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Search: Posts Made By: Nur56
Forum: New Plugin Submissions 05-18-2012, 10:37
Replies: 32
Views: 13,814
Posted By Nur56
Forum: Scripting Help 10-10-2011, 15:09
Replies: 13
Views: 3,615
Posted By Nur56
Re: if (user_has_weapon) problem

use


if( get_user_weapon(id) == CSW_DEAGLE ) { }
Forum: Trash 10-05-2011, 09:01
Replies: 28
Views: 5,406
Posted By Nur56
Re: [Request] I PAY $15 for the Coder!

He wants the VGUI menu for selecting teams(he calls it the "default" menus, when actually these are the default ones).

At least link us to your .sma file
Forum: Suggestions / Requests 10-05-2011, 08:58
Replies: 11
Views: 3,350
Posted By Nur56
Re: Use Button Once Edit.

Sorry but there is no way to hook/detect that a player reached the end of the deathrun maze because it's not same as round end. Not that I know of, at least.
Forum: Unapproved/Old Plugins 10-04-2011, 14:50
Replies: 10
Views: 4,962
Posted By Nur56
Re: Round Start Money

By the way you code, I wouldn't be surprised :)
Forum: Unapproved/Old Plugins 10-04-2011, 07:39
Replies: 10
Views: 4,962
Posted By Nur56
Re: Round Start Money

Man never post your first plugin...

You STILL didn't understand. sorry but I don't think this will be approved until you fix what I told you because an approver will tell you the same thing
Forum: Unapproved/Old Plugins 10-03-2011, 17:36
Replies: 10
Views: 4,962
Posted By Nur56
Re: Round Start Money

Man you don't understand... hardcoding is always wrong... if any plugin forces mp_freezetime too, roundstart will be called late/early.

you have set_task(5.1).... if a plugin OTHER THAN YOURS has...
Forum: Unapproved/Old Plugins 10-03-2011, 16:58
Replies: 10
Views: 4,962
Posted By Nur56
Re: Round Start Money

Make a global var, hook GameCommencing and Server restart, set var to 1, hook round start, check var, if it's 1 then don't print HUD, if it's 0 then print normally, hook round end, set var to 0.
...
Forum: Suggestions / Requests 10-03-2011, 15:43
Replies: 11
Views: 3,350
Posted By Nur56
Re: Use Button Once Edit.

I'll do it in a sec, but I forgot something
the hook

RegisterHam(Ham_Spawn, "player", "fwdSpawn"):arrow:


RegisterHam(Ham_Spawn, "player", "fwdSpawn",1)forgot that :P


i'll edit this...
Forum: Suggestions / Requests 10-03-2011, 15:34
Replies: 9
Views: 1,323
Posted By Nur56
Re: Can somebodey fix bugs pls?

No difference whatsoever, with set_task it looks nicer, though :P
Forum: Suggestions / Requests 10-03-2011, 15:22
Replies: 9
Views: 1,323
Posted By Nur56
Re: Can somebodey fix bugs pls?

set_task(5.0, "PlayerChoose", id)

:arrow:


set_task(0.1, "PlayerChoose", id)
Forum: Suggestions / Requests 10-03-2011, 15:19
Replies: 11
Views: 3,350
Posted By Nur56
Re: Use Button Once Edit.

Really easy! First of all you need to hook player spawn, in plugin_init() block

at the end, hook Ham_Spawn.. so it would look like this:


public plugin_init() {
register_plugin(PLUGIN,...
Forum: Suggestions / Requests 10-03-2011, 14:03
Replies: 11
Views: 3,350
Posted By Nur56
Re: Use Button Once Edit.

makeFreeRun(bool:bFR=true){
gbFreeRun=bFR;
reset();
giRounds=0;
giTime=get_systime();
new iPlayers[32], iCount, id, i
if(gbFreeRun){
set_hudmessage(0, 255, 255,...
Forum: Suggestions / Requests 10-03-2011, 13:51
Replies: 9
Views: 1,323
Posted By Nur56
Re: Can somebodey fix bugs pls?

public Beginning(id)
{
strip_user_weapons(id)

if(!PlayerClassCT[id])
{
ChangeClass(id)
}
if(!PlayerClassT[id])
{
Forum: Scripting Help 10-02-2011, 14:12
Replies: 5
Views: 1,983
Posted By Nur56
Re: Invisible parachute

The same way you find any entities ID, by looking at code.

If you didn't get it it is para_ent[id]

so you do


set_user_rendering(para_ent[id], kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 25)
Forum: Unapproved/Old Plugins 10-02-2011, 06:39
Replies: 10
Views: 4,962
Posted By Nur56
Re: Round Start Money

public RoundEnd() set_task(5.1,"RoundStart");

really bad practice


new Float:Freezetime = get_cvar_float("mp_freezetime");

Use pcvars.. they are much faster and much more efficient
Forum: Translation Request 10-01-2011, 16:05
Replies: 11
Views: 2,241
Posted By Nur56
Re: What do you guys use?

Oh my god! me too!!! thanks enjoi!!!!!

fuck me..
Forum: Translation Request 10-01-2011, 15:56
Replies: 53
Views: 13,840
Posted By Nur56
Re: [Translation] XP Mod

Romanian


[ro]
GUNS = Scrie guns sa reactivezi meniul de arme.
MAX = Nivelul maxim este %i.
GAVE = ADMIN: i-a dat %i nivele lui %s.
GAVE2 = ADMINUL %s: i-a dat %i nivele lui %s.
RECEIVED =...
Forum: Trash 10-01-2011, 15:08
Replies: 57
Views: 29,457
Posted By Nur56
Re: Fraglimit Advanced v1.1 [UPDATED 07.11.2010]

Romanian translation:


[ro]
FL_NICK = Nume
FL_IP = Adresa IP
FL_STEAMID = ID-ul Steam
FL_WINS = Victorii
FL_SCORE = Scor
FL_KILLS = Ucide
Forum: Suggestions / Requests 10-01-2011, 13:57
Replies: 11
Views: 3,350
Posted By Nur56
Re: Use Button Once Edit.

makeFreeRun(bool:bFR=true){
gbFreeRun=bFR;
reset();
giRounds=0;
giTime=get_systime();

if(gbFreeRun){
set_hudmessage(0, 255, 255, 0.02, -1.0);
...
Forum: New Plugin Submissions 10-01-2011, 07:46
Replies: 32
Views: 13,814
Posted By Nur56
Re: HomeFree

Fixed, hopefully nobody complains about index errors :D
Forum: New Plugin Submissions 10-01-2011, 07:30
Replies: 32
Views: 13,814
Posted By Nur56
Re: HomeFree

Some index related errors, but since you insisted I installed a fresh copy of AMXX and it worked, so I'm guessing it was one of the plugins I had. still, with the task there were no such errors but...
Forum: New Plugin Submissions 10-01-2011, 07:12
Replies: 32
Views: 13,814
Posted By Nur56
Re: HomeFree

Updated source did everything you said except for the player spawn tasks, if I do it directly in the event it will give me some errors( tried 100 times, same thing ), so a task worked perfectly. motd...
Forum: New Plugin Submissions 09-30-2011, 16:31
Replies: 32
Views: 13,814
Posted By Nur56
Re: HomeFree

-Cached vars in plugin_init(), including getmaxplayers
-registered 2 events, 1 for CT win and 1 for T win, using TextMsg
-It worked fine for me but I agree, it wasn't really effective. changed to...
Forum: New Plugin Submissions 09-30-2011, 13:33
Replies: 32
Views: 13,814
Posted By Nur56
Re: HomeFree

-Done( I think? )
-Removed and doing i = 0 actually worked this time :mrgreen:
-Done that, had to include engine but oh well
-Hooked using TextMsg
-Didn't understand you in the beginning, fixed...
Showing results 1 to 25 of 57

 
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