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Posts Made By:
bigdaddy424
Forum:
Suggestions / Requests
04-25-2024, 21:50
Replies:
5
Slay Fire
Views:
229
Posted By
bigdaddy424
Re: Slay Fire
followed up with `cmd_access`
Forum:
Suggestions / Requests
04-25-2024, 21:49
Replies:
4
Speedmeter +AmmoPacks
Views:
176
Posted By
bigdaddy424
Re: Speedmeter +AmmoPacks
keeping this logic the player will get 1 ammo pack every FREQ seconds, in this case thats 0.1 or 10 ammo packs per second
you have 2 options. either give player 1 ammo pack every few seconds if they...
Forum:
Suggestions / Requests
04-25-2024, 19:36
Replies:
5
Slay Fire
Views:
229
Posted By
bigdaddy424
Re: Slay Fire
keep in mind anyone can use amx_fire you can restrict that command adding a 3rd parameter at `register_clcmd`
Forum:
Suggestions / Requests
04-25-2024, 19:34
Replies:
3
Edit this plugin
Views:
165
Posted By
bigdaddy424
Re: Edit this plugin
#include <amxmodx>
new _menu_items[][] =
{
"\wAlien Knife [\yUNLOCKED\w]",
"\wEllium Knife [\yUNLOCKED\w]",
"\wDark Dagger [\yUNLOCKED\w]",
"\wTransparent Knife [\yUNLOCKED\w]",...
Forum:
Scripting Help
04-24-2024, 21:23
Replies:
8
Change color in menu
Views:
282
Posted By
bigdaddy424
Re: Change color in menu
https://github.com/alliedmodders/amxmodx/blob/27f451a868c3154a0ab0d4d70e0a650074fd485d/amxmodx/newmenus.cpp#L94 see `m_ItemColor`
you have to recompile the source
Edit:
apparently youre able to...
Forum:
Suggestions / Requests
04-24-2024, 00:01
Replies:
5
Slay Fire
Views:
229
Posted By
bigdaddy424
Re: Slay Fire
this is private paid work, credit goes to its author.
all i did was the command and ability to burn a player when you touch them
Forum:
Suggestions / Requests
04-23-2024, 22:19
Replies:
3
Basebuilder Switch Dead CT to T last round
Views:
335
Posted By
bigdaddy424
Re: Basebuilder Switch Dead CT to T last round
first off you need to switch to roundsleft in order to make this work
https://forums.alliedmods.net/showthread.php?p=67909?p=67909
we modify his work and a forward so every round start we check if...
Forum:
New Plugin Submissions
04-23-2024, 21:48
Replies:
6
Radio Gag System
Views:
470
Posted By
bigdaddy424
Re: Radio Gag System
in order to occupy around 1mb of ram memory you need an array of 20-30k entries so its safe to say that memory isnt an excuse not that it ever has been something to consider especially working on...
Forum:
New Plugin Submissions
04-22-2024, 23:05
Replies:
6
Radio Gag System
Views:
470
Posted By
bigdaddy424
Re: Radio Gag System
good idea but poorly executed
very hardcoded and i recommend browsing the web api and in this case reading about Trie array...
https://www.amxmodx.org/api...
Forum:
New Plugin Submissions
04-16-2024, 21:00
Replies:
3
Ultimate Break Message v1.1
Views:
646
Posted By
bigdaddy424
Re: Ultimate Break Message v1.1
great idea, although your works lacks readability because its in someway hardcoded
use charsmax
put `get_mapname` in `plugin_init`, map name will never change
extensive use of `dir_exists`...
Forum:
Scripting Help
04-16-2024, 20:18
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
950
Posted By
bigdaddy424
Re: error 017: undefined symbol "ChatColor"
can relate, but posting code on forum might become a hassle when you have to include a library file that has functions already built in
Forum:
Scripting Help
04-16-2024, 20:13
Replies:
20
Choosing a random player
Views:
1,044
Posted By
bigdaddy424
Re: Choosing a random player
youre totally confused and try to not lose it lol
Forum:
Scripting Help
04-15-2024, 17:06
Replies:
20
Choosing a random player
Views:
1,044
Posted By
bigdaddy424
Re: Choosing a random player
you can get a random player like this
new id, players = get_playersnum()
if (players)
id = random(1, players)
Forum:
Suggestions / Requests
04-12-2024, 23:32
Replies:
1
CSGO Fake match accept
Views:
583
Posted By
bigdaddy424
Re: CSGO Fake match accept
give a scenario where match ready ACCEPT popup will show
Forum:
Scripting Help
04-12-2024, 23:31
Replies:
9
Solved
Something about dynamic arrays
Views:
554
Posted By
bigdaddy424
Re: Something about dynamic arrays
Basic 2D arrays have a set size that cannot change, while dynamic arrays can adjust their size during runtime. Basic 2D arrays are best when you know the size beforehand and it won't change. Dynamic...
Forum:
New Plugin Submissions
04-12-2024, 23:19
Replies:
6
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Views:
698
Posted By
bigdaddy424
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
im unable to catch <weapon>_clipin.wav using FM_EmitSound
Forum:
Scripting Help
04-12-2024, 21:12
Replies:
13
nVault save + load
Views:
929
Posted By
bigdaddy424
Re: nVault save + load
bits can hold up to 32 different true:false options in case you want to expand
#include <amxmodx>
#include <nvault>
#define SetBit(%1,%2) (%1 |= (1<<%2))
#define ClearBit(%1,%2) (%1 &=...
Forum:
Scripting Help
04-10-2024, 13:46
Replies:
13
nVault save + load
Views:
929
Posted By
bigdaddy424
Re: nVault save + load
#include <amxmodx>
#include <chatmanager>
#include <nvault>
#define PLUGIN_VERSION "4.1"
#define SetBit(%1,%2) (%1 |= (1<<%2))
#define ClearBit(%1,%2) (%1 &= ~(1<<%2))
#define...
Forum:
New Plugin Submissions
04-09-2024, 19:23
Replies:
8
[CS|HL] StatTrak Technology v1.2 (BOT Support, AMXX 1.8 Compatible)
Views:
942
Posted By
bigdaddy424
Re: [CS|HL] StatTrak Technology v1.2 (BOT Support, AMXX 1.8 Compatible)
bug?: not able to select `More` in menu options
https://i.ibb.co/7NnhjYK/image.png (https://ibb.co/84rkNK9)
Forum:
Suggestions / Requests
04-07-2024, 23:06
Replies:
12
Cerere Plugins Furien
Views:
905
Posted By
bigdaddy424
Re: Cerere Plugins Furien
please and thank you would increase your chances of getting help by a mile
Forum:
Suggestions / Requests
04-07-2024, 22:27
Replies:
2
Addons Respawn
Views:
385
Posted By
bigdaddy424
Re: Addons Respawn
gofundme is a great place to start
Forum:
Suggestions / Requests
04-04-2024, 19:45
Replies:
2
[Request] Last Counter-Terrorist Alive get a knife with a lot of damage
Views:
441
Posted By
bigdaddy424
Re: [Request] Last Counter-Terrorist Alive get a knife with a lot of damage
#include <amxmodx>
#include <cstrike_const>
#include <fakemeta>
#include <hamsandwich>
const m_pPlayer = 41
const XO_CBASEPLAYERITEM = 4
const MIN_PLAYERS = 4
const Float:DAMAGE_MULTIPLIER =...
Forum:
New Plugin Submissions
04-04-2024, 10:51
Replies:
6
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Views:
698
Posted By
bigdaddy424
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Fixed, thanks for noticing
Forum:
New Plugin Submissions
04-03-2024, 00:51
Replies:
6
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Views:
698
Posted By
bigdaddy424
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Description
Quick-switching as soon as the magazine hits the well will reload the weapon just like in CS 2
Install
Click `Get Plugin`
Notes
Majority of code is taken from forum posts
The time...
Forum:
Code Snippets/Tutorials
04-01-2024, 16:10
Replies:
28
Dynamic number of arguments in functions
Views:
15,926
Posted By
bigdaddy424
Re: Dynamic number of arguments in functions
stock ColorChat(index, const message[], any:...) {
new Message[191];
vformat(Message, 190, message, 3);
replace_all(Message, 190, "!g", "^4");
replace_all(Message, 190, "!y", "^1");...
Showing results 1 to 25 of 500
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