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Forum: Plugins 11-04-2018, 15:29
Replies: 12
Views: 23,879
Posted By Silvers
Re: [L4D & L4D2] Dynamic Light (1.1) [15-Jun-2012]

The plugin still works, the issue is the default value of "l4d_dynamic_muzzle_flash_hide" being set to "1" which hides the light from the shooter, setting to "0" makes it visible.
Forum: Plugins 11-03-2018, 17:20
Replies: 13
Views: 1,810
Posted By Silvers
Re: [L4D2] Charger Actions (1.0) [21-Jul-2018]

I mean it could work, but everytime the charger punches it would try to grab / drop survivors, unless you disable dropping so chargers can only pickup survivors until the survivor is incapped or...
Forum: Plugins 11-02-2018, 14:30
Replies: 13
Views: 1,810
Posted By Silvers
Re: [L4D2] Charger Actions (1.0) [21-Jul-2018]

That's intentional to avoid bugs with that system and AI.
Forum: Plugins 10-28-2018, 08:42
Replies: 26
Views: 3,557
Posted By Silvers
Re: [ANY] Command and ConVar - Buffer Overflow Fixer (2.1) [07-Aug-2018]

I think you are using the original version and not the beta version linked in the 1st post (which is post #589 in the thread). Try reinstalling :) "meta list" shows I have "2.2.0-detours5" version.
Forum: Scripting 10-23-2018, 08:33
Replies: 11
Views: 484
Posted By Silvers
Re: Check all players are fully in-game

L4D2 and maybe L4D1 have double round_start sometimes, and round_start before all players spawned or player_spawn before round_start. It's why I check for the first time round_start and player_spawn...
Forum: Plugin/Gameplay Ideas and Requests 10-20-2018, 13:12
Replies: 4
Views: 171
Posted By Silvers
Re: LF4D2 - JETPACK - Change "FLAG"

The recommended method is Overriding Command Access (https://wiki.alliedmods.net/Overriding_Command_Access_(SourceMod)) to change "sm_jetpack_give" and "sm_jetpack_take" commands.

or change...
Forum: Plugins 10-16-2018, 10:28
Replies: 13
Views: 1,281
Posted By Silvers
Re: [L4D2] Helms Deep Sourcemod Enabler

That's actually part of the map? How lame. The command should be limited to that map only then. Since you're not listening for any command, why not RegConsoleCommand("sm_donator") ?
Forum: Plugins 10-16-2018, 06:27
Replies: 13
Views: 1,281
Posted By Silvers
Re: [L4D2] Helms Deep Sourcemod Enabler

Good job, the alternative method I was telling people to hex edit and replace the code with spaces.


Mix of old and new syntax :grrr: and remove the .SMX it's not required since the plugin...
Forum: Plugins 10-10-2018, 10:57
Replies: 31
Views: 5,581
Posted By Silvers
Re: [L4D & L4D2] Dissolve Infected (1.5) [10-Oct-2018]

Fixed.


Done.



1.5 (10-Oct-2018)
- Added cvars "l4d_dissolve_time_min" and "l4d_dissolve_time_max" to randomly select dissolve time.
- Fixed fading ragdolls when the dissolve...
Forum: Scripting 10-08-2018, 13:43
Replies: 3
Views: 178
Posted By Silvers
Re: [L4D/L4D2] How to get the default backup ammo size?

The game itself. See my "Weapon Spawn" plugin for a list of "ammo_*_max" for all guns if needed.
Forum: Off-Topic 10-05-2018, 11:57
Replies: 9
Views: 666
Posted By Silvers
Re: Is there any pawn code converter?

in sourcemod language itself.

I think it would take longer to write a converter than learning the language.
Forum: Plugins 09-25-2018, 09:14
Replies: 63
Views: 58,552
Posted By Silvers
Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]

In the config:

"Mind"
{
// 1=Ghost, 2=Red, 4=Lightning, 8=Yellow, 16=Infected, 32=Thirdstrike, 64=Blue, 128=Sunrise, 255=All. Effects to randomly select from. Add the numbers...
Forum: Plugins 09-20-2018, 15:06
Replies: 6
Views: 1,706
Posted By Silvers
Re: [L4D2]High_Impact_Ragdoll_Deaths

That is the point, no defib from high velocity impact death.
Forum: Plugins 09-17-2018, 08:21
Replies: 45
Views: 45,388
Posted By Silvers
Re: [L4D & L4D2] Flashlight (2.6.1) [18-Jun-2018]

c1m3_mall yeah, too many models or something loading on this map, causing models to swap. See this post to disable the plugin on that map:...
Forum: Plugins 09-16-2018, 12:24
Replies: 45
Views: 45,388
Posted By Silvers
Re: [L4D & L4D2] Flashlight (2.6.1) [18-Jun-2018]

When you type "sm_cvar l4d_flashlight_colour" does it show the default value and not the one you specified? If so you need the Command and ConVar - Buffer Overflow Fixer...
Forum: Plugins 09-15-2018, 14:44
Replies: 26
Views: 3,557
Posted By Silvers
Re: [ANY] Command and ConVar - Buffer Overflow Fixer (2.1) [07-Aug-2018]

I think you're running the original DHooks. This plugin requires the latest with detour support: https://forums.alliedmods.net/showpost.php?p=2588686&postcount=589 install that and try.
Forum: Plugins 09-15-2018, 14:22
Replies: 26
Views: 3,557
Posted By Silvers
Forum: Plugins 09-15-2018, 11:26
Replies: 28
Views: 26,487
Posted By Silvers
Re: [L4D & L4D2] Item Drop

I thought you meant "bind f sm_blah". Double tap F maybe something else the plugin provides, I haven't checked.
Forum: Plugins 09-15-2018, 08:09
Replies: 28
Views: 26,487
Posted By Silvers
Re: [L4D & L4D2] Item Drop

Valve blocked servers setting binds on clients.
Forum: Plugins 09-15-2018, 08:00
Replies: 37
Views: 59,485
Posted By Silvers
Re: [L4D2] Set Survivor Models

Why not upload it like everyone else? Manage attachments, add .SP and post. For starters it compiles fine on the forum so SMX is not required. Secondly don't upload compiled plugins without source.
Forum: Plugins 09-12-2018, 03:36
Replies: 8
Views: 1,685
Posted By Silvers
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]

Many things can break by setting bad values. By default this is not an issue.
Forum: Plugins 09-10-2018, 23:22
Replies: 8
Views: 1,685
Posted By Silvers
[L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]

About:

This plugin provides 2 configs to modify mission info and weapon info data.
There are lots of possibilities, search the internet for guides.
Yee15467982314 posted on Gamebanana various...
Forum: Extensions 09-10-2018, 10:12
Replies: 1,009
Views: 502,990
Posted By Silvers
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

5: 0x2bacc5 = CTerrorPlayer::ItemPostFrame(void)
6: 0x179087 = CBasePlayer::PostThink(void)
7: 0x3222e1 = CTerrorPlayer::PostThink
9: 0x17b764 =...
Forum: General 09-09-2018, 01:22
Replies: 2
Views: 122
Posted By Silvers
Re: [L4D2] My crash report

0 / 1 = KeyValues__FindKey // <-- Crash
2 / 3 = CTerrorPlayer::OnClientSettingsChanged(void)
4 = CServerGameClients::ClientSettingsChanged(edict_t *)
5 = SpawnHierarchicalList // "LEVEL DESIGN...
Forum: Plugins 09-06-2018, 06:21
Replies: 12
Views: 11,742
Posted By Silvers
Re: [L4D & L4D2] Mini Gun Flamethrowers (1.1) [05-May-2018]

1.1.1 (05-Sep-2018)
- Added cvar "l4d_mini_gun_fire_friendly" for damage against survivors.
- Change cvar "l4d_mini_gun_fire_damage" to only affect non-survivors.
Showing results 1 to 25 of 500

 
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