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Search: Posts Made By: Gabe Iggy
Forum: General 06-19-2019, 15:46
Replies: 9
Views: 498
Posted By Gabe Iggy
Re: There's no reason why client_disconnected forward should exist

client_disconnected (https://www.amxmodx.org/api/amxmodx/client_disconnected) is already superior to client_disconnect, the latter is kept to ensure backwards compatibility.
Forum: HL1 Servers (HLDS) 06-19-2019, 15:24
Replies: 4
Views: 443
Posted By Gabe Iggy
Re: Rcon tool for linux

HLSW works in Wine.

Sadly that's the only option available.
Forum: Off-Topic 06-13-2019, 20:23
Replies: 41
Views: 2,371
Posted By Gabe Iggy
Re: Your favorite programming language?

They are completely different languages.

Thanks to Electron, JavaScript is becoming more predominant.
Forum: New Plugin Submissions 06-01-2019, 21:11
Replies: 32
Views: 12,740
Posted By Gabe Iggy
Re: Multi-Mod Manager v1.1-release_candidate1.hotfix1 | Last Update: 21.01.2016

Is this mod still updated?

Tried installing it in my server but it doesn't seem to work.

L 06/02/2019 - 01:10:20: -------- Mapchange to stalkyard --------
[AMXX] Loaded 9 admins from file...
Forum: General 06-01-2019, 19:34
Replies: 139
Views: 15,150
Posted By Gabe Iggy
Re: [Editor] AMXXPawn for Visual Studio Code

On warning:


Actual message:
Forum: General 05-28-2019, 13:57
Replies: 10
Views: 869
Posted By Gabe Iggy
Re: I need help for editing a plugin

Line 29
new idname[33]
get_user_name(player, idname, charsmax(idname))
set_hudmessage(200, 0, 0, 0.06, 0.39, 1, 6.0, 5.0)
show_hudmessage(0, "%s Bought Nemesis !!!", idname)

>>

new...
Forum: HL1 Servers (HLDS) 05-26-2019, 12:19
Replies: 12
Views: 1,841
Posted By Gabe Iggy
Re: HL1 maps on CS1.6 server

I remember Zombie Plague crashing instantly on crossfire. I think I opened a similar thread here.
Forum: Off-Topic 05-24-2019, 13:44
Replies: 41
Views: 2,371
Posted By Gabe Iggy
Re: Your favorite programming language?

The PHPhate is just a meme at this point, people may had a point on PHP's early days (Although I dunno about that, I'm not exactly that old) but I haven't got any problems with it. I'm currently...
Forum: General 05-21-2019, 21:14
Replies: 18
Views: 1,165
Posted By Gabe Iggy
Re: Avoid forwards (thinks, cmd)

I don't think getting buttons is an expensive operation compared to string operations for example.
Forum: Suggestions / Requests 05-20-2019, 15:54
Replies: 1
Views: 264
Posted By Gabe Iggy
Re: Show Friend Enemy HP AP AND NAME

https://jukivili.kapsi.fi/web/#playername
Forum: Approved Plugins 05-20-2019, 00:05
Replies: 997
Views: 218,610
Posted By Gabe Iggy
Re: Polymorph: Mod Manager

Upon choosing "Mod Extending", when the map changed the plugin crashed.

L 05/20/2019 - 04:04:37: [polymorph.amxx] [Polymorph] Mod not found. Restart server.
L 05/20/2019 - 04:04:37: [AMXX] Plugin...
Forum: New Plugin Submissions 05-19-2019, 20:46
Replies: 10
Views: 1,174
Posted By Gabe Iggy
Re: Half-Life: Zombie Mod X 1.0

UPDATE: Turns out the problem was on my end. The multimod plugin I was using wasn't executing the mod's required cvars in-time so the teamlist was defined on base of the previous mod's mp_teamplay...
Forum: Suggestions / Requests 05-19-2019, 13:40
Replies: 15
Views: 573
Posted By Gabe Iggy
Re: [Req] Execute different say commands for different lang users

Remember that lang is not set as default unless the player explicitly did so using amx_langmenu or a similar plugin. They might not have this setinfo value.
Forum: Off-Topic 05-18-2019, 12:56
Replies: 7
Views: 447
Posted By Gabe Iggy
Re: Why tf won't gif avatars work here?

Do not upload it, reference it by url.
Forum: Suggestions / Requests 05-18-2019, 11:45
Replies: 15
Views: 573
Posted By Gabe Iggy
Re: [Req] Execute different say commands for different lang users

Just register different client commands with the same callback.
Forum: New Plugin Submissions 05-18-2019, 10:25
Replies: 10
Views: 1,174
Posted By Gabe Iggy
Re: Half-Life: Zombie Mod X 1.0

I was testing with 3 bots. Once any survivor died the round would end.

The infected could pickup any item.

As an additional note, I'm using a different Infected model, I don't know if that's...
Forum: Approved Plugins 05-17-2019, 22:40
Replies: 997
Views: 218,610
Posted By Gabe Iggy
Re: Polymorph: Mod Manager

Using the same /addons/ folder is more convenient since I just share everything plugin, config, lang, etc related, I use a plugins-common.ini and various plugins_[x].ini files depending on the server...
Forum: New Plugin Submissions 05-17-2019, 22:18
Replies: 10
Views: 1,174
Posted By Gabe Iggy
Re: Half-Life: Zombie Mod X 1.0

Hello

Your function PrecacheTeamList() is not working as intended. I had to precache the models manually. (using defines)

// precache models from mp_teamlist
new model[128];
formatex(model,...
Forum: Approved Plugins 05-17-2019, 21:49
Replies: 997
Views: 218,610
Posted By Gabe Iggy
Re: Polymorph: Mod Manager

Thanks, if these changes aren't implemented in the main plugin then updating the OP referencing this workaround would be great for people wanting to use this plugin.

As a sidenote, I noticed the...
Forum: New Plugin Submissions 05-17-2019, 19:47
Replies: 4
Views: 493
Posted By Gabe Iggy
Re: Half-Life: Deathrun 1.0

I don't think there's any "deathrun" mod for HLDM, all of them are made for CS1.6.
Forum: Off-Topic 05-17-2019, 01:00
Replies: 9
Views: 580
Posted By Gabe Iggy
Re: what is this mod ???

I played once in that server, seems the owner is trying to port Sven Co-op to CS1.6.

Last time I remember the monsters moved erratically, so it must be a private fork of Monster Mod (for Metamod)...
Forum: Approved Plugins 05-16-2019, 23:55
Replies: 997
Views: 218,610
Posted By Gabe Iggy
Re: Polymorph: Mod Manager

This mod is unable to set the value of mp_teamlist. (Probably due to the semicolon)

mp_teamlist "Hgrunt;Infected"

Polymorph will interpret it as mp_teamlist "Hgrunt"

EDIT: Fixed it by...
Forum: Scripting Help 05-12-2019, 20:12
Replies: 3
Views: 370
Posted By Gabe Iggy
External MOTD

Hello

I want to know if there's a way to edit the current MOTD of the server.

Context: I want a dynamic MOTD based on an uploaded text file somewhere. How can I achieve this?

Please do NOT...
Forum: New Plugin Submissions 05-10-2019, 20:19
Replies: 3
Views: 516
Posted By Gabe Iggy
Re: Half-Life: Snake vs Monkey

No real reason.

I did it because according to the documentation it required a parameter in flags but now that you mentioned it, it might as well be just 0.
Forum: New Plugin Submissions 05-10-2019, 12:52
Replies: 8
Views: 811
Posted By Gabe Iggy
Re: [Weapon Mod] Stealth Box

Updated

1.5

Added limited support for bots: They'll no longer attack a player who's under a cardboard box, but for realism, a player will become invisible to them after 2 seconds. (Tested...
Showing results 1 to 25 of 500

 
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