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Search: Posts Made By: HoRRoR [CSM]
Forum: News 08-19-2012, 11:18
Replies: 243
Views: 202,707
Posted By HoRRoR [CSM]
Re: CS:GO support for MM:S and SM

I wanted launch on listen server, not dedicated. :)
Forum: News 08-19-2012, 10:58
Replies: 243
Views: 202,707
Posted By HoRRoR [CSM]
Re: CS:GO support for MM:S and SM

I'm tried install latest snapshots to csgo, because i want to test my plugins ingame. But when i started any map - game crashes. I never used sourcemod before. SM working only on deticated servers or...
Forum: Zombie Plague Mod 08-18-2011, 15:03
Replies: 827
Views: 506,565
Posted By HoRRoR [CSM]
Re: Zombie Plague 5.0 Beta 2

// Pause Game Mode plugin after registering
pause("ac", filename)
I can't understand this. My mode adds special conditions - but it does not work, because plugin on pause!
Forum: Scripting Help 08-18-2011, 06:29
Replies: 3
Views: 1,636
Posted By HoRRoR [CSM]
Re: Problem with hitboxes on npc

yes, and with OFFSET_MODELINDEX too
Forum: Scripting Help 08-16-2011, 11:32
Replies: 3
Views: 1,636
Posted By HoRRoR [CSM]
Re: Problem with hitboxes on npc

I continued to work on npc and saw a possible cause of the problem: game model is rotated, but the entity - not. I'm using set_pev(ent, pev_angles, vec) rotation method. How do I rotate an object,...
Forum: Scripting Help 08-11-2011, 15:41
Replies: 3
Views: 1,636
Posted By HoRRoR [CSM]
Problem with hitboxes on npc

Encountered an unexpected problem with hitboxes: they do not rotate after the model.

http://i25.fastpic.ru/thumb/2011/0811/be/7fbc8b8149c702ded6217a976199a8be.jpeg...
Forum: Unapproved/Old Heroes 05-07-2010, 11:23
Replies: 100
Views: 107,813
Posted By HoRRoR [CSM]
Re: Frieza

server crashes when two frieza's hit each other =\
Forum: Zombie Plague Mod 01-28-2010, 10:16
Replies: 8,633
Views: 6,729,258
Posted By HoRRoR [CSM]
Re: [Zp] Another Zombie's models Collection

if you showed the model, why you not post link? It's like a show meat to dog is then remove and say "It's not for you."
you rat =/
Forum: Zombie Plague Mod 01-28-2010, 06:46
Replies: 8,633
Views: 6,729,258
Posted By HoRRoR [CSM]
Re: [Zp] Another Zombie's models Collection

http://picbg.net/u/12483/14375/391044.jpg
Why not just lay out a reference to this model, surely you are greedy?
send me a download link too =/
Forum: Zombie Plague Mod 12-17-2009, 14:48
Replies: 5
Views: 1,401
Posted By HoRRoR [CSM]
Re: req plugi for holliday

I know, but I already write plugin for self, but "разводить лохов на деньги - дело святое" %)
Forum: Zombie Plague Mod 12-17-2009, 03:55
Replies: 5
Views: 1,401
Posted By HoRRoR [CSM]
Forum: Zombie Plague Mod 11-20-2009, 04:13
Replies: 82
Subplugin Submission Zombie Plague Advanced Classes
Views: 84,835
Posted By HoRRoR [CSM]
Re: Zombie Plague Advanced Classes

because if someone want only one class, why he must download all classes?
Forum: Zombie Plague Mod 09-09-2009, 14:04
Replies: 22
Views: 7,020
Posted By HoRRoR [CSM]
Re: [ZP] Exodus : beta 3

map will be changed
Forum: Zombie Plague Mod 09-01-2009, 03:13
Replies: 2
Views: 953
Posted By HoRRoR [CSM]
Re: [REQ]Multi Infection all rounds

and
zp_prevent_consecutive_modes 0
Forum: Zombie Plague Mod 08-31-2009, 02:04
Replies: 22
Views: 7,020
Posted By HoRRoR [CSM]
Forum: Zombie Plague Mod 08-30-2009, 10:15
Replies: 22
Views: 7,020
Posted By HoRRoR [CSM]
Forum: Zombie Plague Mod 08-30-2009, 10:03
Replies: 22
Views: 7,020
Posted By HoRRoR [CSM]
[ZP] Exodus : beta 3

Exodus - my little addition that adds two modes to original ZP. Each mode depends on the type of map and for each mode are a special map, because normal zm_ not fit.

Mode descriptions:
Despair: 4...
Forum: Zombie Plague Mod 08-25-2009, 05:15
Replies: 39
Views: 41,313
Posted By HoRRoR [CSM]
Re: [ZP] Extra Item : MP5 Nade Launcher ( Updated !!)

change line 295 to:
if ( pToucher > 0 && is_valid_ent(pToucher))
Forum: Zombie Plague Mod 08-20-2009, 04:26
Replies: 19
Views: 3,772
Posted By HoRRoR [CSM]
Re: [REQ] Zombie Plague auto class

xXxOpOpxXx, cvar - zp_randomzombieclass (default 1)

#include <amxmodx>
#include <engine>
#include <zombieplague>

#define PLUGIN "[ZP] Extra Server Addon : Random Classes"
#define VERSION...
Forum: Zombie Plague Mod 08-19-2009, 16:30
Replies: 399
Views: 204,661
Posted By HoRRoR [CSM]
Re: [ZP] Extra Item:Snark Infector (UPDATE 14.06.09)

[RU] Появилась идея для нового режима. И как всегда случайно. В общем режим такой: никто сначала не становистя зомби, а каждые N секунд на карте появляются жуки, которые и будут делать из человека...
Forum: Zombie Plague Mod 08-15-2009, 04:45
Replies: 12
Views: 3,871
Posted By HoRRoR [CSM]
Re: [W.I.P.] ZP: Exodus

Well, I have problems yet with one thing. We need to make a few rounds, when each player could be survivors. How to do it when someone leaves the game, someone comes - do not know yet. At the moment...
Forum: Zombie Plague Mod 08-14-2009, 12:01
Replies: 12
Views: 3,871
Posted By HoRRoR [CSM]
[W.I.P.] ZP: Exodus

Exodus - my little addition that adds two modes to original ZP. Each mode depends on the type of map and for each mode are a special map, because normal zm_ not fit. Estimated date of first...
Forum: Zombie Plague Mod 08-08-2009, 13:22
Replies: 18
Subplugin Submission [ZP] Extra-item: Silent Hill Radio
Views: 24,584
Posted By HoRRoR [CSM]
Re: [ZP] Extra-item: Silent Hill Radio

#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <zombieplague>

#define XPOS -1.0
#define YPOS -1.0
new mindistance[33]
new dist[33]
Forum: Zombie Plague Mod 08-05-2009, 12:53
Replies: 8
Views: 2,359
Posted By HoRRoR [CSM]
Re: ^04x... print chat help

new text[100]
format(text,99,"^x04[ZP]^x01 Your text here")
message_begin(MSG_ALL,get_user_msgid("SayText"),{0,0,0},id)
write_byte(id)
write_string(text)
message_end()
MSG_ALL or MSG_ONE -...
Forum: Zombie Plague Mod 07-31-2009, 10:45
Replies: 14
Views: 3,590
Posted By HoRRoR [CSM]
Re: [ZP] Extra item: Pro-Gammer.

nothing interesting... but... Cost: 45 AmmoPacks O_O ?!!11!
Showing results 1 to 25 of 73

 
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