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Forum: Plugins 12-10-2010, 18:32
Replies: 239
Views: 116,920
Re: [TF2] FortWars (v6.12)

It's working, awesome.
Forum: Plugins 12-10-2010, 17:44
Replies: 239
Views: 116,920
Re: [TF2] FortWars (v6.12)

Nobody can even get into the server, let alone spawn. The client hangs at server changing level, and when you disconnect, you see that it crashed and went back to the default map. Essentially, yes,...
Forum: Plugins 12-10-2010, 17:35
Replies: 239
Views: 116,920
Re: [TF2] FortWars (v6.12)

Just thought you might want more info:
No errors are output to the logs
When Fort Wars is disabled, i can go to a fw map just fine
If i'm on a fw map, and then enable Fort Wars, it crashes.
If fw...
Forum: Plugins 12-10-2010, 17:07
Replies: 239
Views: 116,920
Re: [TF2] FortWars (v6.12)

does this plougin autocreate a config file in cfg/sourcemod/ ? if not, it should. I can't seem to find it and it's not a huge nuisance, just considering the number of cvars and such, it should have...
Forum: Plugin/Gameplay Ideas and Requests 12-10-2010, 15:57
Replies: 1
Views: 1,942
End of round Prophunt

I know this plugin has been made before, but it disappeared, i am wondering where it went? does anybody maybe just have a copy, or is there a reason it was removed or i can't find it?
Forum: Plugins 12-10-2010, 15:51
Replies: 96
Views: 67,832
Re: [TF2] Trade Chat 1.2.2 (11.22.2010)

Could you possibly make it so when anybody says the word trade, or something along those lines, it automatically goes to tradechat. This would obviously be controlled by a cvar since it could go...
Forum: Plugins 12-10-2010, 15:50
Replies: 96
Views: 67,832
Re: [TF2] Trade Chat 1.2.2 (11.22.2010)

Could you possibly make it so when anybody says the word trade, or something along those lines, it automatically goes to tradechat. This would obviously be controlled by a cvar since it could go...
Forum: Unapproved Plugins 08-06-2010, 01:03
Replies: 27
Views: 14,241
Re: [TF2] Warmup Round Mini Games

I was running the latest versions of sm and mm on a freshly installed server. Let me try it again and get back to you with any errors i get.
Forum: Plugins 08-06-2010, 00:26
Replies: 459
Views: 139,048
Re: [TF2] Melee Only

Do you plan on adding a "votemelee" command for the general server population to use? possibly if X% use the trigger it goes to a vote and then if X% say yes, it turns on melee mode.
Forum: Plugins 08-06-2010, 00:22
Replies: 185
Views: 60,394
Re: [TF2] Prop Bonus Round (1.1)

I don't have any sourcepawn experience legitimately, but i would start a timer when the bonus round starts. count the number of alive clients, and on every death, take that counter down, and when the...
Forum: Unapproved Plugins 08-05-2010, 16:53
Replies: 442
Views: 209,196
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010

OOH I'm having huge problems with the other dodgeball plugin. Damizean, you are once again my saviour.
Forum: Plugins 08-05-2010, 16:08
Replies: 185
Views: 60,394
Re: [TF2] Prop Bonus Round (1.1)

Sorry to double post, but is there a way to make the end of round time last just as long as the losing team is alive?
Forum: Plugins 08-04-2010, 18:21
Replies: 185
Views: 60,394
Re: [TF2] Prop Bonus Round (1.0)

I like this idea. I would definitely use it.
Forum: Plugins 08-03-2010, 19:52
Replies: 31
Views: 16,917
Re: Dailyconfig plugin

Is there a way to change nominate lists?
Forum: TFDodgeball 08-03-2010, 18:38
Replies: 1,002
Views: 416,137
Re: [TF2] TFDodgeball

no dumps, i don't have access to that folder atm for some reason, I'm gong to have to change that. Also, the crashes were from another plugin, not your fault. I have it running perfectly with...
Forum: Unapproved Plugins 08-03-2010, 18:24
Replies: 1,199
Views: 526,236
Re: [TF2] PropHunt 1.79

AWESOME!
Thanks a bunch, prophunt and dodgeball can even coexist on the same server now!
Forum: TFDodgeball 08-03-2010, 17:29
Replies: 1,002
Views: 416,137
Re: [TF2] TFDodgeball

I tried again, and I'm getting this error:
L 08/03/2010 - 14:17:38: [TFDB] [CENTITY] Failed lookup of prop m_fFlags on entity worldspawn
Edit: I think it has something to do with the fact that tfdb...
Forum: Plugins 08-03-2010, 16:42
Replies: 109
Views: 49,292
Re: [TF2] Light Colours 0.5 (29/12)

There was an extra quote on line 35 giving errors in the error logs. I removed it and have uploaded the fixed version.
Forum: Unapproved Plugins 08-03-2010, 16:25
Replies: 27
Views: 14,241
Re: [TF2] Warmup Round Mini Games

I'm having a couple errors with this plugin:

L 08/03/2010 - 00:59:48: [SM] Displaying call stack trace for plugin "tF2_minigames.smx":
L 08/03/2010 - 00:59:48: [SM] [0] Line 274,...
Forum: Plugins 08-03-2010, 03:13
Replies: 185
Views: 60,394
Re: [TF2] Prop Bonus Round (1.0)

Could you make it configurable so that this plugin can spawn all dead players, and then turn them to props, just so that everyone gets to join in on the hiding.
Forum: TFDodgeball 08-03-2010, 02:54
Replies: 1,002
Views: 416,137
Re: [TF2] TFDodgeball

Just an FYI, I know other people are having a similar problem (in terms of not being able to use the server with this plugin turned off when it's installed), but this plugin corrupted my tf2 install...
Forum: Plugins 08-03-2010, 02:46
Replies: 29
Views: 19,926
Re: [TF2] Cosmetic Class Experience [UPDATED!]

Could you make a video or possibly just screenshots? I'm curious what wearables you get for leveling up (without installing it).
Forum: Plugins 08-02-2010, 18:54
Replies: 34
Views: 18,922
Re: [TF2] Bounty Hunt 0.1.2

This plugin crashes clients on my server too.
Error:
L 08/02/2010 - 15:44:57: [SM] Displaying call stack trace for plugin "bounty.smx":
L 08/02/2010 - 15:44:57: [SM] [0] Line 687,...
Forum: Unapproved Plugins 08-02-2010, 16:54
Replies: 1,199
Views: 526,236
Re: [TF2] PropHunt 1.79

I had this working a few days ago, but now after updating my sm to the latest 1.4, i can no longer use the ph_enable cvar to disable prophunt. I have "ph_enable 0" in my server.cfg, and when the...
Forum: Plugins 08-01-2010, 19:37
Replies: 43
Views: 46,997
Re: Extended Map configs

can you put some sort of command in a config file that will change the map rotation and maps available to nominate based on the gametype? i tried putting "mapcyclefile <filename>" in a gametype file,...
Showing results 1 to 25 of 500

 
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