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Search: Posts Made By: meTaLiCroSS
Forum: Scripting Help 06-23-2022, 13:10
Replies: 6
Views: 574
Posted By meTaLiCroSS
Re: Ham_ObjectCaps bug ?

Well it seems you are not providing the entire code because I see no fault in the coding and you're missing some function hooking.
Forum: Scripting Help 06-22-2022, 00:22
Replies: 6
Views: 574
Posted By meTaLiCroSS
Re: Ham_ObjectCaps bug ?

Post full code, at least constants definition and functions registration
Forum: General 04-21-2022, 20:47
Replies: 6
Views: 705
Posted By meTaLiCroSS
Re: HELP creating a CS 1.6 ZP server

Pawn, follows C's syntax, but without memory operations.
Forum: Module Coding 01-02-2021, 14:46
Replies: 2
Views: 3,460
Posted By meTaLiCroSS
Re: Can't find okapi.inc

https://forums.alliedmods.net/showthread.php?t=234986
Forum: Scripting Help 01-02-2021, 14:45
Replies: 16
Views: 1,016
Posted By meTaLiCroSS
Re: ArrayFindString problem

1) Print all string values in g_aValues cellarray
2) Print the string passed on ArrayFindString (after cleaning)
3) Deduce
Forum: HL1 Servers (HLDS) 12-13-2020, 15:56
Replies: 6
Views: 2,209
Posted By meTaLiCroSS
Re: problem with fm_cs_get_user_team

stock fm_cs_get_user_team(id)
{
...
Forum: Scripting Help 10-21-2020, 00:07
Replies: 10
Views: 1,352
Posted By meTaLiCroSS
Re: Which method is more efficient?

We're in 2020, as a reminder
Forum: Scripting Help 07-21-2020, 21:17
Replies: 9
Views: 731
Posted By meTaLiCroSS
Re: Order Array By Name ASC?

I'm actually using Orpheu with 1.9. I can deduce that you have not even tried to prove. The only thing that cannot be used with Orpheu is ReHLDS/ReGameDLL, not really because of compat issues, its...
Forum: HL1 Servers (HLDS) 07-21-2020, 18:30
Replies: 63
Views: 33,212
Posted By meTaLiCroSS
Re: Regamedll_CS, Reverse-engineered mod CS

1.9 was released to make them compatible. Should be enough.
Forum: Code Snippets/Tutorials 06-07-2020, 00:03
Replies: 13
Views: 6,716
Posted By meTaLiCroSS
Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.

Your code differs from the source code given.

The plugin can be exploited with just reconnecting, making players online listen everytime a track on every connection.

Do you even know the hell...
Forum: Scripting Help 05-14-2020, 12:45
Replies: 4
Views: 884
Posted By meTaLiCroSS
Re: remove_entity crash - amxx 1.9

Take a look next time

int is_ent_valid(int iEnt)
{
if (iEnt < 1 || iEnt > gpGlobals->maxEntities)
return 0;

if (iEnt <= gpGlobals->maxClients)
{
if (!MF_IsPlayerIngame(iEnt))
Forum: General 04-27-2020, 14:59
Replies: 189
Views: 56,427
Posted By meTaLiCroSS
Re: [Editor] AMXXPawn for Visual Studio Code

I was thinking on giving some suggestions about a few issues I saw while coding. Sad :cry:
Forum: General 04-24-2020, 17:45
Replies: 189
Views: 56,427
Posted By meTaLiCroSS
Re: [Editor] AMXXPawn for Visual Studio Code

Well, it seems you wrote wrong the dir, check it again, be careful with spaces. Mine's the following:

https://i.imgur.com/aCaTq1E.png

Got no issues with it
Forum: General 04-24-2020, 02:51
Replies: 189
Views: 56,427
Posted By meTaLiCroSS
Re: [Editor] AMXXPawn for Visual Studio Code

"C:\\Users\\Bruno\\Desktop\\addons\\amxmodx\\scripting",
->
"C:\\Users\\Bruno\\Desktop\\addons\\amxmodx\\scripting\\include",
Forum: General 07-27-2019, 17:29
Replies: 13
Views: 3,928
Posted By meTaLiCroSS
Re: Exceeding precache limits

Values are shared and hardcoded on client's binaries. That's the issue.
Forum: General 06-20-2019, 20:34
Replies: 9
Views: 2,944
Posted By meTaLiCroSS
Re: There's no reason why client_disconnected forward should exist

Quoting:



I guess there are a group of plugins which don't expect to catch that behaviour, and that would just break compatibility on many plugins. Also, client_disconnected is directly a hook...
Forum: General 05-23-2019, 18:21
Replies: 18
Views: 3,421
Posted By meTaLiCroSS
Re: Avoid forwards (thinks, cmd)

https://memegenerator.net/img/instances/82392393.jpg
Forum: General 05-23-2019, 16:47
Replies: 18
Views: 3,421
Posted By meTaLiCroSS
Re: Avoid forwards (thinks, cmd)

Wait for someone who can help you to check file by file, or pay someone to make a research on your server plugins. (I often do paid works related to optimization, if you're interested)
Forum: Scripting Help 05-23-2019, 16:10
Replies: 26
Views: 3,855
Posted By meTaLiCroSS
Re: client_disconnected() <-> plugin_end()

Your mistake is you are saving all data when client disconnects, when it must be saved a few seconds later a data is changed. Then you can assume is not needed to re-save data on disconnect (and...
Forum: General 05-23-2019, 14:57
Replies: 18
Views: 3,421
Posted By meTaLiCroSS
Re: Avoid forwards (thinks, cmd)

First of all, are you experiencing performance issues? I don't see the point on this. I'm actually editing a completely modded CS 1.6 server using bunch of callbacks and hooks since 9 years ago,...
Forum: General 05-13-2019, 22:21
Replies: 1
Views: 1,360
Posted By meTaLiCroSS
Forum: Scripting Help 03-29-2019, 15:34
Replies: 7
Views: 1,113
Posted By meTaLiCroSS
Re: Detect if player cancelled say or any messagemode

Using Orpheu for catching something that cannot be hooked server-side?

Client is not telling the server that he canceled an input provided by messagemode. There is no reason for server to know...
Forum: General 03-22-2019, 17:08
Replies: 21
Views: 4,976
Posted By meTaLiCroSS
Re: messagemode not working after update

Do you know which commands are marked as privileged?
Forum: General 03-21-2019, 15:28
Replies: 21
Views: 4,976
Posted By meTaLiCroSS
Re: messagemode not working after update

https://news.drweb.com/show/?i=13135&lng=en
Forum: General 02-21-2019, 22:15
Replies: 7
Views: 1,559
Posted By meTaLiCroSS
Re: menu_addtext glitch

Because menu_addtext2 internally adds an item (considered as text) which affects menu's numeration. I think newmenues system should be reworked, because it just allows items and nothing else, there...
Showing results 1 to 25 of 500

 
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