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Posts Made By:
Blu3star
Forum:
Plugins
06-10-2010, 21:13
Replies:
688
[L4D] Force Mission Changer 1.4.0
Views:
464,164
Posted By
Blu3star
Re: [L4D] Force Mission Changer 1.4.0
Okay, this one is tested, and working. It's missing realism though.
Forum:
Plugins
06-10-2010, 15:40
Replies:
688
[L4D] Force Mission Changer 1.4.0
Views:
464,164
Posted By
Blu3star
Re: [L4D] Force Mission Changer 1.4.0
Go in the sp with notepad, and search for 'mutation9'.
Change all the 9's to 7. Recompile. Of course, now it wont work for 'Guard the gnome' mutation, but that's the best I can
help. :X
Forum:
Plugins
06-07-2010, 11:49
Replies:
51
[L4D/L4D2] LEFT12DEAD
Views:
112,950
Posted By
Blu3star
Re: [L4D/L4D2] LEFT12DEAD
Hey, if any of you guys need an extra bots plugin that doesn't spawn more bots than the cfg stated, try this one.
http://forums.alliedmods.net/showthread.php?t=98118
All you have to do is get the...
Forum:
Plugins
05-25-2010, 18:14
Replies:
306
[L4D2] Berserker Mode V1.6.8 (Updated 12/13/2010)
Views:
148,330
Posted By
Blu3star
Re: [L4D2] Berserker Mode (Updated 05/24/10)
PrintToChatAll("\x03Jockey Ride End!");
why to all?
Forum:
Plugins
05-24-2010, 16:01
Replies:
306
[L4D2] Berserker Mode V1.6.8 (Updated 12/13/2010)
Views:
148,330
Posted By
Blu3star
Re: [L4D2] Berserker Mode (Updated 05/23/10)
Okay I got it to work. Very nice.
Forum:
Plugins
05-23-2010, 19:34
Replies:
306
[L4D2] Berserker Mode V1.6.8 (Updated 12/13/2010)
Views:
148,330
Posted By
Blu3star
Re: [L4D2] Berserker Mode (Updated 05/23/10)
I tried on a normal coop server. Nothing. Maybe some plugin I have interferes.
Forum:
Plugins
05-23-2010, 15:19
Replies:
306
[L4D2] Berserker Mode V1.6.8 (Updated 12/13/2010)
Views:
148,330
Posted By
Blu3star
Re: [L4D2] Berserker Mode (Updated 05/22/10)
This is definitely going on my chainsaws mutation.
Thanks.
http://forums.alliedmods.net/showthread.php?t=120730
Tried it on a mutation9 setup. Didn't seem to activate.
Forum:
Plugins
05-20-2010, 18:43
Replies:
688
[L4D] Force Mission Changer 1.4.0
Views:
464,164
Posted By
Blu3star
Re: [L4D] Force Mission Changer 1.4.0
Did the welcome message somehow make the code unstable?
I noticed it was cut out, but the mission change message is still there.
Forum:
Plugins
05-19-2010, 22:10
Replies:
44
Poll:
[L4D2] [L4D] Round Start Bot Stop
Views:
60,485
Posted By
Blu3star
Re: [L4D2] [L4D] Round Start Bot Stop
Seems to happen in c1m1 for me. I had to remove it.
Forum:
Plugins
05-10-2010, 15:55
Replies:
688
[L4D] Force Mission Changer 1.4.0
Views:
464,164
Posted By
Blu3star
Re: [L4D] Force Mission Changer 1.4.0
Can't you hook the replay vote for map change?
Forum:
Plugins
05-09-2010, 16:31
Replies:
47
[L4D2] Jockey Pounce Damage
Views:
47,740
Posted By
Blu3star
Re: [L4D2] Jockey Pounce Damage
Is it possible to make one for the hunter too? The one we used broke after the passing update.
Forum:
Plugins
04-30-2010, 15:59
Replies:
70
[L4D2] Super Boomer
Views:
64,013
Posted By
Blu3star
Re: [L4D2] Super Boomer
Thanks for this. We are having fun with this one.
Looks like the boomer has enough gas to light a small city.
Must've been eating at a Mexican restaurant before being
zombified.
Forum:
Plugins
04-28-2010, 21:22
Replies:
688
[L4D] Force Mission Changer 1.4.0
Views:
464,164
Posted By
Blu3star
Re: [L4D] Force Mission Changer 1.4.0
The mutation map changer requires more than 'mutation12' as a game mode. There's a hidden mode that is probably connected to all the mutations that must be used.
It doesn't work.
Forum:
Plugin/Gameplay Ideas and Requests
04-27-2010, 16:00
Replies:
2
[l4d2] Special M60 Mode
Views:
1,137
Posted By
Blu3star
[l4d2] Special M60 Mode
I would like an M60 that 'reloads' after a set amount of commons die (or specials)
with the gun. For example, you need to have killed 100 or more commons to get the 'reload'.
Forum:
Plugins
04-25-2010, 18:32
Replies:
196
Poll:
[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Views:
135,803
Posted By
Blu3star
Re: [L4D2] Vicious Infected V-1.41 (4/24/10)
Also, when the tank spawns, you have both messages for both 'upgrades'
spam right away. The witch spawns at tank spawn, not at tank death.
Forum:
Plugins
04-23-2010, 20:22
Replies:
44
[L4D2] Jockey jump
Views:
71,349
Posted By
Blu3star
Re: [L4D2] Jockey jump
This one has Ellis's "I love you" as default when it creates it's cfg.
Problem is, it's barely audible above the Jockey's other screaming.
Forum:
Plugins
04-20-2010, 18:42
Replies:
134
[L4D/L4D2] Playerlist Panel
Views:
111,563
Posted By
Blu3star
Re: [L4D/L4D2] Playerlist Panel
Great plugin, thanks.
Forum:
Plugins
04-19-2010, 21:10
Replies:
688
[L4D] Force Mission Changer 1.4.0
Views:
464,164
Posted By
Blu3star
Re: [L4D] Force Mission Changer 1.4.0
Doesn't seem to work on scavenge mode
Forum:
Plugins
04-18-2010, 14:32
Replies:
273
[L4D2] Item buying System v1.36
Views:
285,722
Posted By
Blu3star
Re: [L4D2] Item buying System v1.36
Open the source and find the cvar you would like to be altered.
An example:
ihealpoints = CreateConVar("points_price_infected_heal","5","How many points a heal costs (for...
Forum:
Plugins
04-12-2010, 15:58
Replies:
130
[L4D & L4D2] Round Start Items Giver
Views:
113,261
Posted By
Blu3star
Re: [L4D2] Round Start Items Giver (2.7.1)
I believe if you have [L4D2] Weapon Unlock, this will happen, as that plugin
loads the map again to precache it's weapons.
Forum:
Plugin/Gameplay Ideas and Requests
04-04-2010, 22:28
Replies:
3
[L4D2] Round start sound
Views:
3,006
Posted By
Blu3star
Re: [L4D2] Round start sound
THANK YOU
Forum:
Plugin/Gameplay Ideas and Requests
04-04-2010, 17:15
Replies:
3
[L4D2] Round start sound
Views:
3,006
Posted By
Blu3star
[L4D2] Round start sound
When the survivors trigger the start of a round, I'd like a sound to be played.
This will alert the others to get ready, and it is just cool. I already have a
text displayed, using another plugin,...
Forum:
Plugins
03-25-2010, 20:20
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,105,688
Posted By
Blu3star
Re: [L4D(2)] SuperVersus [1.5.4]
The way I solved this problem, was to set the l4d_XtraHP to 0, and then
download this:
http://forums.alliedmods.net/showthread.php?p=1121989
For an 8x8 server this has the ability to double the...
Forum:
Plugins
03-20-2010, 15:12
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,818
Posted By
Blu3star
Re: [L4D & L4D2] Infected Bots (1.9.0)
Valve should hire you. If you already don't work for them.
Forum:
Plugins
03-18-2010, 16:31
Replies:
354
[L4D1/2] Zombie Character Select v0.9.7
Views:
262,544
Posted By
Blu3star
Re: [L4D2] Zombie Character Select
I can't seem to get the panel to show up on this version, I have the generated .cfg, and zcs_show_hud_panel "1"
Showing results 1 to 25 of 82
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