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Search: Posts Made By: epzminion
Forum: Metamod:Source Plugins 06-15-2021, 18:09
Replies: 317
Views: 220,534
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

Find this line in sigs.h:
{0x12D, 0x5FD}; // L4D2 LINUX

Change to:
{0x12D, 0x5EE}; // L4D2 LINUX
Forum: Metamod:Source Plugins 10-06-2017, 11:48
Replies: 317
Views: 220,534
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

Nope. Just tested with a fresh install of L4D1 on Linux using the Tickrate Enabler binary from your original post on Ubuntu 16.04.3 LTS 64-bit.


Server will auto-restart if there is a crash....
Forum: Metamod:Source Plugins 09-05-2017, 22:50
Replies: 317
Views: 220,534
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

I just tried testing 100-tick on Windows L4D2, and it worked fine (http://images.turbogaming.net/20170905211807_1.jpg)just using '-tickrate 100' on the command line and the cvar changes I mentioned...
Forum: Metamod:Source Plugins 09-05-2017, 20:27
Replies: 317
Views: 220,534
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

You should make sure your client-side settings are where you want them as well (cl_cmdrate and cl_updaterate in your game client console). Either that or use sv_mincmdrate and sv_minupdaterate on the...
Forum: Metamod:Source Plugins 09-05-2017, 19:15
Replies: 317
Views: 220,534
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

Oh sorry, I assumed you were using L4D1. And no, you won't need any of the L4D1 files in L4D2.

In L4D2 you will need the tickrate_enabler.vdf from the "Package-l4d2" folder in the archive in your...
Forum: Metamod:Source Plugins 09-05-2017, 17:48
Replies: 317
Views: 220,534
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

The Metamod version should not matter. You don't actually even need to have MM:S installed to load it. Since it isn't being loaded, my guess is the files aren't installed in the correct locations.
...
Forum: Metamod:Source Plugins 09-05-2017, 16:42
Replies: 317
Views: 220,534
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

This is not a Sourcemod plugin. It won't appear in your "sm plugins list". Type plugin_print in console as Spirit_12 mentioned, and it will appear in that list if loaded:
Loaded plugins:...
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