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Search: Posts Made By: moschinovac
Forum: Plugin/Gameplay Ideas and Requests 10-04-2022, 09:54
Replies: 6
Views: 478
Posted By moschinovac
Re: [L4D2] Damage Reduction when equip riotshield

Here's "Lazy" version modify from that plugin. Haven't tested

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#pragma semicolon 1


Handle l4d_shield_damage_from_ci;
Handle...
Forum: Plugin/Gameplay Ideas and Requests 10-04-2022, 07:47
Replies: 6
Views: 478
Posted By moschinovac
Re: [L4D2] Damage Reduction when equip riotshield

this plugin already does that in "Front Mode", right?

https://forums.alliedmods.net/showthread.php?t=172316

U can modify to reduce both Front and Back while Hold Shield. And remove "Back Mode"...
Forum: Plugins 10-03-2022, 07:23
Replies: 41
Views: 18,270
Posted By moschinovac
Re: [L4D2] Survivor Bot Fix / Improved (sb_fix) (v1.00) [09-Sep-2021]

Even with this Plugin, that cvar still work fine for me. And this plugins dont have anything about force bot pickup melee >.>
Forum: Plugins 10-02-2022, 16:59
Replies: 41
Views: 18,270
Posted By moschinovac
Re: [L4D2] Survivor Bot Fix / Improved (sb_fix) (v1.00) [09-Sep-2021]

Theres a Cvar

sb_max_team_melee_weapons : 0 : , "sv", "cheat" : The total number of melee weapons

Bot will count how many melee weapon in team and pick loadout depends on...
Forum: Plugins 10-01-2022, 02:34
Replies: 56
Views: 13,810
Posted By moschinovac
Re: [L4D2] Switch Upgrade Ammo Types (1.17) [30-Sep-2022]

Yup. U should turn that off or remove dum dum ammo from that plugin
Forum: Plugins 09-20-2022, 13:53
Replies: 315
Views: 257,167
Posted By moschinovac
Re: [L4D & L4D2] SM Respawn command

g_cvLoadout = CreateConVar("l4d_sm_respawn_loadout", "rifle_ak47,katana", "Respawn survivor players with this loadout", CVAR_FLAGS);
Forum: Plugins 09-18-2022, 12:56
Replies: 54
Views: 33,950
Posted By moschinovac
Re: [L4D & L4D2] Respawn Rescue Closet (1.8) [15-Jan-2022]

No. Theres always have rescue in Finale Stage. Thats called “defibrillator”
Forum: Plugins 09-17-2022, 01:21
Replies: 43
Views: 37,007
Posted By moschinovac
Re: [L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)

Here is version added Vomitjar light
Forum: Plugin/Gameplay Ideas and Requests 09-12-2022, 03:06
Replies: 9
Views: 502
Posted By moschinovac
Re: {L4D2} Defibs in saferoom request

End of map (mean start saferoom of next map) still count as current map too so if ppl go in there then take medkit. That will not replace medkit to defib tho~. Your plugins only detect medkit at...
Forum: Plugins 09-09-2022, 07:43
Replies: 26
Views: 6,163
Posted By moschinovac
Re: [L4D & L4D2] Loot Boxes(v1.1.1)[17-Jun-2022]

Line 1996 and 1998 is

iWeapon = WeaponSpawn("weapon_upgradepack_explosive_spawn");

one must be incendiary instead

iWeapon = WeaponSpawn("weapon_upgradepack_incendiary_spawn");
Forum: Scripting 08-10-2022, 21:59
Replies: 12
Views: 875
Posted By moschinovac
Re: How to print all players/highest player kills at the end of the round?

I assume u use Harry Potter’s plugins. In line 141, just only Print the first value satisfy condition of j then break the Loop, no need to print full the Loop
Forum: Plugins 08-09-2022, 15:10
Replies: 75
Views: 26,624
Posted By moschinovac
Re: [L4D2 & CS:GO & NMRiH] VScript File Replacer (1.13) [15-Jul-2022]

From my knowledge, U can create Vscripts HUD inside coop.nut… if thats what u mean…
Forum: Plugins 08-07-2022, 15:05
Replies: 1,486
Views: 343,929
Posted By moschinovac
Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)

Thats about Max Specials. In Vscripts file is MaxSpecials and DominatorLimit. U can put this into your scripts/vscripts/(gamemode).nut (coop, realism…) file but beware high value MaxSpecials will...
Forum: Plugins 08-07-2022, 02:14
Replies: 54
Views: 33,950
Posted By moschinovac
Re: [L4D & L4D2] Respawn Rescue Closet (1.8) [15-Jan-2022]

Tank Challenge map is Finale Type. In Finale, Rescue closet is disable.
Forum: Plugins 08-06-2022, 13:47
Replies: 125
Views: 30,701
Posted By moschinovac
Re: [L4D & L4D2] Target Override (2.17) [30-Jul-2022]

When setting like this

"tank"
{
"order" "7,8"
"pinned" "15"
"incap" "3"
"voms" "0"
"voms2" "0"
"range" "0.0"
Forum: Plugins 08-02-2022, 11:14
Replies: 20
Views: 3,407
Posted By moschinovac
Re: [L4D & L4D2] Shove Handler (1.6) [14-Jul-2022]

This plugins make the shove break gascan :shock:
Forum: Plugin/Gameplay Ideas and Requests 08-01-2022, 11:40
Replies: 3
Views: 264
Posted By moschinovac
Re: [L4D2] "give health" bug

Revive by use "native void L4D_ReviveSurvivor(int client)" of L4Dhooks instead "give health". Work fine for me
Forum: Plugins 08-01-2022, 09:01
Replies: 1,486
Views: 343,929
Posted By moschinovac
Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)

Thats because Choke/Bury Abilites block button Attack, Shove and Use while choke/bury. In other words, U cant use that button while get affected by that ablities. Thats sourcemod default when block...
Forum: Plugin/Gameplay Ideas and Requests 07-27-2022, 21:39
Replies: 10
Views: 738
Posted By moschinovac
Forum: Plugin/Gameplay Ideas and Requests 07-26-2022, 21:33
Replies: 10
Views: 738
Posted By moschinovac
Re: [L4D2] Special Infected drop ammo boxes when killed

Dunno about that version but Im using HarryPotter’s version and with a little bit modify, I can make box only drop Ammo and how many Ammo refill each box...
Forum: Plugin/Gameplay Ideas and Requests 07-24-2022, 13:39
Replies: 33
Views: 4,992
Posted By moschinovac
Re: L4D2 how do I remove chainsaw or object on all maps

if u mind to use VScript. Put this into scripts/vscripts/(gamemode).nut (coop.nut, realism.nut, versus.nut etc…)


DirectorOptions <-
{
weaponsToRemove =
{
weapon_autoshotgun = 0
...
Forum: General 07-08-2022, 05:58
Replies: 13
Views: 908
Posted By moschinovac
Re: [L4D2] Stripper help with deleting defibs

From my test, I didnt see any defib spawn on map at all, unless your plugins mess with that. I used Vscript for remove specific weapon for long time.
Just in case, Add

AllowPillConversion = 0
...
Forum: General 07-08-2022, 00:49
Replies: 13
Views: 908
Posted By moschinovac
Re: [L4D2] Stripper help with deleting defibs

MutationOptions <-
{
// remove defibs auto spawns
weaponsToRemove =
{
weapon_defibrillator = 0
}

function AllowWeaponSpawn( classname )
{
Forum: General 07-07-2022, 14:37
Replies: 13
Views: 908
Posted By moschinovac
Re: [L4D2] Stripper help with deleting defibs

Faster way is use Vscript then the item will remove from map…
Forum: Plugins 06-29-2022, 05:48
Replies: 68
Views: 20,121
Posted By moschinovac
Re: [L4D2] Throwable Melee Weapons (1.20) [16-Jun-2022]

Turn off firstperson throw animation will fix that
Showing results 1 to 25 of 62

 
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