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Search: Posts Made By: Circusbrain
Forum: Plugins 01-21-2020, 09:24
Replies: 84
Views: 26,773
Posted By Circusbrain
Forum: Plugins 01-17-2020, 13:01
Replies: 84
Views: 26,773
Posted By Circusbrain
Re: [ANY] Ban Disconnected Players [UPDATED 1/3/17]

I'm going through the plugin and I'm trying to figure out a way to re-write it a little more like the sm_ban command in that...

If you write a custom menu you can pass sm_ban a command like this...
Forum: Plugins 01-03-2020, 15:48
Replies: 63
Views: 23,715
Posted By Circusbrain
Re: [Any] Limit Ban Duration v1.0.2 (Updated: 4/23/12)

I used the versions from that repo and only loaded the sm_limit_ban_duration.smx file and corresponding ini. The issue is that if you type out sm_ban NAME TIME REASON the ban never makes it to...
Forum: Scripting 05-09-2014, 10:41
Replies: 3
Views: 609
Posted By Circusbrain
Re: CS:S Setting a model to parent and have it take damage?

Guess I'm not being clear. I want to set a default skin for each player, that skin does NOT have a head, then, using bonemerge (I think?) add a head. I have the models for this already. This way, on...
Forum: Scripting 05-08-2014, 15:11
Replies: 3
Views: 609
Posted By Circusbrain
CS:S Setting a model to parent and have it take damage?

Is that possible?

So, I have these headless models with heads, the heads have hitboxes and a bone, technically speaking couldn't I force a model on join with the detached head as the regular head...
Forum: Scripting 05-05-2014, 12:40
Replies: 9
Views: 5,423
Posted By Circusbrain
Re: Head Gore... What did I do wrong?

So, how do I fix a model that's saying that? do I "add a bone" ?
Forum: Plugins 05-05-2014, 12:37
Replies: 56
Views: 34,148
Posted By Circusbrain
Re: DecapiNation

I found the issue, its something to do with the models in this. When it spawns the headless model, it spits out... interestingly that bone is the only physics piece for the head model, so... im not...
Forum: Scripting 05-05-2014, 12:28
Replies: 9
Views: 5,423
Posted By Circusbrain
Re: Head Gore... What did I do wrong?

I switched to a model with a head, no crash.. sigh.
Forum: Scripting 05-05-2014, 11:56
Replies: 9
Views: 5,423
Posted By Circusbrain
Re: Head Gore... What did I do wrong?

Is it possible the issue CRagdollProp::CreateObjects: Couldn't Lookup Bone phymodel_head is the cause as I am using a headless model...
Forum: Scripting 05-05-2014, 11:54
Replies: 9
Views: 5,423
Posted By Circusbrain
Re: Head Gore... What did I do wrong?

Turns out it's anything I seem to do with prop_ragdoll... I broke out my piece of the code to replace the dead body with a headless model and nothing I change/do makes it NOT crash the server with...
Forum: Scripting 05-05-2014, 11:53
Replies: 9
Views: 5,423
Posted By Circusbrain
Re: Head Gore... What did I do wrong?

Turns out it's anything I seem to do with prop_ragdoll... I broke out my piece of the code to replace the dead body with a headless model and nothing I change/do makes it NOT crash the server with...
Forum: Scripting 05-05-2014, 10:57
Replies: 2
Views: 574
Posted By Circusbrain
Spawn prop_dynamic or prop_dynamic_override AS a ragdoll?

Is this possible? The purpose would be to have a ragdoll without the high network overhead.
Forum: Scripting 05-05-2014, 07:32
Replies: 9
Views: 5,423
Posted By Circusbrain
Re: Head Gore... What did I do wrong?

I wish I knew what you were talking about. I think you mean pre build a group of entities and use them when necessary? Can I Spawn the same entity multiple times at the same time?
Forum: Scripting 05-04-2014, 14:13
Replies: 9
Views: 5,423
Posted By Circusbrain
Re: Head Gore... What did I do wrong?

ANY HELP would be greatly appreciated!?
Forum: Plugins 04-30-2014, 14:20
Replies: 615
Views: 266,713
Posted By Circusbrain
Re: KnifeFight

On my server only 12 of the available songs download at any time, if I rearrange the order, others download... anyone else have this issue?
Forum: Scripting 04-29-2014, 16:07
Replies: 9
Views: 5,423
Posted By Circusbrain
Head Gore... What did I do wrong?

I took the original CSS Gore mod and changed things around somehwat, in my opinion making the code more stable because the original was using a lot of RemoveEdict and IsValidEdict commands. I also...
Forum: Scripting 04-29-2014, 13:05
Replies: 16
Views: 1,628
Posted By Circusbrain
Re: Its just NOT possible no matter what... right?

Ok I have the location worked out now, I guess the last question is posing. IS posing a ragdoll possible based on players last pose on death? IE, player is looking in X direction at location Y and in...
Forum: Scripting 04-29-2014, 10:42
Replies: 16
Views: 1,628
Posted By Circusbrain
Re: Its just NOT possible no matter what... right?

That did it, so it was a matter of the order? I didn't think it mattered... jeez. Thank you very much, just have to work out the model positioning now. I really appreciate this, makes me silly happy.
Forum: Scripting 04-29-2014, 10:13
Replies: 16
Views: 1,628
Posted By Circusbrain
Re: Its just NOT possible no matter what... right?

Heres' the code as they spawn... it doesn't make them "noclip"d

new xEntity = CreateEntityByName("prop_ragdoll");
DispatchKeyValue(xEntity, "model", "models/player/t_phoenix1_dc.mdl");...
Forum: Scripting 04-29-2014, 10:02
Replies: 16
Views: 1,628
Posted By Circusbrain
Re: Its just NOT possible no matter what... right?

Are you suggesting I do it some other way then prop_ragdoll or just not bother because of the latency expense?
Forum: Scripting 04-29-2014, 09:50
Replies: 16
Views: 1,628
Posted By Circusbrain
Re: Its just NOT possible no matter what... right?

I guess my simplest method of dropping a noclip ragdoll is how i'll try it. I just can't seem to find the right settings for the entity to make it not react with players.
Forum: Scripting 04-29-2014, 09:22
Replies: 16
Views: 1,628
Posted By Circusbrain
Re: Its just NOT possible no matter what... right?

Oshizu, I appreciate it but I'm not even "there" yet... I have to figure out which option is best first.

Here's what I'm thinking... can't I get the position of the model on death, kill that...
Forum: Scripting 04-29-2014, 08:30
Replies: 16
Views: 1,628
Posted By Circusbrain
Re: Its just NOT possible no matter what... right?

I've looked and tried nearly every variation of code on the forums, code from various .sp files on any kind of ragdoll/model mod... but nothing with bonemerging, guess that's next. Seems trivial now...
Forum: Scripting 04-28-2014, 22:34
Replies: 16
Views: 1,628
Posted By Circusbrain
Re: Its just NOT possible no matter what... right?

Cs:s. The idea was to make a working decapitation mod. Headless model ragdoll for headshot, same model plus a detached head for knife kill.
Forum: Scripting 04-28-2014, 22:28
Replies: 16
Views: 1,628
Posted By Circusbrain
Re: Its just NOT possible no matter what... right?

Thanks for the quick reply, sounds like a lot more coding then I anticipated.
Showing results 1 to 25 of 26

 
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