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Search: Posts Made By: Marttt
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 17:28
Replies: 4
Views: 134
Posted By Marttt
Re: [L4D2] Plugin to fix windows ledge grab

Works for things like env_player_blocker / trigger_multiple / similar entities (only in local/listen server)

This may help too to find: [ANY] ent_text - More Commands...
Forum: General Yesterday, 14:39
Replies: 1
Views: 123
Posted By Marttt
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 12:30
Replies: 4
Views: 134
Posted By Marttt
Re: [L4D2] Plugin to fix windows ledge grab

Don't know if is related but, as you can see in this screenshot:

https://imgur.com/gzdhPLy.png

What I have notice is that the upper floor blockers have different "positions", the upper ones...
Forum: Plugins Yesterday, 09:34
Replies: 3
Views: 1,637
Posted By Marttt
Re: [L4D2]HUD with player list & kill list info like cs

Nice, I'm also making an include with lots of options to use this HUD, probably will share soon.
Also worth mentioning in the main post, that the HUD string text is limited to 127 characters, so if...
Forum: HL1 Servers (HLDS) 11-25-2022, 08:46
Replies: 1
Views: 152
Posted By Marttt
Re: How do i launch perks mod in l4d2

https://www.sourcemod.net/plugins.php?cat=0&mod=6&title=Perk&author=&description=&search=1
Forum: Scripting 11-22-2022, 17:46
Replies: 5
Views: 170
Posted By Marttt
Re: [L4D2]Shockwave?

So the video is from your utube channel,

Didn't you already accomplished that, or is some kind of private plugin that you don't have the source code.
Forum: Scripting 11-22-2022, 15:16
Replies: 5
Views: 170
Posted By Marttt
Re: [L4D2]Shockwave?

I don't think the engine will handle like that. Physics are expensive.

Maybe you can do something with the explosion (env_explosion) or breaking a propane + Gravity Physics extension.
Forum: Plugin/Gameplay Ideas and Requests 11-20-2022, 19:53
Replies: 3
Views: 178
Posted By Marttt
Re: [L4D2] Tank bot nav patch

[L4D1 & L4D2] Tank anti-stuck (anti-block)
(https://forums.alliedmods.net/showthread.php?t=314741)
Forum: Plugin/Gameplay Ideas and Requests 11-18-2022, 06:21
Replies: 5
Views: 264
Posted By Marttt
Re: [L4D2] Help fix the Game Crash when chainsaw on witch

May be related to both issues below:

https://github.com/ValveSoftware/Source-1-Games/issues/2526
https://github.com/ValveSoftware/Source-1-Games/issues/3607
Forum: Scripting 11-17-2022, 22:37
Replies: 10
Views: 410
Posted By Marttt
Re: [L4D2]How to get the hit group in SDKHook_OnTakDamage?

Maybe is better to check damagetype
AFAIK shove is always DMG_CLUB and a valid client index for inflictor.
unless you have some plugin or addon that changes that.
Forum: Scripting 11-17-2022, 13:53
Replies: 10
Views: 410
Posted By Marttt
Re: [L4D2]How to get the hit group in SDKHook_OnTakDamage?

Don't know for what use it is for, but you can try using the events below:


player_shoved (https://wiki.alliedmods.net/Left_4_Dead_2_Events#player_shoved)
entity_shoved...
Forum: Scripting 11-16-2022, 16:20
Replies: 10
Views: 410
Posted By Marttt
Re: [L4D2]How to get the hit group in SDKHook_OnTakDamage?

You can use also the event player_hurt but is kinda the last event, if you need modify something then goes for TraceAttack/TakeDamage
Forum: Scripting 11-16-2022, 09:30
Replies: 10
Views: 410
Posted By Marttt
Re: [L4D2]How to get the hit group in SDKHook_OnTakDamage?

use SDKHook_TraceAttack


// TraceAttack
function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &ammotype, int hitbox, int hitgroup);


It usually runs...
Forum: Scripting 11-15-2022, 08:59
Replies: 14
Views: 464
Posted By Marttt
Re: SQL duplicate entry

The error is self explanatory:

SQL Error: Incorrect integer value: 'NULL' for column 'Id' at row 1

Means that you are passing "null" to the Id column

When the table is created, the column is...
Forum: General 11-14-2022, 18:29
Replies: 3
Views: 291
Posted By Marttt
Re: How to disable logs in /logs dir?

maybe the "log" cvar.


log : cmd : : Enables logging to file, console, and udp < on | off >


"log off"

At least on my server...
Forum: Scripting 11-14-2022, 16:40
Replies: 1
Views: 145
Posted By Marttt
Re: VipIcon problem CSGO(display only for teammates)

You should include a logic based on team/spec logic in Should_TransmitW
(the model stuff doesn't make much sense)
Forum: Scripting 11-11-2022, 15:54
Replies: 1
Views: 186
Posted By Marttt
Re: [L4D2]Is there a way to calculate fall damage corresponding to height

Left 4 DHooks Direct

// Returns the estimated fall damage of a player.
native float L4D_EstimateFallingDamage(int client);
Forum: Plugins 11-10-2022, 11:48
Replies: 0
Views: 102
Posted By Marttt
[ASWRD] Door Seal Time Duration [v1.0.0 | 10-November-2022]

Alien Swarm: Reactive Drop ONLY

Description

This plugin manage the duration to seal doors.

Features

Allow enabling/disabling the plugin.
Allow to set a default seal duration to all...
Forum: Plugins 11-10-2022, 11:42
Replies: 14
Views: 2,539
Posted By Marttt
Re: [L4D/L4D2] Precise ThirdPerson Aim (Listen only)

To prevent log errors just check if client is in game


public void TP_OnThirdPersonChanged(int iClient, bool bIsThirdPerson)
{
if (!IsClientInGame(iClient))
return;

...
}
Forum: General 11-08-2022, 20:48
Replies: 7
Views: 830
Posted By Marttt
Re: SourcePawn compiler suggestion

Instead of asking for a feature to disable warnings (which are helpful for maintaining your code), why not actually fix the code to get rid of the warnings instead? Tag mismatches are easy to fix.
Forum: Scripting 11-08-2022, 08:45
Replies: 2
Views: 217
Posted By Marttt
Re: newevent message

Usually, you hook events OnPluginStart.

Also, cs_win_panel_round (https://wiki.alliedmods.net/Counter-Strike:_Source_Events#cs_win_panel_round) doesn't have a "userid" AFAIK so your...
Forum: Plugins 11-07-2022, 17:51
Replies: 0
Views: 146
Posted By Marttt
[ASWRD] One Hit Kill [v1.0.0 | 07-November-2022]

Alien Swarm: Reactive Drop ONLY

Description

This plugin allow to kill entities with a single hit.

Features

Allow enabling/disabling the plugin.
Allow to hurt biomass with any weapon.
Forum: Plugins 11-07-2022, 11:44
Replies: 0
Views: 163
Posted By Marttt
[ASWRD] Godmode [v1.0.0 | 07-November-2022]

Alien Swarm: Reactive Drop ONLY

Description

This plugin turns marines into immortals/mortals.

Based on [Swarm] Godmode (https://forums.alliedmods.net/showthread.php?t=155537) by DarthNinja...
Forum: Plugin/Gameplay Ideas and Requests 11-06-2022, 22:22
Replies: 158
Views: 35,073
Posted By Marttt
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

You could say which map and where you have found it to speed up things. (always)
Forum: Plugins 11-05-2022, 20:49
Replies: 16
Views: 6,182
Posted By Marttt
Re: [L4D1 & L4D2] Random Beam Item [v1.0.3 | 29-May-2022]

Maybe is something related to file access at your end.
The plugin works fine. The data file must be located in \left4dead2\addons\sourcemod\data\l4d_random_beam_item.cfg.
Showing results 1 to 25 of 500

 
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