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Posts Made By:
MasterXykon
Forum:
Extensions
10-03-2014, 21:09
Replies:
7
[EXTENSION TEST] FillUserInfo Natives
Views:
6,382
Posted By
MasterXykon
[EXTENSION TEST] FillUserInfo Natives
An old test extension, adding natives for a few things, such as changing Avatars & Names.
I haven't really tested anything but avatars, so good luck with that.
I've only tested this in T F 2...
Forum:
General
08-16-2014, 20:29
Replies:
31
[TF2] 34+ Players Without Client Crash
Views:
12,448
Posted By
MasterXykon
Re: [TF2] 34+ Players Without Client Crash
That was with a friend's bot where clients didn't fully connect.
36 is the limit on linux, but after trying it on hl2dm again, but this time with "sv_unlag 0", I got up to 42, and if it was in sleep...
Forum:
General
08-04-2014, 08:10
Replies:
6
server slot 34 and more? (PlayerCount)
Views:
1,845
Posted By
MasterXykon
Re: server slot 34 and more? (PlayerCount)
You don't need to change sm_max, you need to change the real maxplayers after installing PLR.
All sm_max does, is makes clients think that's how many (33 (sm_max default value)) slots there are...
Forum:
General
08-04-2014, 05:06
Replies:
6
server slot 34 and more? (PlayerCount)
Views:
1,845
Posted By
MasterXykon
Re: server slot 34 and more? (PlayerCount)
Well, if you knew about SourceOP's PLR (PlayerLimitRemover), then you'd know that you've always been able to get more slots, but if you set it to 34 or more, clients crash with the error "Bogus Slot...
Forum:
General
05-28-2014, 03:26
Replies:
31
[TF2] 34+ Players Without Client Crash
Views:
12,448
Posted By
MasterXykon
Re: [TF2] 34+ Players Without Client Crash
New progress, I've gotten 42 players on a server at once.
Looks like I was right, spawning bots was causing the server to crash.
Zephyrus helped me test it with real players, he connected a bunch...
Forum:
General
05-17-2014, 17:15
Replies:
31
[TF2] 34+ Players Without Client Crash
Views:
12,448
Posted By
MasterXykon
Re: [TF2] 34+ Players Without Client Crash
After installing PLR, just change the maxplayers like normal. (like "-maxplayers 64" in your launch options)
Then use sm_max 33 so clients won't crash. (clients think server has 33 slots, while it...
Forum:
General
05-10-2014, 20:02
Replies:
31
[TF2] 34+ Players Without Client Crash
Views:
12,448
Posted By
MasterXykon
Re: [TF2] 34+ Players Without Client Crash
Well, I think the 35+ crash issue might be caused by bots (I've only tested with bots), I was messing around with some bot code because I didn't have enough people, and I got lucky.
...
Forum:
Extensions
05-09-2014, 14:54
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
702,480
Posted By
MasterXykon
Re: DHooks (Dynamic Hooks - Dev Preview)
Is it possible to use signatures instead of offsets?
Forum:
General
05-09-2014, 14:51
Replies:
31
[TF2] 34+ Players Without Client Crash
Views:
12,448
Posted By
MasterXykon
Re: [TF2] 34+ Players Without Client Crash
Idk if it helps, but I've found the location of 3 errors.
"server_srv.so!CLagCompensationManager::CLagCompensationManager(char const*) + 0x3f0"
seems to lead to:...
Forum:
General
05-07-2014, 23:26
Replies:
31
[TF2] 34+ Players Without Client Crash
Views:
12,448
Posted By
MasterXykon
Re: [TF2] 34+ Players Without Client Crash
Added attachment for those who want to mess with this.
Forum:
General
05-07-2014, 11:53
Replies:
31
[TF2] 34+ Players Without Client Crash
Views:
12,448
Posted By
MasterXykon
Re: [TF2] 34+ Players Without Client Crash
This doesn't seem to be the usual kind of limit error, my method makes clients think the server has a limit of 33, when the limit is actually higher, then I can have 34 players and no client crash.
...
Forum:
General
05-07-2014, 11:04
Replies:
31
[TF2] 34+ Players Without Client Crash
Views:
12,448
Posted By
MasterXykon
[TF2] 34+ Players Without Client Crash
I've successfully created a 34 player server in TF2, without crashing clients.
The issue now, is that it crashes the server when there are 35+ players.
The new issue seems to be because of...
Forum:
Plugins
04-13-2014, 20:42
Replies:
18
Change Weapon Size
Views:
17,074
Posted By
MasterXykon
Re: Change Weapon Size
If you want to see this mod for yourself, here's a test server IP:
192.99.32.150:27015
Forum:
Plugins
04-13-2014, 19:14
Replies:
18
Change Weapon Size
Views:
17,074
Posted By
MasterXykon
Re: Change Weapon Size
I just found out, that you can hold weapons up side down by entering a negative number.
http://www.mediafire.com/convkey/309d/37qnj5lnswycd57fg.jpg
(example: sm_ws -1)
Forum:
Plugins
04-13-2014, 07:46
Replies:
18
Change Weapon Size
Views:
17,074
Posted By
MasterXykon
Change Weapon Size
Change Weapon Size
http://www.mediafire.com/convkey/9f2a/i68ppy8p2fpccv3fg.jpg
Currently only tested in TF2
Commands:
Forum:
Plugins
04-02-2014, 04:02
Replies:
10
[TF2] All for One
Views:
7,014
Posted By
MasterXykon
[TF2] All for One
Play as all 9 classes, in this Barely Tested mod, All for One.
Commands:
Enable: !afo in chat / sm_afo in console
Disable: !nfo in chat / sm_nfo in console
Forum:
Plugins
04-01-2014, 01:49
Replies:
9
[TF2] Train Rain (v1.0.1, 04/02/2014)
Views:
17,663
Posted By
MasterXykon
Re: [TF2] Train Rain
DO5O59EuXRo
Forum:
General
01-03-2014, 07:34
Replies:
54
We may have a problem...
Views:
10,910
Posted By
MasterXykon
Re: We may have a problem...
For anybody who wants to mess around with this, here's a little plugin like the above picture: https://www.mediafire.com/?bm7yhfbv44fgbcg
Forum:
General
01-02-2014, 15:07
Replies:
54
We may have a problem...
Views:
10,910
Posted By
MasterXykon
Re: We may have a problem...
Just so you guys know, I didn't mean for any of this to happen when I first made this, my family was pushing me to sell it, and I didn't want to, but my brother had finally convinced me to make that...
Forum:
General
01-01-2014, 19:23
Replies:
54
We may have a problem...
Views:
10,910
Posted By
MasterXykon
Re: We may have a problem...
Well, this is why I began sourcemod (I was mainly a modeler), so I'm not gonna delete it, but I will keep it on my server, or (Maybe) select few servers that I can trust not to share or abuse.
...
Forum:
General
01-01-2014, 18:30
Replies:
54
We may have a problem...
Views:
10,910
Posted By
MasterXykon
Re: We may have a problem...
Actually, the first person issue was fixed in this new method, and weapon switch has been fine for a while.
If you're worried about me sharing it a ton, I didn't even want to post anything, my...
Forum:
Unapproved Plugins
09-22-2013, 06:19
Replies:
10
[TF2] Equipment Manager 2.0.0
Views:
9,647
Posted By
MasterXykon
[TF2] Equipment Manager 2.0.0
[TF2] Equipment Manager 2.0.0
Based on Damizean's Equipment Manager
https://forums.alliedmods.net/showthread.php?t=98651
This plugin, allows players to attach prop-like models (not normal...
Forum:
Plugin/Gameplay Ideas and Requests
07-25-2013, 11:38
Replies:
11
[PAID] Fix REQ Show Leader
Views:
5,269
Posted By
MasterXykon
Re: [PAID] Fix REQ Show Leader
Hey, I think I fixed it for you, but I can't test it (don't have the games).
Contact me here: http://steamcommunity.com/id/xycon
Forum:
Plugins
07-22-2013, 04:13
Replies:
9
[TF2] Self-Made/Unusual Players
Views:
20,138
Posted By
MasterXykon
[TF2] Self-Made/Unusual Players
Self-Made + Unusual Players
Unusually Self-Made Players
Your entire body will become unusual.
Origin
Forum:
Plugins
07-20-2013, 14:03
Replies:
45
[ANY] Custom Unusual Effects
Views:
42,131
Posted By
MasterXykon
Re: [ANY] Custom Unusual Effects
Oh, in the custom cfg, I forgot some lines.
Updated attachment below.
NOTE: The reason I separated this attachment, is because the updated lines are for TF2 only.
Showing results 1 to 25 of 61
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