CHalfLifeMultiplay folder...
Forum:
Module Coding
04-09-2010, 17:56
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
Yes.
Forum:
Module Coding
04-09-2010, 17:14
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
I am very new at using Orpheu and can't get it to work. This is what I currently using:
#include < amxmodx >
#include < orpheu >
#include < orpheu_stocks >
public plugin_precache( )
{
...
Forum:
Module Coding
04-09-2010, 16:17
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,285
Posted By
LaineN
Re: Module: Orpheu2.3
How can I block a player from spawning with Orpheu? Or is there any other efficient way of blocking it?
Showing results 1 to 17 of 17
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