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Showing results 1 to 25 of 71
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Posts Made By:
portocala
Forum:
Scripting Help
01-20-2013, 10:45
Replies:
2
Players shown on ground or sky
Views:
812
Posted By
portocala
Re: Players shown on ground or sky
99% of the players have latency / ping below 25. Also, there is a script which disconnects in a short time players with ping higher than 100.
Forum:
Scripting Help
01-20-2013, 03:51
Replies:
2
Players shown on ground or sky
Views:
812
Posted By
portocala
Players shown on ground or sky
Hello,
It is not a scripting problem, but it could be. I have a GunGame (deathmatch) server and sometimes (often enough) players are shown inside the ground or on sky. The hitbox remains where it...
Forum:
Scripting Help
09-23-2012, 12:18
Replies:
2
Overflow detection
Views:
1,955
Posted By
portocala
Re: Overflow detection
I'm really sorry for posting in a row.
I know what overflow means and I know the most situation when it occures. I've disabled any text / hud message sent to player, or any other auxiliar...
Forum:
Scripting Help
09-22-2012, 11:54
Replies:
2
Overflow detection
Views:
1,955
Posted By
portocala
Overflow detection
Hello,
How can I catch the moment when a player receives an overflow error ? I want to execute log_amx("Overflow on player %s", name) when this is happening.
Thank you!
Later Edit:
Also,...
Forum:
Scripting Help
08-31-2012, 06:20
Replies:
2
Precache for some players only
Views:
887
Posted By
portocala
Precache for some players only
Hello,
How can I precache a sound for some players only ? For example, I want to precache some sounds which play at the map end only for the players who want that (by typing a command...
Forum:
Scripting Help
08-24-2012, 16:45
Replies:
0
Hooking team_select - the old menu
Views:
491
Posted By
portocala
Hooking team_select - the old menu
Hello,
My server mod is GunGame (respawn).
I use this to hook all possible team menus (I know that only 2-3 of them are usable in case of not using VIP, but just to be sure):
...
Forum:
Scripting Help
08-13-2012, 05:31
Replies:
6
Remove a console message
Views:
1,509
Posted By
portocala
Re: Remove a console message
I think the same. I haven't found anything about this error in a leaked engine source code. It's quite old, so I'm not 100% sure.
Anyway, thank you!
Forum:
Scripting Help
08-12-2012, 13:27
Replies:
5
Remove maps hud messages
Views:
1,754
Posted By
portocala
Re: Remove maps hud messages
Thank you very much!
Forum:
Scripting Help
08-12-2012, 11:53
Replies:
5
Remove maps hud messages
Views:
1,754
Posted By
portocala
Re: Remove maps hud messages
I'm talking about the hud messages implemented in maps, not in amxx plugins.
Thanks!
Forum:
Scripting Help
08-12-2012, 11:15
Replies:
5
Remove maps hud messages
Views:
1,754
Posted By
portocala
Remove maps hud messages
Hello,
How can I remove maps hud messages ? There are some white coloured messages showing up by default which praise the author of the map.
Example: "gg_crossfire by Alabala" (random name)
...
Forum:
Scripting Help
08-12-2012, 05:00
Replies:
6
Remove a console message
Views:
1,509
Posted By
portocala
Re: Remove a console message
The console is very often used for game manipulation (especially by admins). This message ("Error: server failed to transmit file 'customization") shows up often enough to become stressful, because...
Forum:
Scripting Help
08-11-2012, 17:54
Replies:
6
Remove a console message
Views:
1,509
Posted By
portocala
Re: Remove a console message
Oh, my mistake, I meant sv_allowupload and sv_allowdownload. Anyway, it's not relevant.
What I want has nothing to do with these settings. I just intend to block the "Error: server failed to...
Forum:
Scripting Help
08-11-2012, 07:54
Replies:
6
Remove a console message
Views:
1,509
Posted By
portocala
Remove a console message
Hello,
I'm interested in removing a console message which bothers me a lot. For some reason, I set cl_allowupload, cl_allowdownload and sv_send_logos to 0 on my server and I use sv_downloadurl for...
Forum:
Approved Plugins
02-03-2012, 08:10
Replies:
10
showndead_bug_fix{EJ}
Views:
19,094
Posted By
portocala
Re: showndead_bug_fix{EJ}
In rare cases, a player is shown as Spectator even if he is T/CT and playing. The players who complained so far said that this problem was encountered mostly in the first round.
Forum:
Scripting Help
01-30-2012, 15:06
Replies:
7
Unconnected players shown in scoreboard
Views:
1,453
Posted By
portocala
Re: Unconnected players shown in scoreboard
In rare cases, there are players shown as Spectators even if they are T/CT and playing. The players who complained so far said that this problem was encountered mostly in the first round.
Forum:
Trash
01-28-2012, 04:10
Replies:
0
Hook team menu problem
Views:
591
Posted By
portocala
Hook team menu problem
Delete this please, thank you!
Forum:
Scripting Help
01-28-2012, 04:09
Replies:
0
Hook team menu
Views:
609
Posted By
portocala
Hook team menu
Hello,
I use this way to hook the team menu ("chooseteam") for old style menu:
public plugin_init()
{
register_menucmd(register_menuid("Team_Select", true),...
Forum:
Scripting Help
01-27-2012, 14:21
Replies:
7
Unconnected players shown in scoreboard
Views:
1,453
Posted By
portocala
Re: Unconnected players shown in scoreboard
The initial code is structured very bad and I wanted to clear it a little. I have a CS server (multiplayer only, no bots), this is why I removed these checks. Can you explain to me why isn't...
Forum:
Scripting Help
01-27-2012, 10:19
Replies:
7
Unconnected players shown in scoreboard
Views:
1,453
Posted By
portocala
Re: Unconnected players shown in scoreboard
Thank you!
So, this should work:
#include <amxmodx>
new gmsg_TeamInfo;
public plugin_init()
{
register_plugin("ShownDead Fix","0.9.4","Vantage aka Mouse");
Forum:
Scripting Help
01-27-2012, 09:45
Replies:
7
Unconnected players shown in scoreboard
Views:
1,453
Posted By
portocala
Unconnected players shown in scoreboard
Hello,
How can I get rid of players who are not connected, they cannot be seen in "status", they have no ping, but they are still shown in the scoreboard.
Example:...
Forum:
Module Coding
07-17-2011, 03:03
Replies:
212
Module: Admin Free Look
Views:
119,963
Posted By
portocala
Re: Module: Admin Free Look
Which is the best compiler ? The module is working on a server, but on the other it doesn't (different distro).
gcc version 4.4.4 20100726 (Red Hat 4.4.4-13) (GCC) - CentOS 6
LE: Problem solved...
Forum:
Module Coding
07-16-2011, 12:46
Replies:
212
Module: Admin Free Look
Views:
119,963
Posted By
portocala
Re: Module: Admin Free Look
#else
int admin_freelook()
{
int team;
__asm volatile
(
"movl 8(%%ebp), %%eax;"
"movl 476(%%eax), %%eax;"
"movl %%eax, %0;"
Forum:
Module Coding
07-13-2011, 03:04
Replies:
212
Module: Admin Free Look
Views:
119,963
Posted By
portocala
Re: Module: Admin Free Look
Yes, I'm talking about the Linux version. Thanks! Waiting for the fixed version.
Respect your work.
Forum:
Module Coding
07-12-2011, 02:45
Replies:
212
Module: Admin Free Look
Views:
119,963
Posted By
portocala
Re: Module: Admin Free Look
Please, test it as I said. Connect without admin access and try to watch other players from the SPEC team. It's not working, but it should, because it has nothing to do with the admin access....
Forum:
Module Coding
07-10-2011, 09:23
Replies:
212
Module: Admin Free Look
Views:
119,963
Posted By
portocala
Re: Module: Admin Free Look
It works fine for the admins, but if you're not an admin, you can't watch players as a spectator (TEAM == CS_TEAM_SPECTATOR, flags == "z"). Just test it; connect without admin access to a server...
Showing results 1 to 25 of 71
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