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Search: Posts Made By: mewbie222
Forum: Scripting 06-11-2019, 04:29
Replies: 0
Views: 374
Posted By mewbie222
setup file plugins reads after two maps

after the server is started, the settings file for the plugin is read after the map change, i.e. from the second map. Is there any subtlety to the plugin to take new values immediately after starting...
Forum: Scripting 05-13-2019, 12:16
Replies: 0
Views: 665
Posted By mewbie222
DOD:S WeaponCanUse Server crashes

Someone tell me what is wrong with this code is that sometimes when you are online more than 20 players, the server crashes. There are no errors and no data about this drop. Code is not mine , found...
Forum: Scripting 04-27-2019, 14:39
Replies: 0
Views: 811
Posted By mewbie222
[DOD:s]Replacement of standard icons and other elements of the client on their own

Replacement of standard icons and other elements of the client on their own . Game Day of Defeat Source.
It became interesting , and how to replace the standard icons icons and other elements in the...
Forum: Scripting 02-20-2019, 09:43
Replies: 8
Views: 939
Posted By mewbie222
Re: [DOD:s]How to prevent to take up arms

I have a question for the pros , and if you just off. 1(primary,main slot), whether there will be lags and other problems in the plugin .Would like here...
Forum: Scripting 12-05-2018, 08:43
Replies: 8
Views: 939
Posted By mewbie222
Re: [DOD:s]How to prevent to take up arms

Now it seems there is already a cvar to disappearing guns , although I was looking for but never found . But the weapon is lost Yes , but not immediately and within minutes. That is , it is very...
Forum: Scripting 12-05-2018, 06:23
Replies: 8
Views: 939
Posted By mewbie222
Re: [DOD:s]How to prevent to take up arms

Ok , Thank you, we will try..

OK , Thank you, we will test...

added - after testing code Bacardi.
Tested with bots , so weapons from all the bots are gone.. I'm okay ..well there it seems...
Forum: Scripting 11-29-2018, 11:20
Replies: 8
Views: 939
Posted By mewbie222
Re: [DOD:s]How to prevent to take up arms

yes, but only on the contrary, so that they could not pick up weapons from the earth .. I just wanted to give an example for DOD:s. And I still do not understand SM much.
Forum: Scripting 11-28-2018, 05:01
Replies: 8
Views: 939
Posted By mewbie222
[DOD:s]How to prevent to take up arms

I have a question . how can you ban raise/take weapons left after killing the player. Through item_pickup, in our game it is impossible. Is there any other way of such a ban? Look , there is a sort...
Forum: Scripting 11-27-2018, 02:19
Replies: 2
Views: 561
Posted By mewbie222
Re: [DOD:s] problem with plugin: weapons hangs in the air

Topic closed , [Solved] should be in a condition to add a check for alive or dead player "IsPlayerAlive"
Forum: Scripting 11-19-2018, 09:23
Replies: 2
Views: 561
Posted By mewbie222
Re: [DOD:s] problem with plugin: weapons hangs in the air

Decided to give it a try ,here's the code :

static const String:melee[][] = { "weapon_spade", "weapon_amerknife" };
.....
.....
HookEvent("player_hurt", player_hurt, EventHookMode_Pre); ...
Forum: Plugins 11-18-2018, 16:24
Replies: 4
Views: 3,040
Posted By mewbie222
Re: [DoD:S] Bonusround Resistance

The weapon hangs in the air at the corpse, help remove this error in the plugin.
[Solved] should be in a condition to add a check for alive or dead player "IsPlayerAlive"
Forum: Scripting 11-17-2018, 16:58
Replies: 2
Views: 561
Posted By mewbie222
[DOD:s] problem with plugin: weapons hangs in the air

English
Please help me here with this code , more precisely with the plugin https://forums.alliedmods.net/showthread.php?p=2008510 source...
Forum: Scripting 11-14-2018, 05:02
Replies: 5
Views: 508
Posted By mewbie222
Re: how to catch multikill ?

okay, I just found the Bacardi code a little complicated. Now I see . And plus there I noticed that the frame is connected , and that's a little confused . And so I code above brought the QS , it...
Forum: General 11-13-2018, 12:12
Replies: 26
Views: 3,080
Posted By mewbie222
Re: dodhooks.ext

how it can be "cured" http://prntscr.com/lhwzu8 , server on windows ..
add..
it turned out that the old version of dod hook doesn't want to work together with older versions of sourcemod version...
Forum: Scripting 11-04-2018, 06:56
Replies: 5
Views: 508
Posted By mewbie222
Re: how to catch multikill ?

Thank you, I will try to understand .. Yes here it is interesting, and how then in QuakeSounds all this is realized ? In the same way , too, there are all sorts of multikills .. by the way here found...
Forum: Scripting 11-03-2018, 17:02
Replies: 5
Views: 508
Posted By mewbie222
how to catch multikill ?

how to catch multikill - murder from 2-3 and so on. players ? Tell me the correct code .. But it is unclear how it correctly to write .. Thanks in advance .
Forum: Plugins 10-16-2018, 05:04
Replies: 54
Views: 22,270
Posted By mewbie222
Re: [ANY] Kill Death Ratio Checker

It is a pity that the DODs plugin does not work correctly .Only on the team gives you your numbers ..I am the fix for DOD:s . it would be nice to add, not to count the kills with a certain weapon,...
Forum: Scripting 10-10-2018, 10:23
Replies: 0
Views: 142
Posted By mewbie222
[DOD:s] Weapon the value of numbers

Hello , I have a question , have this piece of code , there is a case for the conditions so my question is , how do you know the meaning of these numbers and what they mean. For example 35 and 36...
Forum: Plugins 10-07-2018, 03:38
Replies: 64
Views: 31,171
Posted By mewbie222
Re: [CSGO/CSS] Quake Sounds Overlays Edition

As a plug-in in DODs strangely works, it seems that he does not catch simultaneous murders https://www.youtube.com/watch?v=aRJUH36mRFI .If I correctly understood the essence of the plug-in and its...
Forum: Plugins 08-27-2018, 03:31
Replies: 8
Views: 2,927
Posted By mewbie222
Re: [CSGO] Client Convar Checker (1.2 | 2017/10/17)

I saw it in the code , so that put will not be checked , then to the server. the log errors were. And also I at all wanted to and for CSS this plugin worked and some other on Sourse engine or added...
Forum: Scripting 08-27-2018, 03:30
Replies: 5
Views: 350
Posted By mewbie222
Re: Modify plugins

The plugins not work, and for games sourсe for the engine will fit , there are written that CSGO , and I need to Sourсe ..
Added in the first post, game .
Forum: Plugins 08-26-2018, 05:15
Replies: 54
Views: 45,417
Posted By mewbie222
Re: [ANY] Lerp Tracker (and fixer!)

And how to write settings to check the constant value of cl_interp 0.1. What commands do I need to register ?
And the fact that I can not understand how this value is to prescribe to you ?
Sorry...
Forum: Plugins 08-26-2018, 05:07
Replies: 8
Views: 2,927
Posted By mewbie222
Re: [CSGO] Client Convar Checker (1.2 | 2017/10/17)

It would be nice also for cs source such a plugin.
Forum: Scripting 08-25-2018, 11:42
Replies: 5
Views: 350
Posted By mewbie222
Re: Modify plugins

Can anyone be able to add to this plugin that the attachment still checks this variable cl_interp 0.1 on the client. If you already have a plug-in ready, tell me, it is desirable that the plug-in is...
Forum: Scripting 08-25-2018, 05:40
Replies: 5
Views: 350
Posted By mewbie222
Modify plugins

I have here, whether it is possible to add there still check of such command at the client - cl_interp 0.1, this plugin (in the attache)
Or if what alternative to this plugin, but it is simpler...
Showing results 1 to 25 of 51

 
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