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Search: Posts Made By: dirka_dirka
Forum: Plugins 01-11-2011, 23:41
Replies: 261
Views: 121,390
Posted By dirka_dirka
Re: [L4D & L4D2] Smoker Cloud Damage

you misread him.. he added it.
Forum: Scripting 01-03-2011, 23:22
Replies: 6
Views: 1,548
Posted By dirka_dirka
Re: Changing the color of [SM]

\x03 for light green \x05 for dark green.. thats in l4d, its probably different in other engines - look at colors.inc and you can figure out what it is for your engine.

\x01 to return to normal...
Forum: Plugins 01-03-2011, 23:16
Replies: 42
Views: 40,813
Posted By dirka_dirka
Re: L4D2 Super Survival

what would give you the impression that valve would physically remove a mutation? they havent yet.. they just keep adding more.

mutations are tied into an achievement so its very unlikely they...
Forum: General 12-30-2010, 12:47
Replies: 8
Views: 1,525
Posted By dirka_dirka
Re: L4D2 - Reward Offered - Plugin / Server Config Help Required

d, e and g are all convars.
the rest sound like existing plugins.

d.. all 8 si (tank n witch are si) have their own health convars, they all something like z_XXX_health (eg: z_charger_health),...
Forum: General 12-30-2010, 12:29
Replies: 2
Views: 683
Posted By dirka_dirka
Re: l4d1 density zombies

theres a lot of things that go into a mob spawn.. for starters - the game uses every zombie that is already in the map where ever they are. theres also multiple convars that control mobs. i dont...
Forum: Snippets and Tutorials 12-30-2010, 12:17
Replies: 4
Views: 7,912
Posted By dirka_dirka
Re: [L4D2] Mutation Enabler 1.0.1

mutation6 is non existent. it is not a clone of mutation5. try loading it up after any other mutation number and you will see that it "copies" those as well. when you try an invalid game mode,...
Forum: Metamod:Source Plugins 12-19-2010, 19:40
Replies: 1,708
Views: 781,382
Posted By dirka_dirka
Re: Stripper:Source (Mac support added)

bobzy what u posted isnt valid code and more importantly its adding a button, not removing it.

austinbots, try using spawnflags instead.. as far as densities go, it would have to be a map by map...
Forum: Plugins 12-19-2010, 19:24
Replies: 227
Views: 118,372
Posted By dirka_dirka
Re: [L4D] Loading Bug Removal/ Door Lock

you need to post the sp if your going to post a plugin. the smx is still useful to keep since the plugin has a requirement and wont compile on the web.
Forum: Snippets and Tutorials 12-11-2010, 14:54
Replies: 2
Views: 2,470
Posted By dirka_dirka
Re: [STOCK][L4D2] Get entire survivors health (including temp health)

or temporl

its been done in some plugins, but never posted as a stock as far as i know.
Forum: Plugins 12-11-2010, 14:42
Replies: 243
Views: 127,380
Posted By dirka_dirka
Re: [L4D & L4D2] Gear Transfer (1.5.1) [09-Dec-2010]

hmm this update might fix the case i had, the player giving me the pills might have been outside while i was inside. cant remember anymore it was so long ago

will the 2nd bullet point stop bots...
Forum: Plugins 12-11-2010, 14:39
Replies: 86
Views: 55,194
Posted By dirka_dirka
Re: [L4D2] Player Unstick

yes it will unstick anyone.. it will however not teleport them if they spawn outside the map.
Forum: Metamod:Source Plugins 11-29-2010, 23:35
Replies: 1,708
Views: 781,382
Posted By dirka_dirka
Re: Stripper:Source (Mac support added)

he most likely wont answer.. so the answer is no. its been mentioned several times in the 80 pages of this thread
Forum: Plugin/Gameplay Ideas and Requests 11-22-2010, 23:52
Replies: 6
Views: 1,980
Posted By dirka_dirka
Re: L4D1 | L4D2 limit items

you can use stripper and adjust the quantity of items by modifying the densities or just removing the spawn entirely if thats all you want. the other plugins just try to "simplify" the process.
Forum: Plugins 11-17-2010, 00:24
Replies: 70
Views: 35,067
Posted By dirka_dirka
Re: [L4D2] Mighty Stomp Foot

never noticed the update.. oh and it works perfectly in sm 1.3
Forum: General 11-16-2010, 23:43
Replies: 7
Views: 2,623
Posted By dirka_dirka
Re: Load/Unload plugins on map change?

he has it backwards.. its cfg/maps/
Forum: Plugins 11-16-2010, 23:36
Replies: 958
Views: 368,959
Posted By dirka_dirka
Re: Spray Tracer v5.8 updated 4/12/2009

no it means run it through the compiler in the scripting folder to get an smx. your server probably doesnt allow the exe files in scripting so do it locally on your puter.
Forum: Plugin/Gameplay Ideas and Requests 11-15-2010, 23:54
Replies: 5
Views: 1,061
Posted By dirka_dirka
Forum: Plugins 11-15-2010, 23:53
Replies: 9
Views: 12,184
Posted By dirka_dirka
Re: [L4D2] SI/Jockey Ride Skeet Blocker

common infected have client numbers that high and they will bug out a GetClientTeam check.

might be nice to block breaking a smokers tongue from scratching as well.
Forum: Unapproved Plugins 11-15-2010, 23:49
Replies: 15
Views: 10,549
Posted By dirka_dirka
Re: [L4D2] I will keep this weapon (0.8, 2010-11-15)

melee weapons are valid for an entire campaign - unless it was spawned by a plugin.. in which case, that plugin should be precaching the model.

as far as when a map starts:
round_start fires...
Forum: Plugin/Gameplay Ideas and Requests 11-15-2010, 12:42
Replies: 5
Views: 1,061
Posted By dirka_dirka
Re: [L4D2] Tank/Witch Killer Notification

there is an assist plugin that reports who killed the tank, dont think it supports the witch.
Forum: Metamod:Source Plugins 11-10-2010, 23:20
Replies: 1,708
Views: 781,382
Posted By dirka_dirka
Re: Stripper:Source (Mac support added)

go to where you want to put something and then type: getpos in the console. use that in stripper and adjust by a few units as needed because it is never exactly where you want it.
Forum: Scripting 11-10-2010, 23:17
Replies: 3
Views: 764
Posted By dirka_dirka
Re: Left4Dead2 infected question...

they are dead ... and not a ghost... and on infected team.
Forum: Scripting 11-10-2010, 12:51
Replies: 4
Views: 2,477
Posted By dirka_dirka
Re: Ignoring translation to invalid language "#format"

then the wiki (http://wiki.alliedmods.net/Translations_%28SourceMod_Scripting%29)needs to be updated.
Forum: Plugin/Gameplay Ideas and Requests 11-10-2010, 12:48
Replies: 5
Views: 1,536
Posted By dirka_dirka
Re: L4D2 speed up finale maps

there is a cvar for the number of waves in a finale.. try adjusting it.
Forum: Plugins 11-10-2010, 12:40
Replies: 243
Views: 127,380
Posted By dirka_dirka
Re: [L4D & L4D2] Gear Transfer (1.4.11)

i just downloaded and installed it the other day, compiled with sm 1.3.7 build 3068.

he had pills, he tried handing them to me, there was a charger harrassing him. pills were gone, charger was...
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