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Posts Made By:
BenSib
Forum:
Extensions
05-27-2013, 14:18
Replies:
364
SendProxy Manager
Views:
233,945
Posted By
BenSib
Re: SendProxy Manager
Here, these are all files i have (linux)
Forum:
Extensions
05-24-2013, 11:32
Replies:
364
SendProxy Manager
Views:
233,945
Posted By
BenSib
Re: SendProxy Manager
same for me (LINUX)
Forum:
Scripting
05-09-2013, 08:48
Replies:
3
Formatting String
Views:
888
Posted By
BenSib
Re: Formatting String
thats it, thanks.
Forum:
Scripting
05-09-2013, 08:18
Replies:
3
Formatting String
Views:
888
Posted By
BenSib
Formatting String
Do you have an idea how to change Name2 and Name3 in the following example ? Formatting that way is obviously wrong...
#define MAXADMIN 3
new String:Name[MAXADMIN][] =
{
"Name1", "Name2",...
Forum:
Extensions
04-20-2013, 02:00
Replies:
364
SendProxy Manager
Views:
233,945
Posted By
BenSib
Re: SendProxy Manager
did anyone save the source?
it was a really useful extension...
Forum:
Scripting
10-28-2011, 17:24
Replies:
4
Custom server tag?
Views:
1,356
Posted By
BenSib
Re: Custom server tag?
You dont need a plugin. Simply add sv_tags to your server-config.
Example: sv_tags "hpc"
Forum:
Unapproved Plugins
10-23-2011, 11:05
Replies:
15
DoD Custom Victory Sounds v1.0 (Replace the round-win music!) [11th July 2009]
Views:
19,449
Posted By
BenSib
Re: DoD Custom Victory Sounds v1.0 (Replace the round-win music!) [11th July 2009]
Dod:source plugins community has moved, find plugin here:
http://www.dodsplugins.com/viewtopic.php?f=2&t=89
Forum:
Scripting
07-19-2011, 16:30
Replies:
13
DoD:S getting/changing player objectives scores
Views:
3,140
Posted By
BenSib
Re: DoD:S getting/changing player objectives scores
I found a way to get the score, but i cant set it in order to modify the scoretable.
new maxplayers = GetMaxClients();
new maxents = GetMaxEntities();
new ent;
decl...
Forum:
Scripting
09-20-2010, 16:53
Replies:
1
[L4D] Search Event for l4d_ihm02_manor call rescue !
Views:
971
Posted By
BenSib
[L4D] Search Event for l4d_ihm02_manor call rescue !
Who dont know most famous custom campaign "I hate mountains"!
For the second map "The manor" I need the call rescue event. I should be triggered when you open the window on top of the building....
Forum:
Plugins
06-30-2010, 13:11
Replies:
41
[DoD:S] Instant Respawn 1.4
Views:
41,699
Posted By
BenSib
Re: [DoD:S] Instant Respawn 1.2
You are right, there is a difference. works now, nice one :)
Forum:
Plugins
06-30-2010, 03:33
Replies:
41
[DoD:S] Instant Respawn 1.4
Views:
41,699
Posted By
BenSib
Re: [DoD:S] Instant Respawn 1.0
I cant find no "DODRespawn" in the offset list too...
http://wiki.alliedmods.net/CDODPlayer_Offset_List_%28Day_of_Defeat:_Source%29
Forum:
Extensions
01-17-2010, 10:33
Replies:
388
[EXTENSION] Dukehacks
Views:
195,183
Posted By
BenSib
Re: [EXTENSION] Dukehacks
Can it be updated please ? Soo many plugins are using this extension. ;-)
(Sourcemod 1.3 / MM 1.8 / Dod:source / Dukehacks 0.0.2.0 (see post 299))
L 01/17/2010 - 18:25:43: [DUKEHACKS] 0xf579bb40...
Forum:
Scripting
01-09-2010, 16:29
Replies:
12
preventing a random from choosing the same thing twice.
Views:
2,696
Posted By
BenSib
Re: preventing a random from choosing the same thing twice.
SM 1.3 fixed it all :-)
Forum:
Plugins
09-13-2009, 02:34
Replies:
37
Balloon (floating, exploding, balloon animal)
Views:
24,841
Posted By
BenSib
Re: Balloon (floating, exploding, balloon animal)
I am not sure, but I think balloon stops floating since sm 1.2.3 and the latest dukehacks (0.0.2.0). Couldn't still find the reason ... do you have a guess why?
Forum:
Plugins
06-11-2009, 10:44
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,829
Posted By
BenSib
Re: [L4D] Director Controller (All4Dead)
No, it still spawns mobs / tank / special infected ...
Forum:
Plugins
06-11-2009, 09:40
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,829
Posted By
BenSib
Re: [L4D] Director Controller (All4Dead)
Any way to disable the automatic spawn of special infected / mob ?
For example would it be possible to walk through a campaign without them, just the "standard" zombies ? Or are these triggers...
Forum:
Plugins
06-06-2009, 16:22
Replies:
15
[DODs] Add realism physics to DoDs & noCamp (AntiCamp)
Views:
25,566
Posted By
BenSib
Re: [DODs] Add realism physics to DoDs /any weapon has a weight and many more
Good idea & good code. I thought of it, but couldnt realize it. so thank you.
Forum:
Scripting
05-24-2009, 04:45
Replies:
0
[L4d] Sounds
Views:
689
Posted By
BenSib
[L4d] Sounds
Does EmitSound should work with L4D? (obviously not)
Could we somehow disable the Ingame sounds and replace them by our own?
thanks
Forum:
Scripting
03-31-2009, 05:58
Replies:
7
GetClientOfUserId
Views:
6,196
Posted By
BenSib
Re: GetClientOfUserId
omg thats it. Much thanks CrimsonGT!
Forum:
Scripting
03-31-2009, 05:30
Replies:
7
GetClientOfUserId
Views:
6,196
Posted By
BenSib
Re: GetClientOfUserId
right thanks, the return can obviously not be print to chat:
PrintToChat(target, "That is the userid: %s", GetClientUserId(i));
Forum:
Scripting
03-31-2009, 05:17
Replies:
7
GetClientOfUserId
Views:
6,196
Posted By
BenSib
Re: GetClientOfUserId
ok thanks, but I can get the client name of "i" with:
GetClientName(i, playerName, sizeof(playerName));
where is the userid?
btw: Maybe there is something that I completely ignore ;)
Forum:
Scripting
03-31-2009, 05:06
Replies:
7
GetClientOfUserId
Views:
6,196
Posted By
BenSib
GetClientOfUserId
something that I still dont understand is the handling of userid. if I use for example GetClientOfUserId(i) and GetClientOfUserId(target) it does NOT return the userid displayed when you type...
Forum:
Plugins
03-14-2009, 08:00
Replies:
177
[DoDS] Realism Mod - v1.0.202 Updated July 2010
Views:
121,461
Posted By
BenSib
Re: [DoDS] Realism Mod - v1.0.110 UPDATED September 26, 2008
btw consider that: ForcePlayerSuicide doesnt work anymore for Dod:source, so that the player who is poisoned will be hurt but wont be killed by it.
Forum:
Scripting
03-11-2009, 10:12
Replies:
1
Client Damages
Views:
1,643
Posted By
BenSib
Re: Client Damages
Maybe I should add an example: I got a repeating timer that hurts a player (poison). If health < 0 client is killed by the player that initiates timer (on event hurt). How can I give credits for that...
Forum:
Scripting
03-11-2009, 06:10
Replies:
1
Client Damages
Views:
1,643
Posted By
BenSib
Client Damages
There are different ways how a client dies on the map. (damage type and damage source). I couldnt find in API Reference/SM Wiki/Forums how you can 1. give credits for them and 2. change the way they...
Showing results 1 to 25 of 100
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