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Search: Posts Made By: ChillyWI
Forum: Plugin/Gameplay Ideas and Requests 07-02-2010, 17:21
Replies: 0
Views: 336
Posted By ChillyWI
[TF2] TC_Hydro - Sudden Death Only

I'd really like to run tc_hydro on my server, but many people dislike it. I'd like to set it up so it runs ONLY in sudden death mode. Basically, the timed rounds would be zeroed and then sudden...
Forum: Plugin/Gameplay Ideas and Requests 02-28-2010, 20:20
Replies: 5
Views: 1,207
Posted By ChillyWI
Re: [REQ][L4D2] Randomized Teams Per Stage

Bump. Just a scramble at the start of every map that works for L4D2... can't be THAT difficult, right? :( I don't think mp_scrambleteams works in L4D2, so you'd have to make a list of connected...
Forum: Unapproved Plugins 02-22-2010, 17:49
Replies: 310
Views: 121,660
Posted By ChillyWI
Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)

J-Factor... someone else asked, but I didn't see the answer. Any possibility this can be adjusted for L4D2? Obviously the appeal goes beyond TF2. :)
Forum: Plugin/Gameplay Ideas and Requests 02-17-2010, 14:58
Replies: 0
Views: 351
Posted By ChillyWI
[REQ][L4D2] Schedule CVARS

I know there are some other plugins that schedule things within the game, like TF2 themes and game modes. I'd really like one that allows me to schedule adding and clearing sv_search_key at...
Forum: Plugin/Gameplay Ideas and Requests 02-17-2010, 14:54
Replies: 5
Views: 1,207
Posted By ChillyWI
Re: [REQ][L4D2] Randomized Teams Per Stage

Yeah, I'd like this one again, even though this guy got banned for bumping all the threads. I tried using the team score manager to scramble manually, but I'd rather it just do it automatically.
...
Forum: Unapproved Plugins 01-18-2010, 14:39
Replies: 375
Views: 97,899
Posted By ChillyWI
Re: [L4D2] Standardized Revamp Structure 1.0 RC1

Oh, I know and agree with that completely. I just think that whatever the default settings are will be the ones that 99% of servers use, which is a good thing (standardized settings between...
Forum: Unapproved Plugins 01-18-2010, 14:14
Replies: 375
Views: 97,899
Posted By ChillyWI
Re: [L4D2] Standardized Revamp Structure 1.0 RC1

Posted this in the Steam forums, but I'll copy/paste here too:



Just noticed that water slowdown is implemented. They didn't copy that into the OP in the other forums. :)
Forum: Plugin/Gameplay Ideas and Requests 01-05-2010, 16:01
Replies: 2
Views: 1,408
Posted By ChillyWI
[L4D2] Force tanks when no spawns available & slower water

There are some maps in L4D2 without tank spawns, like Dead Center 1 and Hard Rain 4. I'm pretty sure it's possible to use z_spawn to spawn a tank on these. Would it be possible to automate that? ...
Forum: Plugins 12-21-2009, 13:13
Replies: 186
Views: 81,470
Posted By ChillyWI
Re: [TF2] Unlock Replacer

FWIW, I'm runnin g the latest 1.3 snapshot (hg2881, I believe). The behavior you describe is what happened before I updated the plugin. Make sure you update the dukehacks part as well, since I...
Forum: Plugins 12-21-2009, 12:04
Replies: 186
Views: 81,470
Posted By ChillyWI
Re: [TF2] Unlock Replacer

Awesome. Tested and it works perfectly on my Windows server. Kudos!
Forum: Plugins 12-21-2009, 00:01
Replies: 186
Views: 81,470
Posted By ChillyWI
Re: [TF2] Unlock Replacer

Just tried this plugin unmodified and it crashes the server. Any word on an update? Our players are clamoring for it. :)
Forum: Plugin/Gameplay Ideas and Requests 12-19-2009, 14:38
Replies: 7
Views: 1,170
Posted By ChillyWI
Re: [L4D] Mystery Game: Whodunit?

Correct me if I'm wrong, but isn't L4D locked at a max of 18 slots?

More importantly, what's the point of having this integrated with L4D? L4D can't offer anything for a murder mystery game that...
Forum: Plugins 12-19-2009, 10:58
Replies: 186
Views: 81,470
Posted By ChillyWI
Re: [TF2] Unlock Replacer

So, I've done this with the new unlocks and it seems to block the server from being listed in the server browser since TF2 thinks it needs to be updated. It's an excellent solution otherwise. Any...
Forum: Plugins 12-17-2009, 21:02
Replies: 97
Views: 34,306
Posted By ChillyWI
Re: [L4D2] Scavenge Remix

Any way this can be slightly modified so it can be enabled for versus too? I think a cvar that is off by default, but that can be forced on in a specific map config. I'm just considering Dead...
Forum: Plugin/Gameplay Ideas and Requests 12-17-2009, 20:54
Replies: 2
Views: 715
Posted By ChillyWI
Re: [L4D2] Reduce SI spawn timer as map progresses

First part I understand, but it could be done for stock maps without too much effort then. Second part I'm confused on. I use sm_cvar z_ghost_delay_max and sm_cvar z_ghost_delay_min to lock in...
Forum: Plugins 12-17-2009, 12:08
Replies: 97
Views: 34,306
Posted By ChillyWI
Re: [L4D2] Scavenge Remix

Very good idea and implementation. Looking forward to using it. Any chance yo could make a l4d2scav_remix_enabled cvar for toggling it on and off?
Forum: Plugin/Gameplay Ideas and Requests 12-17-2009, 01:46
Replies: 2
Views: 715
Posted By ChillyWI
[L4D2] Reduce SI spawn timer as map progresses

I'm thinking for difficulty's sake this would be lots of fun. It'd be for versus only. The SI players would start with a 20 second fixed spawn (there's 2 cvars that control this). By the end...
Forum: Plugins 12-16-2009, 22:14
Replies: 120
Views: 53,978
Posted By ChillyWI
Re: [L4D/2] Crowned Horde

Ahh yes, I misread. Thanks. :)
Forum: Plugins 12-16-2009, 16:48
Replies: 120
Views: 53,978
Posted By ChillyWI
Re: [L4D/2] Crowned Horde

It would be nice if it were possible to have it trigger only when she's killed without a crown. That way you're rewarding teams for killing her the "right" way. Not a big deal, though... will...
Forum: Plugins 12-16-2009, 12:00
Replies: 120
Views: 53,978
Posted By ChillyWI
Re: [L4D/2] Crowned Horde

Haha. I had JUST mentioned this in a game last night after both teams crowned the witch without even slowing down. Very cool. :)
Forum: Plugin/Gameplay Ideas and Requests 12-09-2009, 18:12
Replies: 3
Views: 669
Posted By ChillyWI
Re: [L4D2][REQ] Ready Up (using pause functionality)

That's good news. Was just hoping it'd use the pause functionality from the other plugin, since then there would be no need to restart twice.

Also, a chance of making it auto ready after a...
Forum: Plugin/Gameplay Ideas and Requests 12-08-2009, 15:02
Replies: 3
Views: 669
Posted By ChillyWI
[L4D2][REQ] Ready Up (using pause functionality)

I think the pause plugin shows more promise for Ready Up than the L4D plugin did. On map load it should pause the server and display the ready up menu. On Ready, it should count down from 10 before...
Forum: Plugins 12-08-2009, 14:52
Replies: 57
Views: 51,347
Posted By ChillyWI
Re: [L4D2] Pause

Would it be possible to add an optional parameter to the chat triggers?

Like !forcepause 30 when paused would start the countdown at 30 instead of 5. ? Adding a countdown for starting the pause...
Forum: Plugin/Gameplay Ideas and Requests 12-08-2009, 00:21
Replies: 4
Views: 980
Posted By ChillyWI
Re: [L4D2][REQ] Willing to pay for scramble+

The team score when teams aren't scrambled is just a measure of how far your team makes it, so I'm not sure where the difference lies. I'm not asking in-game player scores to be adjusted. I'm...
Forum: Plugins 12-07-2009, 12:50
Replies: 107
Views: 56,777
Posted By ChillyWI
Re: [L4D2]Crow's Annoying Item Remover

Suggestion: add another defib setting that removes them all but places one in the safe room at the end of each map. Would add a bit of strategy based on where the person died, remaining team health,...
Showing results 1 to 25 of 153

 
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