Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 128
Search took 0.01 seconds.
Search: Posts Made By: travo
Forum: Approved Plugins 01-08-2009, 22:10
Replies: 151
Views: 157,375
Posted By travo
Re: American Football Mod V.5.0

released the latest version, get it while its hot
Forum: Approved Plugins 09-25-2008, 04:07
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

the mod has a built in cvar amx_pbmoney that will take players money as soon as they get it so make sure you have all the latest versions and that that cvar is set to 1

if this is the case then...
Forum: Approved Plugins 08-29-2008, 09:19
Replies: 19
Views: 29,344
Posted By travo
File Config Ingame Editor (AMXX CS File Browser)

File Config Ingame Editor (AMXX File Browser)
This plugin allows you to view/edit/copy/delete/rename/create all cfg txt ini log htm res sma file extensions via a ingame gui menu. It also you to...
Forum: Approved Plugins 08-29-2008, 08:48
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

you need the handsandwich module to run these plugins, it comes default in the latest versions on amxx so please upgrade your amxx http://www.amxmodx.org/downloads.php
Forum: Approved Plugins 08-24-2008, 13:46
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

zer0xp - the only way you could get those type of runtime errors is if your pbgun_shots is >= 200. Basically all that cvar does is sets how many paintballs can be spawned at once. Obviously the...
Forum: Approved Plugins 08-20-2008, 10:48
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

basically the biggest thing that changed in the current version is the player models as the rest was bug fixes and optimizations which shouldve cause less svc errors as it sends half as many svc...
Forum: Suggestions / Requests 08-20-2008, 10:30
Replies: 9
Views: 2,360
Posted By travo
Re: In-game translator service

here try this, lemme know if there are any problems as it isn't fully tested or if you have any ideas
Forum: Scripting Help 07-18-2008, 12:32
Replies: 12
Views: 3,234
Posted By travo
Re: Hide Con Command

there might be a easier way, but I would do this



public client_command(id)
{
new command[20];
read_argv(0, command, 19);
if (containi(command, "amx_whatever") != -1)
{
Forum: Scripting Help 07-18-2008, 10:46
Replies: 6
Views: 1,831
Posted By travo
Re: help with code

i think this is what you want but if not pm me what you mean or if it doesnt work.



public show_top15_climbers( id ){
if( !get_cvar_num("kz_tops_enabled") )
return PLUGIN_HANDLED;...
Forum: Approved Plugins 07-17-2008, 05:48
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

i added the no weapon drop and players that join late need to say /respawn to be revived.
Forum: Approved Plugins 07-16-2008, 09:44
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

@ nunoabc : does this only happen during spawn or does this happen during the round? The made a little update that should fix it if its happening during spawn but if its happening during the round...
Forum: Approved Plugins 07-14-2008, 08:18
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

amxx is suppose to auto enable all modules for you but you can manually do it in cstrike\addons\amxmodx\configs\modules.ini

i bet the problem your having is that the server company doesn't install...
Forum: Off-Topic 07-14-2008, 08:11
Replies: 4
Views: 2,012
Posted By travo
Re: DivinityX's Modules

i cant seem to get them to load properly. I tried redownloading and replacing the dlls but no luck. Im not sure if this is linux exclusive but I am testing on a listened server with xps2.



;;;...
Forum: Scripting Help 07-14-2008, 08:03
Replies: 4
Views: 1,551
Posted By travo
Re: set a players view on an entity

i might be misunderstanding you but I think this is what you are wanting (just ignore me if it isnt)


// base via chr_engine from ghw_chronic
stock set_user_aim(id, target)
{
if...
Forum: Scripting Help 07-13-2008, 09:39
Replies: 8
Views: 1,957
Posted By travo
Re: Comparing variables

i think this is what you are wanting


new store[8];
store[0] = 10;
store[1] = 100;
store[2] = 10240;
store[3] = 7611;
store[4] = -404;
store[5] = 2523;
Forum: Approved Plugins 07-12-2008, 17:56
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

nothing really changed that should cause lag, try completely rebooting the server and if you still think its the plugin, try reverting back to the other paintballmod.amxx file and see if that fixes...
Forum: Approved Plugins 07-12-2008, 06:31
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

I released a little update that cleans a few things in the backend and hopefully will fix all the problem people are having.
I also patched everything so that the cstrike module isnt needed anymore...
Forum: Suggestions / Requests 06-30-2008, 13:33
Replies: 69
Views: 21,644
Posted By travo
Re: Claymores (like COD4)

here, its not fully tested so lemme know if there are any bugs or backdoors.
i needed to edit the sounds and models a bit so i attached them
cvars
claymore_triggerradius 120
claymore_damageradius...
Forum: Approved Plugins 06-28-2008, 09:52
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

I updated everything and think it should fix all the problems your all having. The problem is that I dont have a server to work on everything so its not fully tested.
Forum: Approved Plugins 06-26-2008, 13:25
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

yea I guess I have to, itll look ugly in the coding but whatever. Fakemeta has never let me down before :shock:, unless Im using it wrong or something.

test it now and see
Forum: Approved Plugins 06-26-2008, 12:55
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

well basically all I added to the mod.amxx is the models and a couple small things, I think there might be some problems with EngFunc_PrecacheModel because Ive had trouble with it before but it...
Forum: Approved Plugins 06-26-2008, 12:23
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

i added a few files to the paintball zip file (mainly the pb player model) and in the code once all the cvars are registered it prechaces the player model so I bet you missed adding the model and it...
Forum: Approved Plugins 06-26-2008, 12:11
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

hmmm, please try and readd all the files in both zip folders, if that doesnt work, post you log files if it doesnt give a error in windows
Forum: Approved Plugins 06-26-2008, 12:09
Replies: 820
Views: 734,111
Posted By travo
Re: Hats

here i made pyramid head from silent hill
Forum: Approved Plugins 06-25-2008, 13:15
Replies: 338
Views: 380,363
Posted By travo
Re: Paintball Gun & Mod

new version out. imported alot of models out of paintball gold and made a few changes to the pbgun. Added a nade.

The only gun I may someday add is a shotgun but im not sure yet.

lemme know if...
Showing results 1 to 25 of 128

 
Forum Jump

All times are GMT -4. The time now is 06:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode