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Search: Posts Made By: Batfoxkid
Forum: VSH / Freak Fortress 11-26-2020, 23:05
Replies: 25
Views: 9,137
Posted By Batfoxkid
Re: Bat's Collection of Stuff

Decided to archive some things so introducing:

Bad Doctor: A grenade powerup hell boss

Boss Statistics: To log down boss wins/losses for keeping track of balance
Forum: VSH / Freak Fortress 11-18-2020, 17:13
Replies: 124
Views: 24,699
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.20.2

- FF2 Subplugins are required to be in the freaks folder with a .ff2 file extension

- Make sure maps.cfg and along other important configs like characters.cfg exist
Forum: VSH / Freak Fortress 09-08-2020, 16:44
Replies: 5
Views: 950
Posted By Batfoxkid
Re: Boss crashes the server when selected.

Due to using tf_wearable_demoshield. Either need a subplugin that gives a wearable or use "wearable1" if your running Unofficial FF2. And Salmon doesn't support wearables too I believe.
Forum: VSH / Freak Fortress 08-24-2020, 16:22
Replies: 6
Views: 922
Posted By Batfoxkid
Re: I have another problem with characters.cfg after game ubdate

Make sure the filepath
addons/sourcemod/logs/freak_fortress_2/
exists on your server.
Forum: VSH / Freak Fortress 08-15-2020, 16:44
Replies: 25
Views: 9,137
Posted By Batfoxkid
Re: Bat's Collection of Stuff

Any errors? (Might be the Unofficial 1.20+ thing)
Forum: Plugins 08-15-2020, 16:38
Replies: 0
Views: 486
Posted By Batfoxkid
[TF2] Anti-Double Engineer Swing

A quick patch of double Engineer swings.

This is a simple work around towards an exploit with Engineers being able to hit players twice without a delay with melees.
(I'm sure there's better...
Forum: VSH / Freak Fortress 08-12-2020, 15:34
Replies: 124
Views: 24,699
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.20.0

Fixed in newest update. (https://github.com/Batfoxkid/FreakFortressBat/releases/tag/v1.20.1)
Forum: VSH / Freak Fortress 08-11-2020, 23:19
Replies: 25
Views: 9,137
Posted By Batfoxkid
Re: Bat's Collection of Stuff

Well after a long time without updates, I updated Gray Mann with his a new plugin along with Menu Manager.
Menu Manager is an alternative to AMS where you can use abilities from a menu.
And if not,...
Forum: VSH / Freak Fortress 08-10-2020, 02:18
Replies: 8
Views: 869
Posted By Batfoxkid
Re: My bosses dony exist :< pls help?

Make sure you have the right boss version for your FF2 version or you might not be able to add that boss.
Forum: VSH / Freak Fortress 08-09-2020, 02:50
Replies: 8
Views: 869
Posted By Batfoxkid
Re: My bosses dony exist :< pls help?

Some bosses have a specific version to which FF2 fork and version they belong to.
Forum: VSH / Freak Fortress 08-08-2020, 13:12
Replies: 8
Views: 869
Posted By Batfoxkid
Re: My bosses dony exist :< pls help?

Check for any errors on why the boss won't load.
Most common reasons are a missing subplugin, non-existent config, or incorrect version.
Forum: VSH / Freak Fortress 08-08-2020, 13:10
Replies: 10
Views: 846
Posted By Batfoxkid
Re: How to turn off sounds of classes for boss?

sounds.smx doesn't use sound books, it just adds a command to play sounds to players.
Forum: VSH / Freak Fortress 08-08-2020, 02:37
Replies: 1
Views: 605
Posted By Batfoxkid
Re: Can somebody tell my why my boss is error?

Make sure the files are downloaded on your client as well.
If your using a FastDL, make sure those files are in it too using bz2 files.
Forum: VSH / Freak Fortress 08-08-2020, 02:35
Replies: 2
Views: 233
Posted By Batfoxkid
Re: Pls help

If you are using Unofficial Freak Fortress (https://github.com/Batfoxkid/FreakFortressBat/wiki/ConVars#boss-keep-selection--ff2_boss_keep-0)
Forum: VSH / Freak Fortress 08-08-2020, 02:34
Replies: 10
Views: 846
Posted By Batfoxkid
Re: How to turn off sounds of classes for boss?

Make sure you don't have any other conflicting plugins using a sound hook.
Forum: VSH / Freak Fortress 08-01-2020, 02:08
Replies: 124
Views: 24,699
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.19.9

ff2_addpoints <name> -9999
Forum: VSH / Freak Fortress 07-29-2020, 18:03
Replies: 2
Views: 697
Posted By Batfoxkid
Re: Seeman Rage broke updating sourcemod from 1.8 to 1.10

https://github.com/50DKP/FF2-Official/blob/stable/addons/sourcemod/scripting/freaks/ff2_1st_set_abilities.sp
Forum: VSH / Freak Fortress 07-26-2020, 00:16
Replies: 13
Views: 1,582
Posted By Batfoxkid
Re: Any updated ff2_1st_set_abilities for FF2 1.10.14?

Please do not bump your thread without a real message.
Forum: VSH / Freak Fortress 07-17-2020, 16:50
Replies: 17
Views: 4,998
Posted By Batfoxkid
Re: [Subplugin] AMS Do Ability

Using slot 0 tends to bug out, you can try other slots.
Also there's an updated version here (https://forums.alliedmods.net/showthread.php?p=2666470)
Forum: VSH / Freak Fortress 07-15-2020, 13:06
Replies: 10
Views: 1,185
Posted By Batfoxkid
Re: Crits and damage tracker are going off when switching class from demoman to any

This is usually caused by an error occurring in the client timer, make sure your translation files are up to date with your FF2 version.
Forum: Plugins 06-10-2020, 16:43
Replies: 3
Views: 1,517
Posted By Batfoxkid
Forum: VSH / Freak Fortress 06-03-2020, 13:31
Replies: 124
Views: 24,699
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.19.9

Not sure, will have to check this out.
Forum: VSH / Freak Fortress 05-12-2020, 02:35
Replies: 3,016
Views: 602,576
Posted By Batfoxkid
Re: Freak Fortress 2 1.10.14 Released

This is official releases. (https://github.com/50DKP/FF2-Official/releases)
Forum: VSH / Freak Fortress 05-11-2020, 14:55
Replies: 3,016
Views: 602,576
Posted By Batfoxkid
Re: Freak Fortress 2 1.10.14 Released

Make sure you have the right version of FF2 and subplugins. From here it looks like your using FF2 2.0 subplugins.
Forum: VSH / Freak Fortress 05-07-2020, 13:21
Replies: 124
Views: 24,699
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.19.9

By removing this line HookEvent("arena_win_panel", OnWinPanel, EventHookMode_Pre); (https://github.com/Batfoxkid/FreakFortressBat/blob/master/addons/sourcemod/scripting/freak_fortress_2.sp#L860) and...
Showing results 1 to 25 of 223

 
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