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Search: Posts Made By: SirDigby
Forum: Snippets and Tutorials 02-06-2023, 20:11
Replies: 12
Views: 11,427
Posted By SirDigby
Re: [CSGO] Change player collision hull

Updated gamedata.

Haven't tested personally, but I'm told it works on linux.
The windows sig didnt need changing but I did anyway just to make it use the same easily found function as the linux...
Forum: Plugins 08-27-2022, 07:49
Replies: 6
Views: 2,123
Posted By SirDigby
Re: [ANY] Language Selector

Nope, I tried it making it work in 1.10 but for CS:GO support 1.11 is required.
Forum: Plugins 08-11-2022, 20:37
Replies: 6
Views: 2,123
Posted By SirDigby
Re: [ANY] Language Selector

A lot to address here.

TL;DR - The point is, my plugin has a few more features than the other plugin that I think might be helpful to people.


The language names in languages.cfg don't have...
Forum: Plugins 08-10-2022, 21:01
Replies: 6
Views: 2,123
Posted By SirDigby
Re: [ANY] Language Selector

I saw that plugin and it didn't impress me:


Menu doesn't have a reset option.
Doesn't translate the names of languages in commands or on the menu (a bit nitpicky but it's useful).
Basically...
Forum: Plugins 08-09-2022, 06:31
Replies: 6
Views: 2,123
Posted By SirDigby
[ANY] Language Selector

[ANY] Language Selector

https://i.imgur.com/hTQJAKR.png

A plugin that allows players to select the language they want SourceMod to translate text into.
Translations must be provided by plugins...
Forum: Snippets and Tutorials 07-29-2022, 00:48
Replies: 2
Views: 2,406
Posted By SirDigby
[INC] SHA-256 Hash Function

[INC] SHA-256 Hash Function

A single file include with a SHA-256 hash function.
Supports UTF-8 text, hexadecimal or binary string inputs.

Disclaimer
While I have tested this code and it seems...
Forum: Source Servers (SRCDS) 11-29-2017, 04:55
Replies: 25
Views: 13,169
Posted By SirDigby
Re: [TF2] tf_max_voice_speak_delay not existing

Handle maxVoiceSpeakCvar = FindConVar("tf_max_voice_speak_delay");
if(maxVoiceSpeakCvar != null)
SetConVarBounds(maxVoiceSpeakCvar, ConVarBound_Lower, true, -1.0);
delete maxVoiceSpeakCvar;...
Forum: Plugins 06-12-2016, 21:05
Replies: 14
Views: 12,264
Posted By SirDigby
Re: [TF2] Australium-izer (v1.0.0, 29th Feb 2016)

It's pretty simple anyway. You only need to do a bit of googling to do it yourself.
Forum: Plugins 06-12-2016, 04:57
Replies: 8
Views: 10,920
Posted By SirDigby
Re: [TF2] Engineer's Workshop

Thank you for that! I knew there had to be a property to change somewhere, but I didnt know what the classname was. Fixed and credited.
Forum: Plugins 06-11-2016, 05:34
Replies: 8
Views: 10,920
Posted By SirDigby
Re: [TF2] Engineer's Workshop

Yeah, that's a known issue. But I haven't found any sort of fix to it on the forums.
Forum: Plugins 06-07-2016, 06:16
Replies: 8
Views: 10,920
Posted By SirDigby
[TF2] Engineer's Workshop

[TF2] Engineer's Workshop
v1.0.12 BETA



Please Note: This plugin has been abandoned, and is buggy and poorly designed.
If you still wish to use it, beware that it does not properly...
Forum: Plugins 04-01-2016, 20:44
Replies: 5
Views: 13,233
Posted By SirDigby
Re: [TF2] Voice Commands Pitch (v1.1.1)

I'm assuming you're asking how to set it to default with the in-game command.
The values are measured in percentages. So the default is 100%.
Additionally, if you do not specify a percentage, it...
Forum: Plugins 03-14-2016, 04:02
Replies: 1,502
Views: 974,671
Posted By SirDigby
Re: TF2: Roll the Dice RTD - v0.4

Found an exploit with toxic and timebomb. Not sure if it's just the above code or the original too.

If a player that has rolled toxic dies from a timebomb or instant kills--any death by rtd,...
Forum: Plugins 03-05-2016, 02:07
Replies: 157
Views: 116,333
Posted By SirDigby
Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0

I've found a problem with the shotgun's x10 stats. For all the shotgun-wielding classes.
The maxammo primary increased stat (and presumably the rest) doesn't work on the pure-stock shotguns....
Forum: Plugins 03-01-2016, 21:52
Replies: 405
Views: 314,190
Posted By SirDigby
Re: Simple Chat Colors (Redux)

You're thinking of morecolors.
https://forums.alliedmods.net/showthread.php?t=185016

Alternatively, you can use \x07 (The BEL Unicode Character) followed by a hexadecimal colour value. Although...
Forum: Plugins 03-01-2016, 21:42
Replies: 5
Views: 13,233
Posted By SirDigby
[TF2] Voice Commands Pitch (v1.1.1)

Voice Command Pitch Controller
v1.1.1

Description:
Set a custom pitch for voice commands in TF2.
It should also work in any other game that has the SNDCHAN_VOICE flag for the voice command...
Forum: Plugins 02-29-2016, 03:33
Replies: 14
Views: 12,264
Posted By SirDigby
Re: [TF2] Australium-izer (v1.0.0, 29th Feb 2016)

Not true, it adds the "item style override" attribute and is immediately visible to other players.
Forum: Plugins 02-29-2016, 03:18
Replies: 14
Views: 12,264
Posted By SirDigby
Re: [TF2] Australium-izer v1.0.0

I'm confused by this. Where is the permission (or lack of) from?
Do I have to remove my plugin?

I'm new to this so I have no idea on any implied or unwritten rules or standards..
Forum: Plugins 02-29-2016, 03:09
Replies: 14
Views: 12,264
Posted By SirDigby
Re: [TF2] Australium-izer v1.0.0

Which rules are these? Don't think I've read those.
Forum: Plugins 02-29-2016, 02:28
Replies: 14
Views: 12,264
Posted By SirDigby
Re: [TF2] Australium-izer v1.0.0

Should I be concerned of that? :\
Forum: Plugins 02-28-2016, 21:03
Replies: 14
Views: 12,264
Posted By SirDigby
[TF2] Australium-izer (REMOVED)

Ded.

I was informed this plugin is actually a risk, and as a result I'm removing it.

So much for a first plugin ._.
Forum: Plugins 02-24-2016, 03:29
Replies: 15
Views: 15,553
Posted By SirDigby
Re: Unicode Name Filter (Updated 29 Dec 2014)

There were two problems (and 1 other thing) I found in the code, but I went ahead and patched them

1. The timer didnt check for access to unf_skipfilter, so it would always filter your name...
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