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Search: Posts Made By: Garey
Forum: Extensions 12-17-2021, 04:22
Replies: 2
Views: 3,877
Posted By Garey
[SourcePawn] Debug Server + VSCode Extension

SourcePawn Debug Adapter and Server for VSCode

An extension for Visual Studio Code that adds support debugging in SourcePawn vm.


Features


Breakpoints.
Step Into.
Forum: General 12-10-2019, 23:59
Replies: 1
Views: 1,812
Posted By Garey
[AMXX] Debug Server + VSCode Extension

AMXXPawn Debug Adapter and Server for VSCode

An extension for Visual Studio Code that adds support debugging in AMXXPawn vm.


Features


Breakpoints.
Step Into.
Forum: Scripting Help 09-13-2018, 12:13
Replies: 11
Views: 2,435
Posted By Garey
Re: [ H3LP ] Distance to ground

Why not using fm_distance_to_floor from fakemeta_util ?
Forum: Scripting Help 09-13-2018, 07:14
Replies: 25
Views: 2,789
Posted By Garey
Re: No entries inside an array

Yes, first element of array have index 0, and size of array is 1, so in loops you need to get arraysize-1 if using with ArrayGet* and <=
Forum: Code Snippets/Tutorials 09-12-2018, 16:17
Replies: 38
Views: 20,444
Posted By Garey
Re: ROG - A better random origin generator[UPDATED]

About steep surfaces: You always can do something like that:

//Detect the floor, so we don't spawn the player in air
FloorOrigin[0] = RandomOrigin[0]
FloorOrigin[1] = RandomOrigin[1]...
Forum: Scripting Help 09-08-2018, 19:18
Replies: 6
Views: 1,160
Posted By Garey
Re: Detect maximum speed in a run?

Just capture speed in PreThink? in kreedz-world there ljstats what a do many more calculations in prethink so...
Forum: Scripting Help 06-07-2018, 21:47
Replies: 8
Views: 1,350
Posted By Garey
Re: Problem with logical &

Did you check vash_deaglemult cvar value? Also you can debug extraDamage to chat to see if there problem with damage value or with shExtraDamage
Forum: Scripting Help 06-06-2018, 16:58
Replies: 4
Views: 906
Posted By Garey
Re: [ H3LP ] Enum vectors

I had same issue with Pawn, and i had 2 ways to solve this:

enum eVec3d
{
ORIGIN,
ANGLES
};

public something(pPlayer)
{
Forum: Off-Topic 06-06-2018, 06:04
Replies: 7
Views: 1,759
Posted By Garey
Re: Visual Studio Code : Compiling C++

Then just install WSL for windows 10 and there tons of info in internet "How to compile C++" in linux...
Forum: Off-Topic 06-05-2018, 19:13
Replies: 7
Views: 1,759
Posted By Garey
Re: Visual Studio Code : Compiling C++

https://www.jetbrains.com/clion/
https://www.jetbrains.com/help/clion/how-to-use-wsl-development-environment-in-clion.html
Forum: Off-Topic 06-05-2018, 16:42
Replies: 7
Views: 1,759
Posted By Garey
Re: Visual Studio Code : Compiling C++

I use CLion (for C/C++) its have SSH-connector to WSL (Linux subsystem for Windows 10), where i can compile projects with GCC, but u can do it manually if u have Windows 10 and WSL...
Forum: Unapproved/Old Plugins 05-02-2017, 15:23
Replies: 14
Views: 12,254
Posted By Garey
Re: World Record Bot (KreedZ)

Hi im author of this plugin its poorly coded and need to refactoring... but i dont have time to do this atm
Forum: New Plugin Submissions 04-24-2017, 14:56
Replies: 35
Views: 17,456
Posted By Garey
Re: Run boost

if pev_groundentity (entity we stand on) is connected this mean its boost :D otherwise it can return 0 (world) or another brush entities, but also as i described it can return player
Forum: New Plugin Submissions 04-24-2017, 06:16
Replies: 35
Views: 17,456
Posted By Garey
Re: Run boost

also you gain velocity boost even if bottom player is just standing at same place...
Also i think you dont need touch related stuff :
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>...
Forum: New Plugin Submissions 04-24-2017, 05:55
Replies: 35
Views: 17,456
Posted By Garey
Re: Run boost

I can't test it right now but by code its just same runboost as regular in cs 1.6 ( https://www.youtube.com/watch?v=F0wqBOGlDrA ) but when you jump - you get velocity gain?
Forum: Module Coding 04-09-2017, 19:47
Replies: 20
Views: 14,756
Posted By Garey
Re: Module: SemiclipEx

I was compiled this module for linux but i cut some functions thats hooks with detour windows library, so basiclly its same...
Heres binaries and edited sources:
Forum: New Plugin Submissions 05-30-2016, 13:05
Replies: 1
Views: 2,376
Posted By Garey
Re: Quakelicious Mode

Updated to v0.3b1:
- Found and fix bug about wrong ammoid on pickup

Videos:
Physmods test:
https://www.youtube.com/watch?v=3QtWBBuAJ7U
Weapons test just after i finish code guns:...
Forum: New Plugin Submissions 05-30-2016, 08:54
Replies: 1
Views: 2,376
Posted By Garey
Quakelicious Mode

Quakelicious Mode
v0.3b1 [Beta]

Description:
This mode makes new weapons and items from game called WarSow which very similar with very popular game Quake 3 Arena.

Cvars:


Commands:
Forum: Code Snippets/Tutorials 04-05-2015, 09:02
Replies: 37
Views: 26,748
Posted By Garey
Re: [TOOL] AMXX UnCompress 1.0

I was download the tool and find it didnt work with ERROR code: 3minAPress

So i compile it localy and then it works fine
Forum: Code Snippets/Tutorials 07-29-2013, 13:33
Replies: 24
Views: 14,503
Posted By Garey
Re: [Tutorial] ELO Ranking System in Pawn

Hello, you can use example from link in my post: http://forums.alliedmods.net/showpost.php?p=1998659&postcount=12
Forum: Code Snippets/Tutorials 07-25-2013, 14:57
Replies: 24
Views: 14,503
Posted By Garey
Re: [Tutorial] ELO Ranking System in Pawn

Hello Kia! Can you convert this code to PAWN? https://github.com/moserware/Skills/tree/master/Skills/TrueSkill
I think TrueSkill (http://research.microsoft.com/en-us/projects/trueskill/) system a...
Forum: Code Snippets/Tutorials 07-23-2013, 09:16
Replies: 24
Views: 14,503
Posted By Garey
Re: [Tutorial] ELO Ranking System in Pawn

So then add to tutorial this case..
I think its should to be like this:
First we need to get sum pts of all team:
for( new i = 1; i <= g_iMaxPlayers; i++ )
{
if( is_user_connected( i...
Forum: Code Snippets/Tutorials 07-23-2013, 08:33
Replies: 24
Views: 14,503
Posted By Garey
Re: [Tutorial] ELO Ranking System in Pawn

Is this work if we need to calculate Player A+Player B+Player C vs Player D+Player E+Player F ? like pug or something?
Forum: Suggestions / Requests 07-22-2013, 13:56
Replies: 10
Views: 2,534
Posted By Garey
Re: Elo Ranking

http://www.moserware.com/2010/03/computing-your-skill.html also very good article with sources
Forum: Suggestions / Requests 07-19-2013, 13:26
Replies: 10
Views: 2,534
Posted By Garey
Re: Elo Ranking

I also make plugin with elo system, here's my suggestion to your request:
public SetPoints()
{
new Float:ePts[2], Float:ePlrPts[33], Float:iTotalPlrPts[33]
for( new i = 1; i <= g_iMaxPlayers;...
Showing results 1 to 25 of 39

 
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