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Posts Made By:
yokomo
Forum:
Trash
02-08-2016, 12:48
Replies:
10
[Question] How to ban myself?
Views:
2,940
Posted By
yokomo
[Question] How to ban myself?
Hi, any idea how to ban myself from this community? i'm bored already. Thank you.
Forum:
Off-Topic
11-02-2015, 00:31
Replies:
6
help with podbot !!!
Views:
1,283
Posted By
yokomo
Re: help with podbot !!!
You should try "Yet Another POD Bot" this bot use less cpu usage and better than original podbot. See http://forums.bots-united.com/showthread.php?t=9986
Forum:
Off-Topic
11-01-2015, 02:52
Replies:
14
Amx mod x 1.8.3
Views:
9,201
Posted By
yokomo
Re: Amx mod x 1.8.3
The new client_disconnected(id) forward make server crash on 1.8.3, tested with czbot.
Forum:
Zombie Plague Mod
10-31-2015, 14:36
Replies:
180
Subplugin Submission
[ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04]
Views:
75,939
Posted By
yokomo
Re: Zombie Plague Nightmare Mod 2.3.8
Nope i'm Iban.
Forum:
Zombie Plague Mod
10-31-2015, 10:24
Replies:
180
Subplugin Submission
[ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04]
Views:
75,939
Posted By
yokomo
Re: Zombie Plague Nightmare Mod 2.3.8
Speak Indian please...
Forum:
Zombie Plague Mod
10-28-2015, 01:53
Replies:
30
immunity flag model. + fix lag in nightmare mode and armageddon mode
Views:
4,658
Posted By
yokomo
Re: immunity flag model. + fix lag in nightmare mode and armageddon mode
Mercylezz says:
unlimited clip code on zp43:
// Current Weapon info
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
// Not alive or zombie
if (!g_isalive[msg_entity] ||...
Forum:
Zombie Plague Mod
10-27-2015, 13:21
Replies:
30
immunity flag model. + fix lag in nightmare mode and armageddon mode
Views:
4,658
Posted By
yokomo
Re: immunity flag model. + fix lag in nightmare mode and armageddon mode
This code only use when server owner decide to set player model using entity.. i bet no server owner is using this. So it's not relevant to change.
Forum:
Off-Topic
10-27-2015, 11:32
Replies:
13
Fysiks Deserves to be Moderator !
Views:
2,780
Posted By
yokomo
Re: Fysiks Deserves to be Moderator !
https://forums.alliedmods.net/showpost.php?p=2352970&postcount=3 :oops:
Forum:
Off-Topic
10-27-2015, 11:28
Replies:
17
[NEW MODE] Knife War Mod !!!
Views:
3,233
Posted By
yokomo
Re: [NEW MODE] Knife War Mod !!!
+1, make it happen please. :up:
Forum:
Zombie Plague Mod
10-27-2015, 11:26
Replies:
30
immunity flag model. + fix lag in nightmare mode and armageddon mode
Views:
4,658
Posted By
yokomo
Re: immunity flag model. + fix lag in nightmare mode and armageddon mode
My advise:
1. Upgrade PC, GPU.
2. Remove glowing render. (doesn't matter it was from fun or fm stock both are lagging)
3. Use low poly model on Survivor and Nemesis.
4. Remove dropped weapons....
Forum:
Zombie Plague Mod
10-25-2015, 10:11
Replies:
101
Subplugin Submission
[ZP43|ZP50] New Tripmine
Views:
24,436
Posted By
yokomo
Re: [ZP43|ZP50] New Tripmine
Then so sorry, i have no idea too, tell him (KORD) to look around on my plugin. Or you can ask someone else on this forum to get rid of this issue.
Forum:
Zombie Plague Mod
10-25-2015, 05:45
Replies:
101
Subplugin Submission
[ZP43|ZP50] New Tripmine
Views:
24,436
Posted By
yokomo
Re: [ZP43|ZP50] New Tripmine
LOL it's true, i don't know which one is the problem.. the beams stock or my plugin. I use touch on beam to detect player walk through laser.. I think KORD also need to recheck his beams stock.
By...
Forum:
Zombie Plague Mod
10-25-2015, 02:16
Replies:
101
Subplugin Submission
[ZP43|ZP50] New Tripmine
Views:
24,436
Posted By
yokomo
Re: [ZP43|ZP50] New Tripmine
I didn't notice this bug, any suitable map so i can try to reproduce this issue?
Forum:
Zombie Plague Mod
10-24-2015, 11:20
Replies:
5
[ZPA Best Plugin ]
Views:
1,435
Posted By
yokomo
Re: [ZPA Best Plugin ]
You must install this plugin because it's awesome.. https://forums.alliedmods.net/showthread.php?p=763964?p=763964
Forum:
Scripting Help
10-23-2015, 03:23
Replies:
3
FM_ClientDisconnect vs client_disconnect
Views:
1,635
Posted By
yokomo
Re: FM_ClientDisconnect vs client_disconnect
Test and see log file.
#include <amxmodx>
#include <fakemeta>
#define PLUGIN "Disconnect Test"
#define VERSION "0.0.1"
#define AUTHOR "wbyokomo"
public plugin_init()
Forum:
Zombie Plague Mod
10-23-2015, 03:14
Replies:
4
Help / Support
Transfer Zp Class to Admin zp class
Views:
913
Posted By
yokomo
Re: Transfer Zp Class to Admin zp class
I have created a tutorial for this. See https://forums.alliedmods.net/showthread.php?t=261772
Forum:
Suggestions / Requests
10-22-2015, 12:59
Replies:
10
[SOLVED] round end when kill special player
Views:
2,152
Posted By
yokomo
Re: [Request] round end when kill special player
This will need a module like Orpheu or RoundControl module to call roundend. But i recommend to use RoundControl module since it's created for round related (forcing,blocking,hooking).. See...
Forum:
Suggestions / Requests
10-22-2015, 12:51
Replies:
13
[SOLVED] Prevent killings on end round
Views:
2,253
Posted By
yokomo
Re: [Request] Prevent killings on end round
You can use this plugin:
#include <amxmodx>
#include <hamsandwich>
new HamHook:hNoDamage
public plugin_init()
{
register_plugin("End round no kills", "0.0.1", "wbyokomo")
Forum:
Unapproved Plugins
10-20-2015, 09:18
Replies:
835
[CS:GO/ZP] Zombie Plague Mod 8.3.2
Views:
291,752
Posted By
yokomo
Re: [CS:GO] Zombie Plague Mod [ZOMBIE CLAWS, INCLUDES, EXTRAITEMS] (20.10.2015)
You don't need any models for special classes, just make it feature first and then use current zombie model but with different glow render.
Anyway keep it up.. hope i can see this mode on SEA...
Forum:
Scripting Help
10-19-2015, 02:07
Replies:
3
Help | Plugin: Kill enemy only with head shot
Views:
763
Posted By
yokomo
Re: Help | Plugin: Kill enemy only with head shot
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "Headshot Only"
#define VERSION "0.0.1"
#define AUTHOR "wbyokomo"
public plugin_init()
{
Forum:
Unapproved Plugins
10-18-2015, 12:17
Replies:
835
[CS:GO/ZP] Zombie Plague Mod 8.3.2
Views:
291,752
Posted By
yokomo
Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (18.10.2015)
Oh i see, any server that running this mod? i wanna join now.. South East Asia region is better since i'm from Malaysia so can get low ping :oops:
Forum:
General
10-18-2015, 12:05
Replies:
7
cs_get_user_team not working.
Views:
2,329
Posted By
yokomo
Re: cs_get_user_team not working.
Just asking why are you using MSG_ALL in cs_set_user_team?
if (sendTeamInfo) { MESSAGE_BEGIN(MSG_ALL,...
Forum:
Unapproved Plugins
10-18-2015, 11:54
Replies:
835
[CS:GO/ZP] Zombie Plague Mod 8.3.2
Views:
291,752
Posted By
yokomo
Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (18.10.2015)
Impressive!!! this is so takutē (horror). By the way is the knife change method is safe to use on server? valve will not ban your server for changing knife skin? but nevermind this is zombie-mod, we...
Forum:
General
10-15-2015, 05:45
Replies:
2
[Amxmodx] CBasePlayer > m_flPainShock is missing from gamedata.
Views:
1,612
Posted By
yokomo
Re: [Amxmodx] CBasePlayer > m_flPainShock is missing from gamedata.
Oh sorry my bad, i thought m_flPainShock is the real name.
Forum:
General
10-15-2015, 05:13
Replies:
2
[Amxmodx] CBasePlayer > m_flPainShock is missing from gamedata.
Views:
1,612
Posted By
yokomo
[Amxmodx] CBasePlayer > m_flPainShock is missing from gamedata.
Hi,
Where is m_flPainShock located? i can't find it.
#define m_flPainShock 108
Error:
L 10/15/2015 - 16:57:13: [FAKEMETA] Could not find class...
Showing results 1 to 25 of 500
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