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Search: Posts Made By: -.-Owned Myself-.-
Forum: Scripting 06-15-2014, 21:33
Replies: 10
Views: 2,392
Posted By -.-Owned Myself-.-
Re: [TF2] How to check if a victim is eligible for airshot minicrit?

Ah well that's a shame.

SuperLogs:TF2 has the following implementation (which I edited so it should work straight out of the box):


public Action:OnTakeDamage(victim, &attacker, &inflictor,...
Forum: Scripting 06-15-2014, 19:08
Replies: 10
Views: 2,392
Posted By -.-Owned Myself-.-
Re: [TF2] How to check if a victim is eligible for airshot minicrit?

Maybe something like the following could work?


// SDKHooks required here
public Action:OnTakeDamage( victim, &attacker, &inflictor, &Float:damage, &damagetype, &weapon,...
Forum: Plugin/Gameplay Ideas and Requests 02-10-2014, 07:03
Replies: 4
Views: 1,154
Posted By -.-Owned Myself-.-
Re: Instant Admin?

It's very possible to do this.

What your site needs to do is be able to access the PayPal (or other payment system if applicable) API. With PayPal, the API allows you to track a particular...
Forum: Scripting 01-21-2014, 12:34
Replies: 10
Views: 3,087
Posted By -.-Owned Myself-.-
Re: Check if plugin exists

#undef REQUIRE_PLUGINS
#include <saxtonhale>
#define REQUIRE_PLUGINS

stock bool:IsSaxtonHaleEnabled()
{
return (GetFeatureStatus(FeatureType_Native, "VSH_IsSaxtonHaleModeEnabled") ==...
Forum: Scripting 01-19-2014, 02:09
Replies: 5
Views: 1,209
Posted By -.-Owned Myself-.-
Re: Display Menu without select option

AddMenuItem(menu, "info", "Display Text", ITEMDRAW_DISABLED);


This solution may work for you! Any menu item you display with ITEMDRAW_DISABLED specified will not allow that item to be selected...
Forum: Scripting 01-19-2014, 02:00
Replies: 8
Views: 1,449
Posted By -.-Owned Myself-.-
Re: Menu with ServerCommand

Basically %d is a formatting parameter which says "I want a number to go here". There are other such things like %s (which is a string/some text) %f (floating point number such as 0.2) and others.
...
Forum: Scripting 01-19-2014, 01:46
Replies: 8
Views: 1,449
Posted By -.-Owned Myself-.-
Re: Menu with ServerCommand

ServerCommand("sm_command #%d <whatever parameters you want here>", GetClientUserId(param1));


(If I'm understanding you correctly that is)
Forum: Plugins 10-28-2013, 07:34
Replies: 8
Views: 14,248
Posted By -.-Owned Myself-.-
Re: [TF2] Projectile Fun

Good idea! I'll get on that at some point today hopefully.



I like your crits idea! I'll have to see what I can do with that. It seems like it will be tricky because there's no easy way to...
Forum: Plugins 10-27-2013, 22:44
Replies: 8
Views: 14,248
Posted By -.-Owned Myself-.-
[TF2] Projectile Fun

Projectile Fun!

Projectile Fun is a plugin created to made TF2's projectiles a bit more... entertaining. It allows server administrators to choose whatever model they desire to replace the default...
Forum: VSH / Freak Fortress 02-04-2013, 16:18
Replies: 11
Views: 14,191
Posted By -.-Owned Myself-.-
VSH Improvements/Additions

Hello all!

I've been pestered to release this plugin publicly since it's pretty handy and neat for Versus Saxton Hale. It originally started out with the intention of being a combination of...
Forum: Plugins 06-26-2011, 19:36
Replies: 76
Views: 78,188
Posted By -.-Owned Myself-.-
Re: [ANY] OM Prop Spawn - Updated 12/5/2011

Sorry I must have missed this request before, I've added it now.



Damn my stupidity! I forgot to add the actual prop removing part :S That should be in there now. I also fixed the Team issue I...
Forum: Plugins 05-11-2011, 19:31
Replies: 76
Views: 78,188
Posted By -.-Owned Myself-.-
Re: [ANY] OM Prop Spawn - Updated 25/4/2010

!om_admin_credits <number> in chat.

BIG UPDATE


V3.0.0
Another Rewrite of plugin:
Forum: Scripting 12-08-2010, 05:07
Replies: 1
Views: 1,053
Posted By -.-Owned Myself-.-
Translations and colors.inc issue

Hello, I'm having some issues getting colours to work in translation files.

I have these lines:


Format(Buffer, sizeof(Buffer), "%t", "TradeChatLeft", g_Prefix, ClientName);...
Forum: Plugin/Gameplay Ideas and Requests 11-13-2010, 08:39
Replies: 31
Views: 8,759
Posted By -.-Owned Myself-.-
Re: [L4D2] Who called the horde?

I made this little plugin in about 10 minutes using the "create_panic_event" event. I haven't tested this but it should compile and work somewhat though on the events page it says this event doesn't...
Forum: Plugins 10-31-2010, 13:04
Replies: 76
Views: 78,188
Posted By -.-Owned Myself-.-
Re: [ANY] OM Prop Spawn - Updated 25/4/2010

I got the credits to be disabled (bar the price in the menu) however all the messages are now hidden with a simple cvar change. The problem now is the removal of props. I'm finding it a tad bit...
Forum: Scripting 05-25-2010, 09:20
Replies: 3
Views: 1,607
Posted By -.-Owned Myself-.-
Re: Keyvalues saving to file

Brilliant! :D

Had a few issues with it but worked them out now and everything works just like it should now (no silent errors).

For others, you need to go back to the main Key value using...
Forum: Scripting 05-25-2010, 08:14
Replies: 3
Views: 1,607
Posted By -.-Owned Myself-.-
Keyvalues saving to file

I've been making a plugin (an advanced version of sm_addadmin) to parse through admins.cfg and admin_groups.cfg by using Keyvalues (since they are in that format).

I am having trouble actually...
Forum: General 05-24-2010, 01:12
Replies: 240
Views: 68,748
Posted By -.-Owned Myself-.-
Re: CounterStrike:Source - Beta

Yeah probably. Windows servers with ES and SPE can have instant respawn (deathmatch) too.

Makes me wish Linux didn't break so often with these updates D:
Forum: Scripting 05-23-2010, 20:53
Replies: 14
Views: 4,150
Posted By -.-Owned Myself-.-
Re: Problems learning SourcePawn / Pawn

http://wiki.alliedmods.net/Category:SourceMod_Scripting

Really this page was my main source of help when beginning to learn Sourcepawn.

I use the api site to find new functions.
...
Forum: General 05-23-2010, 20:50
Replies: 240
Views: 68,748
Posted By -.-Owned Myself-.-
Re: CounterStrike:Source - Beta

In the server.cfg you can set sv_tags

This lets you add custom search tags (like meta tags for a search engine) which allows players to find a server they want more easily.

E.g. sv_tags...
Forum: Zombie:Reloaded 05-23-2010, 20:45
Replies: 77
Views: 22,195
Posted By -.-Owned Myself-.-
Re: CSS BETA Update's Impact on ZM:R?

#pragma semicolon 1

#include <sourcemod>

public OnPluginStart()
{
RegConsoleCmd("r_screenoverlay", Overlay);
SetCommandFlags("r_screenoverlay",...
Forum: Zombie:Reloaded 05-23-2010, 10:38
Replies: 77
Views: 22,195
Posted By -.-Owned Myself-.-
Re: CSS BETA Update's Impact on ZM:R?

I'm getting those two errors currently and I don't know how to fix them! I'm running a Linux server if that's of any help.

EDIT: Down to one error now, got another SDKhooks version and it seems to...
Forum: General 05-21-2010, 12:44
Replies: 240
Views: 68,748
Posted By -.-Owned Myself-.-
Re: CounterStrike:Source - Beta

There are some new events too:


"cstrikeevents"
{
"player_death" // a game event, name may be 32 characters long
{
// this extents the original player_death by...
Forum: Plugins 04-27-2010, 18:16
Replies: 76
Views: 78,188
Posted By -.-Owned Myself-.-
Re: [CSS] OM Prop Spawn - Updated 25/4/2010

GetClientAimTarget gets the entity the player is looking at. It doesn't actually do what its name implies :O

I tried making the props spawn where the player looked, it did not turn out well when I...
Forum: Plugins 04-25-2010, 16:12
Replies: 76
Views: 78,188
Posted By -.-Owned Myself-.-
Re: [CSS] OM Prop Spawn - Updated 25/4/2010

Hi guys, I've updated the plugin!

I've done a rewrite of it (from scratch with some copy and paste).

You can now set whether or not this will be public (set it in a cfg file.)

It also...
Showing results 1 to 25 of 45

 
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