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Search: Posts Made By: Blakeocity
Forum: Plugins 10-25-2015, 01:48
Replies: 56
Views: 69,115
Posted By Blakeocity
Re: [CS:GO] bot quota fix

Plugin works great Klexen, thanks. Can you suppress/hide the messages of the bots being kicked though?
Forum: Plugins 10-13-2015, 05:06
Replies: 2,498
Views: 554,375
Posted By Blakeocity
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)

https://forums.alliedmods.net/showthread.php?p=2351177#post2351177

128000 is the cap you can set the server rate to and and after checking it out with net_graph 4 can see it isn't high enough for...
Forum: Source Servers (SRCDS) 10-13-2015, 04:54
Replies: 13
Views: 4,592
Posted By Blakeocity
Re: CSGO server choke with latest september update !?

So has anyone actually been able to fix this? I've set sv_minrate 128000 and sv_maxrate to 0 but of course it's not enough now. And since sv_minrate is capped..

I suppose there's no way to...
Forum: Plugins 10-12-2015, 01:23
Replies: 2,498
Views: 554,375
Posted By Blakeocity
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)

Does anyone have a deathmatch server with this plugin where the players aren't experiencing a varying 5-30% choke?'

edit: Just tried another deathmatch plugin (the more simple version) and it's...
Forum: Plugins 09-25-2015, 05:36
Replies: 2,498
Views: 554,375
Posted By Blakeocity
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)

Gamedata is up to date. Checked the files also I'm running the updater plugin. Still can't reload.
Forum: Plugins 03-25-2011, 01:45
Replies: 75
Views: 35,425
Posted By Blakeocity
Re: [L4D & L4D2] God Frames be Gone

Could you please fix this plugin for L4D1? No effects seem to be applied aside from the survivors taking no fall damage/much less fall damage from what should be a death distance.

If it possible...
Forum: Plugin/Gameplay Ideas and Requests 02-21-2011, 23:54
Replies: 2
Views: 3,784
Posted By Blakeocity
Re: [L4D2 REQ] Spawn common/special infected at will

The updated version of that plugin:
http://forums.alliedmods.net/showpost.php?p=1158923&postcount=291

SI and common can be spawned through the admin menu (!admin in chat or sm_admin in console)...
Forum: Plugin/Gameplay Ideas and Requests 02-16-2011, 02:59
Replies: 3
Views: 740
Posted By Blakeocity
Forum: Plugin/Gameplay Ideas and Requests 02-14-2011, 02:49
Replies: 3
Views: 740
Posted By Blakeocity
[L4D1] Possible to revert the L4D1 HR back to what it was?

I haven't seen any plugins or requests for this so I'll go ahead and see if any developers out there are interested in doing this.

One of the patches a while ago for L4D1 changed the HR to be...
Forum: Unapproved Plugins 01-16-2011, 23:31
Replies: 848
Views: 405,366
Posted By Blakeocity
Re: Custom Votes v0.5.6 (1/07)

Sure! I thought I would of just been able to change that myself.
!match would make a fine trigger, and the 2 config files are called rotoblin_CG.cfg and rotoblin.cfg.

I'm not sure if this plugin...
Forum: Unapproved Plugins 01-14-2011, 20:56
Replies: 848
Views: 405,366
Posted By Blakeocity
Re: Custom Votes v0.5.6 (1/07)

Hey, this mod looks great.
Can someone help me with getting it working though?

I want the vote to be launched by a chat trigger and available to anyone, I want 3 options to be available. 1 for...
Forum: Plugin/Gameplay Ideas and Requests 10-20-2010, 04:52
Replies: 0
Views: 499
Posted By Blakeocity
[L4D2] A Flashlight toggle for Spectators

A feature I'd love to see implemented in a plugin, would be the option for spectators in free roam to have a flashlight like source of light when saying !light in chat or something.

Defiantly a...
Forum: Plugins 10-03-2010, 11:58
Replies: 401
Views: 251,571
Posted By Blakeocity
Re: [L4D(2)] Ready Up! 0.17.3

Great changes, just one problem.

Can you stop the names of the spectators appearing in the Not Ready section of the panel?
Forum: Plugins 09-14-2010, 05:51
Replies: 282
Views: 216,171
Posted By Blakeocity
Re: [L4D & L4D2] Switch Players

Why on earth would you run them simultaneously anyhow?
The RUP plugin has full functionality for swapping players between teams.
Forum: Plugins 08-05-2010, 21:11
Replies: 401
Views: 251,571
Posted By Blakeocity
Re: [L4D(2)] Ready Up! 0.17.3

The spec chat being filtered isn't a bad idea, it'd be a good to see it added as a cvar.

Great work as always Atomic.
Forum: Extensions 08-05-2010, 12:35
Replies: 1,066
Views: 572,430
Posted By Blakeocity
Forum: Extensions 08-05-2010, 06:01
Replies: 1,066
Views: 572,430
Posted By Blakeocity
Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown

Does the new version fix the problem with the "Human player limit reached (8/.8" error on Windows servers?

I'm still using L4DTooLz and the remove human player limit command that it has to get...
Forum: Metamod:Source Plugins 08-01-2010, 00:35
Replies: 1,708
Views: 781,386
Posted By Blakeocity
Re: Stripper:Source (Mac support added)

I hope someone can help with this problem.

I'm using this code to spawn some pills in Left 4 Dead 2
add:
{
"origin" "-602.243103 3744.504883 188.615875"
"weapon_selection" "weapon_pain_pills"...
Forum: Extensions 07-31-2010, 13:26
Replies: 1,066
Views: 572,430
Posted By Blakeocity
Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.1) - L4D2 Only, Updated Left4Downtown

Windows, and yes it was reporting that 12 slots were available.
Forum: Extensions 07-31-2010, 09:02
Replies: 1,066
Views: 572,430
Posted By Blakeocity
Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.1) - L4D2 Only, Updated Left4Downtown

Clients connecting after 8 have joined get this error.

Human Limit Reached (8/8.)

I had to install L4DToolZ on top and set this to get past the message.
sv_removehumanlimit 1

Do I need...
Forum: Plugins 06-07-2010, 10:25
Replies: 592
Views: 149,867
Posted By Blakeocity
Re: [L4D2] Standardized Revamp Structure (srsmod)

I know you don't want to add support for the removal of Tier2, which is fine, but with the changes you've made it looked like it would be possible to remove/replace any weapon class so I went ahead...
Forum: Plugins 06-04-2010, 05:54
Replies: 592
Views: 149,867
Posted By Blakeocity
Re: [L4D2] Standardized Revamp Structure (srsmod)

Medkits in the outside aren't being replaced or removed, I've tried both, both time editing the values in your srsmod config and in a cfg I execute when I want the changes. Medkits in the saferoom...
Forum: Unapproved Plugins 06-03-2010, 23:31
Replies: 64
Views: 40,005
Posted By Blakeocity
Re: [L4D2] L4D1 Versus Score System

Unknown command "l4d2_l4d1vs_map_multiplier_enable"

:<
Great work on the plugin
Forum: Plugins 06-03-2010, 22:03
Replies: 592
Views: 149,867
Posted By Blakeocity
Re: [L4D2] Standardized Revamp Structure (srsmod)

Finally a new thread, thanks.
What happened to srs_remove_lasers? Id add it myself to your config file, but im unsure what the weapon class name is. upgradepack_laser didnt work, or laser_sights
...
Forum: Plugin/Gameplay Ideas and Requests 06-01-2010, 23:21
Replies: 2
Views: 636
Posted By Blakeocity
Re: The Extreme Versus Project

http://code.google.com/p/srsmod/
http://code.google.com/p/confogl/
Showing results 1 to 25 of 366

 
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