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Forum: Plugin/Gameplay Ideas and Requests 10-15-2009, 14:30
Replies: 37
Views: 13,045
Posted By FrenchTart
Re: [L4D] Player Stats (Co-op and Versus) - Alpha Build 81

Thanks, I'll try it out and let you know what my players think of it in a few days :)
Forum: Plugin/Gameplay Ideas and Requests 10-13-2009, 20:16
Replies: 37
Views: 13,045
Posted By FrenchTart
Re: [L4D] Player Stats (Co-op and Versus) - Alpha Build 71

That would be great if you don't mind :) I wasn't complaining about the spam as such (as I personally didn't mind the message frequency/size) but having more configuration options is always a good...
Forum: Plugin/Gameplay Ideas and Requests 10-12-2009, 13:25
Replies: 37
Views: 13,045
Posted By FrenchTart
Re: [L4D] Player Stats (Co-op and Versus) - Alpha Build 71

Hi again.

Apologies for the earlier support question. I've now got the plugin working. The reason the fix escaped me at first was due to needing to provide a symlink to the mysqld.socks file. ...
Forum: Plugin/Gameplay Ideas and Requests 10-11-2009, 11:50
Replies: 37
Views: 13,045
Posted By FrenchTart
Re: [L4D] Player Stats (Co-op and Versus) - Alpha Build 71

Hi there,

This update to the plugin looks really interesting (especially as the servers I run tend to focus on Vs rather than coop). I've been trying to get it running on my servers without much...
Forum: Plugins 01-21-2009, 04:49
Replies: 407
Views: 319,014
Posted By FrenchTart
Re: [L4D] Ready Up!

...I could probably play around with that but being able to manipulate the game with console commands is completely different to the game "already having a warmup mode". Thanks for the info anyhow....
Forum: Plugins 01-20-2009, 11:28
Replies: 407
Views: 319,014
Posted By FrenchTart
Re: [L4D] Ready Up!

Ah yes, makes sense :)
Forum: Plugins 01-20-2009, 11:28
Replies: 407
Views: 319,014
Posted By FrenchTart
Re: [L4D] Ready Up!

Ah yes, makes sense :)
Forum: Plugins 01-20-2009, 10:23
Replies: 407
Views: 319,014
Posted By FrenchTart
Re: [L4D] Ready Up!

It'd be nice if you could have something more like a 'warmup' mode - 10 seconds of grace before a round starts.

I can just imagine this being highly frustrating if there's no admin about and one...
Forum: Unapproved Plugins 01-14-2009, 10:23
Replies: 13
Views: 8,419
Posted By FrenchTart
Re: [L4D] Tank Burner

Ah, I actually meant in terms of the damage dealt over time. I don't recall Tanks having that high a health in Vs mode (8000) but I could well be wrong. And 12000 seems crazy high.
Forum: Unapproved Plugins 01-14-2009, 09:32
Replies: 13
Views: 8,419
Posted By FrenchTart
Re: [L4D] Tank Burner

It's an interesting idea - and I'd probably prefer something like this than the current "4000 health left, oh noes, I'm dead" situations you get in Vs. Are the default values relatively close to...
Forum: Unapproved Plugins 01-13-2009, 04:36
Replies: 118
Views: 46,661
Posted By FrenchTart
Re: [L4D] Infected HUD

I quite like having the player names on there - perhaps you could just truncate them (or make the display of them controllable via cvar)?
Forum: Plugins 01-13-2009, 04:35
Replies: 688
Views: 464,150
Posted By FrenchTart
Re: [L4D] Force Mission Changer 1.03 (Force mapchanger)

I'll re-check through the source and config files but I think there might be a bit of a language barrier here (no offence intended) as I'm not 100% sure what you meant in that post. When I looked...
Forum: Plugins 01-12-2009, 10:53
Replies: 688
Views: 464,150
Posted By FrenchTart
Re: [L4D] Force Mission Changer 1.03 (Force mapchanger)

Hi there. This plugin looks very interesting but I have a couple of questions about it.

(I've looked through the source and config files. Though I've no experience with coding for sourcemod,...
Showing results 1 to 13 of 13

 
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