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Forum: Source Servers (SRCDS) 08-12-2021, 01:45
Replies: 11
Views: 1,198
Posted By backwards
Re: [BUG] Kill through smoke feed not showing

I have heard multiple reports that adding "-nobots" to the srcds command line causes this bug, although I haven't ran into this issue or tested it myself
Forum: Source Servers (SRCDS) 08-08-2021, 04:53
Replies: 2
Views: 989
Posted By backwards
Re: How do you get players steamID

https://sm.alliedmods.net/new-api/clients/GetClientAuthId
Forum: Scripting 07-29-2021, 18:39
Replies: 2
Views: 382
Posted By backwards
Re: GetClientEyeAngles() returns false and does not store any data (Portal Modding)

Does portal even have dedicated servers? I thought the first game was single player? If so then sourcemod would have to be installed on your game client and then you run into issues like this as it's...
Forum: Plugins 05-29-2021, 21:20
Replies: 10
Views: 4,102
Posted By backwards
Re: [CSGO] Server Lagger Exploit Security Patch [5/28/2021]

I believe it is affected but I haven't tested. This patch only works for csgo though. If it becomes an issue in other games just message me and i'll find time to write a fix.
Forum: Plugins 05-29-2021, 18:58
Replies: 10
Views: 4,102
Posted By backwards
Re: [CSGO] Server Lagger Exploit Security Patch [5/28/2021]

This is misinformation as the exploit still works. I happen to of built a proof of concept which I actively tested while developing this patch. I can assure you it's not only affecting valve servers...
Forum: Source Servers (SRCDS) 05-28-2021, 18:56
Replies: 1
Views: 931
Posted By backwards
Re: New server crasher and ping exploit

Server Patch for it:
https://forums.alliedmods.net/showthread.php?t=332721
Forum: Plugins 05-28-2021, 18:08
Replies: 10
Views: 4,102
Posted By backwards
[CSGO] Server Lagger Exploit Security Patch [5/28/2021]

Another denial of service exploit has been released to the public.
This one is being referred to as the "ping raiser" , "high ping" or "ping increaser" exploit.
I'm unsure if it affects all source...
Forum: Source Servers (SRCDS) 04-21-2021, 17:35
Replies: 1
Views: 424
Posted By backwards
Re: Host_Error: CVEngineServer::PrecacheModel: '' overflow, too many models

This is the only place in the source code where the error message shows up:
...
Forum: Plugins 01-03-2021, 01:37
Replies: 6
Views: 2,186
Posted By backwards
Re: [CSGO] SRCDS Rcon Server Lagger Exploit Patch [1/2/21]

The only one that i'm aware of that has been patched by valve and isn't needed anymore is this one:

https://forums.alliedmods.net/showthread.php?p=2687724

However yesterday I did release an...
Forum: Plugins 01-02-2021, 03:51
Replies: 6
Views: 2,186
Posted By backwards
[CSGO] SRCDS Rcon Server Lagger Exploit Patch [1/2/21]

Here's yet another patch for an exploit being abused in csgo to lag/dos servers within the last few weeks. This patch affectively just disables rcon from working. The real way to solve the issue and...
Forum: Plugins 11-23-2020, 20:26
Replies: 138
Views: 71,406
Posted By backwards
Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]

Updated signature and offset for windows version of counter strike source:


"Addresses"
{
"CBaseServer"
{
"windows"
{
"signature" "CVEngineServer::CreateFakeClient"
Forum: Plugins 10-14-2020, 08:22
Replies: 15
Views: 4,700
Posted By backwards
Re: [CS:GO] Emoji (1.0 | 2020-10-14)

Really cool release, nice job! Would be cool if they slowly got larger or small over time with a slight drift in direction.
Forum: Scripting 10-06-2020, 16:32
Replies: 2
Views: 977
Posted By backwards
Re: tf2 bullet penetration?

You're gonna want dhooks with detour support:
https://forums.alliedmods.net/showpost.php?p=2588686&postcount=589
Forum: Snippets and Tutorials 08-25-2020, 06:43
Replies: 19
Views: 9,821
Posted By backwards
Re: [CSGO] New HTML Font supported hud element

maybe its based on your game language? did you make any edits to the resource files for the green $ on hint text?
Forum: Snippets and Tutorials 08-24-2020, 23:21
Replies: 19
Views: 9,821
Posted By backwards
Re: [CSGO] New HTML Font supported hud element

It's much larger than 128, i've had like 10000 char buffer pushed to it without any issue. Just need to use new lines \n if the text gets too wide
Forum: Snippets and Tutorials 08-24-2020, 12:23
Replies: 19
Views: 9,821
Posted By backwards
Re: [CSGO] New HTML Font supported hud element

what public plugin is it in then? also if you want to get technical, i did find this almost 2 years ago, just didn't try html tags
Forum: Snippets and Tutorials 08-24-2020, 05:51
Replies: 19
Views: 9,821
Posted By backwards
[CSGO] New HTML Font supported hud element

Hello, while searching for a new hud element to display text to clients in csgo I found this

https://i.imgur.com/HVgh7DW.png

It's supports HTML Font flags as well and is part of the round end...
Forum: General 08-12-2020, 07:15
Replies: 1
Views: 424
Posted By backwards
Re: How would one go about making flex/vertex animations controllable?

you would have to forget about flex and just recreate the mouth animation with sprites or models that you parent to the entity. Hook voice data stream and processes it so you know which sounds the...
Forum: Scripting 08-06-2020, 21:43
Replies: 5
Views: 759
Posted By backwards
Re: [CS:GO] How to cover a material to an entity

no way to do this in source engine without recompiling the model with new materials (unless you're in gmod, which isn't supported by sourcemod)

*edit* you might be able to use temp entity ("Entity...
Forum: Source Servers (SRCDS) 05-27-2020, 04:08
Replies: 3
Views: 1,175
Posted By backwards
Re: Client Crash: Buffer Overflow..

It could be a plugin sending too much information to clients (usually text messages of sorts (console, hud, chat)) which forces them to disconnect. It also could be an abused exploit, which game is...
Forum: Scripting 05-17-2020, 19:51
Replies: 3
Views: 635
Posted By backwards
Re: [l4d1] Problem finding an entity by classname and targetname

The enumerating all entities yourself is probably failing with "IsValidEntity" on valid entitys. I had this same issue with spawn point entitiys. When you use FindEntityByClassname, you don't have to...
Forum: Scripting 05-06-2020, 21:34
Replies: 3
Views: 605
Posted By backwards
Re: Trace from a position towards a hull.

The best way to do this while using the engines trace ray function would be to create a model with a hitbox (same size as the player hull bounds) and spawn it at the players position. You then just...
Forum: Source Servers (SRCDS) 04-02-2020, 22:39
Replies: 10
Views: 1,915
Posted By backwards
Re: Players purposely crashing my game-server.

Then the only other reason it wouldn't create the crash dump is if the process was in such a bad state during the crash that it was unable to operate enough to dump the memory to disk. I'll send you...
Forum: Source Servers (SRCDS) 04-02-2020, 22:07
Replies: 10
Views: 1,915
Posted By backwards
Re: Players purposely crashing my game-server.

Did you just check the website or did you check the log file in the directory "sourcemod/logs/accelerator.log"? this log file would have the crash id's if the steam account id was setup wrong in the...
Forum: Source Servers (SRCDS) 04-02-2020, 05:05
Replies: 10
Views: 1,915
Posted By backwards
Re: Players purposely crashing my game-server.

That games is going to have a lot of exploits unpatched. Yeah looks fine, going to have to wait for them to crash the server again now
Showing results 1 to 25 of 435

 
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