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Search: Posts Made By: bakugo
Forum: Plugins 09-01-2023, 23:05
Replies: 14
Views: 19,772
Posted By bakugo
Re: [TF2] Custom Taunts

Github repo was taken down, please reupload.
Forum: Extensions 03-08-2023, 11:12
Replies: 421
Views: 274,587
Posted By bakugo
Re: Accelerator - Crash Reporting That Doesn't Suck

Disabling presubmit doesn't allow dumps to be uploaded, and the PR build on github doesn't seem to allow it either.
Forum: Extensions 03-07-2023, 05:31
Replies: 421
Views: 274,587
Posted By bakugo
Re: Accelerator - Crash Reporting That Doesn't Suck

Any plans to fix the crash on dump upload on certain distros, or is this unmaintained?
Forum: Plugins 12-09-2022, 19:34
Replies: 48
Views: 26,857
Posted By bakugo
Re: crashes as of Vscript update.

Released an update with the new gamedata and some fixes. I don't think recent updates caused any other issues but I might be wrong, let me know if you find any.
Forum: VSH / Freak Fortress 09-02-2022, 15:08
Replies: 5
Views: 5,566
Posted By bakugo
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage

So why merge them? It just leads to people like me wasting our time installing only to find that it doesn't work.
Forum: VSH / Freak Fortress 09-01-2022, 11:54
Replies: 5
Views: 5,566
Posted By bakugo
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage

Was the 1.21 release of FreakFortressBat tested at all? Because the SM 11 workaround code is blatantly broken and bosses can't move after the round starts.
Forum: Plugins 08-30-2022, 04:37
Replies: 48
Views: 26,857
Posted By bakugo
Re: [TF2] Weapon Reverts (v1.3.0, 2022-07-03)

The plugin changes how weapons work using a combination of weapon attribute changes and plugin code. Weapon attributes are changed by the plugin when a player first spawns in with their weapons, and...
Forum: Plugins 07-03-2022, 19:20
Replies: 48
Views: 26,857
Posted By bakugo
Re: [TF2] Weapon Reverts

I believe I've finally identified and fixed the cause of this crash, it only seems to happen on sourcemod 1.11 and windows so I wasn't able to reproduce it until now.
Forum: Plugins 05-14-2022, 15:22
Replies: 48
Views: 26,857
Posted By bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)

I currently do not plan to add any more reverts.



See above. Keep in mind that the goal of this plugin was to bring back weapons that became significantly less fun over the years, not just...
Forum: Plugins 12-29-2021, 09:13
Replies: 48
Views: 26,857
Posted By bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)

Currently there's no way to force-enable items, only force-disable. I might add this in the future.
Forum: Plugins 12-27-2021, 18:42
Replies: 48
Views: 26,857
Posted By bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)

What do you mean? The ones showing up as disabled correspond with the ones you set to 0.
Forum: Plugins 12-18-2021, 14:40
Replies: 17
Views: 7,281
Posted By bakugo
Re: [TF2] Projectile Collision Fix

Where does it still happen? The stairs in turbine are a func_brush but none of the projectiles have issues there anymore.
Forum: Plugins 12-18-2021, 00:46
Replies: 17
Views: 7,281
Posted By bakugo
Re: [TF2] Projectile Collision Fix

Seems like they fixed all the cases I told them about. I don't think there are any more left.
Forum: Plugins 12-03-2021, 07:56
Replies: 17
Views: 7,281
Posted By bakugo
Re: [TF2] Projectile Collision Fix

They fixed it for func_lod but not for prop_dynamic, func_brush, etc
Still happens on badwater last, turbine middle, probably more.

I think it was fixed everywhere for other projectiles but I'm...
Forum: Plugins 07-04-2021, 18:47
Replies: 48
Views: 26,857
Posted By bakugo
Re: [TF2] Weapon Reverts

Update your sourcemod and any plugins you have that use gamedata txts (including this one).
Forum: Plugins 04-18-2021, 15:44
Replies: 17
Views: 7,281
Posted By bakugo
Re: [TF2] Projectile Collision Fix

Could you go into more detail about this? Arrows work fine for me on tr_walkway_fix. As far as I know, they are not affected by this issue.
Forum: Plugins 04-17-2021, 23:28
Replies: 17
Views: 7,281
Posted By bakugo
Re: [TF2] Projectile Collision Fix

How so? It runs one trace per frame for every eligible projectile that is colliding with something (which generally only happens once unless that projectile passes through one of the bugged bounding...
Forum: Plugins 11-21-2020, 10:24
Replies: 48
Views: 26,857
Posted By bakugo
Re: [TF2] Weapon Reverts

Can't reproduce, do you have a crashlog?
Forum: Plugins 10-18-2020, 08:06
Replies: 48
Views: 26,857
Posted By bakugo
Forum: Plugins 10-08-2020, 03:52
Replies: 48
Views: 26,857
Posted By bakugo
Forum: Plugins 09-09-2020, 13:08
Replies: 48
Views: 26,857
Posted By bakugo
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)

TF2 Weapon Reverts

This plugin reverts many fun weapons that have been nerfed over the years back to their pre-nerf states. Over 40 weapons are reverted in this plugin, a full list can be read...
Forum: Extensions 08-01-2020, 16:27
Replies: 883
Views: 693,364
Posted By bakugo
Re: DHooks (Dynamic Hooks - Dev Preview)

That makes sense, thanks.
Forum: Extensions 07-31-2020, 06:20
Replies: 883
Views: 693,364
Posted By bakugo
Re: DHooks (Dynamic Hooks - Dev Preview)

Is it normal that multiple plugins can't detour the same function at the same time? Is there any way around this?
Forum: Plugin/Gameplay Ideas and Requests 07-27-2020, 17:07
Replies: 2
Views: 845
Posted By bakugo
Re: [TF2] How to activate b.a.s.e jumper multiple times?

sm_cvar tf_parachute_deploy_toggle_allowed 1
Forum: Plugins 06-20-2020, 20:47
Replies: 17
Views: 7,281
Posted By bakugo
[TF2] Projectile Collision Fix


21/12/17 note: As of the latest TF2 update, it seems like all known cases of this bug are fixed, so the plugin should no longer be necessary.


This plugin fixes some weapon projectiles...
Showing results 1 to 25 of 45

 
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