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Showing results 1 to 25 of 73
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Posts Made By:
HoRRoR [CSM]
Forum:
News
08-19-2012, 11:18
Replies:
243
CS:GO support for MM:S and SM
Views:
202,707
Posted By
HoRRoR [CSM]
Re: CS:GO support for MM:S and SM
I wanted launch on listen server, not dedicated. :)
Forum:
News
08-19-2012, 10:58
Replies:
243
CS:GO support for MM:S and SM
Views:
202,707
Posted By
HoRRoR [CSM]
Re: CS:GO support for MM:S and SM
I'm tried install latest snapshots to csgo, because i want to test my plugins ingame. But when i started any map - game crashes. I never used sourcemod before. SM working only on deticated servers or...
Forum:
Zombie Plague Mod
08-18-2011, 15:03
Replies:
827
Sticky:
ZP 5.0 Betas/Updates
Views:
506,565
Posted By
HoRRoR [CSM]
Re: Zombie Plague 5.0 Beta 2
// Pause Game Mode plugin after registering
pause("ac", filename)
I can't understand this. My mode adds special conditions - but it does not work, because plugin on pause!
Forum:
Scripting Help
08-18-2011, 06:29
Replies:
3
Problem with hitboxes on npc
Views:
1,636
Posted By
HoRRoR [CSM]
Re: Problem with hitboxes on npc
yes, and with OFFSET_MODELINDEX too
Forum:
Scripting Help
08-16-2011, 11:32
Replies:
3
Problem with hitboxes on npc
Views:
1,636
Posted By
HoRRoR [CSM]
Re: Problem with hitboxes on npc
I continued to work on npc and saw a possible cause of the problem: game model is rotated, but the entity - not. I'm using set_pev(ent, pev_angles, vec) rotation method. How do I rotate an object,...
Forum:
Scripting Help
08-11-2011, 15:41
Replies:
3
Problem with hitboxes on npc
Views:
1,636
Posted By
HoRRoR [CSM]
Problem with hitboxes on npc
Encountered an unexpected problem with hitboxes: they do not rotate after the model.
http://i25.fastpic.ru/thumb/2011/0811/be/7fbc8b8149c702ded6217a976199a8be.jpeg...
Forum:
Unapproved/Old Heroes
05-07-2010, 11:23
Replies:
100
Hero: Frieza
Views:
107,813
Posted By
HoRRoR [CSM]
Re: Frieza
server crashes when two frieza's hit each other =\
Forum:
Zombie Plague Mod
01-28-2010, 10:16
Replies:
8,633
[Zp] Another Zombie's models Collection
Views:
6,729,258
Posted By
HoRRoR [CSM]
Re: [Zp] Another Zombie's models Collection
if you showed the model, why you not post link? It's like a show meat to dog is then remove and say "It's not for you."
you rat =/
Forum:
Zombie Plague Mod
01-28-2010, 06:46
Replies:
8,633
[Zp] Another Zombie's models Collection
Views:
6,729,258
Posted By
HoRRoR [CSM]
Re: [Zp] Another Zombie's models Collection
http://picbg.net/u/12483/14375/391044.jpg
Why not just lay out a reference to this model, surely you are greedy?
send me a download link too =/
Forum:
Zombie Plague Mod
12-17-2009, 14:48
Replies:
5
req plugi for holliday
Views:
1,401
Posted By
HoRRoR [CSM]
Re: req plugi for holliday
I know, but I already write plugin for self, but "разводить лохов на деньги - дело святое" %)
Forum:
Zombie Plague Mod
12-17-2009, 03:55
Replies:
5
req plugi for holliday
Views:
1,401
Posted By
HoRRoR [CSM]
Re: req plugi for holliday
20$ :D
Forum:
Zombie Plague Mod
11-20-2009, 04:13
Replies:
82
Subplugin Submission
Zombie Plague Advanced Classes
Views:
84,835
Posted By
HoRRoR [CSM]
Re: Zombie Plague Advanced Classes
because if someone want only one class, why he must download all classes?
Forum:
Zombie Plague Mod
09-09-2009, 14:04
Replies:
22
[ZP] Exodus : beta 3
Views:
7,020
Posted By
HoRRoR [CSM]
Re: [ZP] Exodus : beta 3
map will be changed
Forum:
Zombie Plague Mod
09-01-2009, 03:13
Replies:
2
[REQ]Multi Infection all rounds
Views:
953
Posted By
HoRRoR [CSM]
Re: [REQ]Multi Infection all rounds
and
zp_prevent_consecutive_modes 0
Forum:
Zombie Plague Mod
08-31-2009, 02:04
Replies:
22
[ZP] Exodus : beta 3
Views:
7,020
Posted By
HoRRoR [CSM]
Re: [ZP] Exodus : beta 3
@kenwelo:
Forum:
Zombie Plague Mod
08-30-2009, 10:15
Replies:
22
[ZP] Exodus : beta 3
Views:
7,020
Posted By
HoRRoR [CSM]
Re: [ZP] Exodus : beta 3
Sony Vegas
Forum:
Zombie Plague Mod
08-30-2009, 10:03
Replies:
22
[ZP] Exodus : beta 3
Views:
7,020
Posted By
HoRRoR [CSM]
[ZP] Exodus : beta 3
Exodus - my little addition that adds two modes to original ZP. Each mode depends on the type of map and for each mode are a special map, because normal zm_ not fit.
Mode descriptions:
Despair: 4...
Forum:
Zombie Plague Mod
08-25-2009, 05:15
Replies:
39
[ZP] Extra Item : MP5 Nade Launcher ( Updated !!)
Views:
41,313
Posted By
HoRRoR [CSM]
Re: [ZP] Extra Item : MP5 Nade Launcher ( Updated !!)
change line 295 to:
if ( pToucher > 0 && is_valid_ent(pToucher))
Forum:
Zombie Plague Mod
08-20-2009, 04:26
Replies:
19
[REQ] Zombie Plague auto class
Views:
3,772
Posted By
HoRRoR [CSM]
Re: [REQ] Zombie Plague auto class
xXxOpOpxXx, cvar - zp_randomzombieclass (default 1)
#include <amxmodx>
#include <engine>
#include <zombieplague>
#define PLUGIN "[ZP] Extra Server Addon : Random Classes"
#define VERSION...
Forum:
Zombie Plague Mod
08-19-2009, 16:30
Replies:
399
Subplugin Submission
[ZP] Extra Item:Snark Infector (UPDATE 14.06.09)
Views:
204,661
Posted By
HoRRoR [CSM]
Re: [ZP] Extra Item:Snark Infector (UPDATE 14.06.09)
[RU] Появилась идея для нового режима. И как всегда случайно. В общем режим такой: никто сначала не становистя зомби, а каждые N секунд на карте появляются жуки, которые и будут делать из человека...
Forum:
Zombie Plague Mod
08-15-2009, 04:45
Replies:
12
[W.I.P.] ZP: Exodus
Views:
3,871
Posted By
HoRRoR [CSM]
Re: [W.I.P.] ZP: Exodus
Well, I have problems yet with one thing. We need to make a few rounds, when each player could be survivors. How to do it when someone leaves the game, someone comes - do not know yet. At the moment...
Forum:
Zombie Plague Mod
08-14-2009, 12:01
Replies:
12
[W.I.P.] ZP: Exodus
Views:
3,871
Posted By
HoRRoR [CSM]
[W.I.P.] ZP: Exodus
Exodus - my little addition that adds two modes to original ZP. Each mode depends on the type of map and for each mode are a special map, because normal zm_ not fit. Estimated date of first...
Forum:
Zombie Plague Mod
08-08-2009, 13:22
Replies:
18
Subplugin Submission
[ZP] Extra-item: Silent Hill Radio
Views:
24,584
Posted By
HoRRoR [CSM]
Re: [ZP] Extra-item: Silent Hill Radio
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#define XPOS -1.0
#define YPOS -1.0
new mindistance[33]
new dist[33]
Forum:
Zombie Plague Mod
08-05-2009, 12:53
Replies:
8
^04x... print chat help
Views:
2,359
Posted By
HoRRoR [CSM]
Re: ^04x... print chat help
new text[100]
format(text,99,"^x04[ZP]^x01 Your text here")
message_begin(MSG_ALL,get_user_msgid("SayText"),{0,0,0},id)
write_byte(id)
write_string(text)
message_end()
MSG_ALL or MSG_ONE -...
Forum:
Zombie Plague Mod
07-31-2009, 10:45
Replies:
14
[ZP] Extra item: Pro-Gammer.
Views:
3,590
Posted By
HoRRoR [CSM]
Re: [ZP] Extra item: Pro-Gammer.
nothing interesting... but... Cost: 45 AmmoPacks O_O ?!!11!
Showing results 1 to 25 of 73
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