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Search: Posts Made By: Bury
Forum: Unapproved Plugins 01-24-2011, 13:08
Replies: 482
Views: 292,998
Posted By Bury
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

Okay the sound files are now fixed.
The rounds still speed up too fast, it is not running on a listen server; I will record a video later on to show.
Forum: Unapproved Plugins 01-23-2011, 19:55
Replies: 482
Views: 292,998
Posted By Bury
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

The latter rounds are far too fast and the syncing gets muddled up with sounds overlapping each other.
The bonus rounds aren't varied enough (basket 5 times in a row)
When there are 2 bonus the...
Forum: Plugins 12-29-2010, 17:44
Replies: 370
Views: 274,258
Posted By Bury
Re: [TF2] Respawn System

Latest version isn't compiling when trying to download
Forum: Plugins 09-05-2010, 19:04
Replies: 994
Views: 485,918
Posted By Bury
Re: Jukebox for Source - Streaming Music System v0.5.4.2 Beta

Tried everything, file permissions set to accept everything and anything, soundmanager2 both versions linked, firefox extentions, all browsers are compatible on my machine to stream from the site...
Forum: Plugins 09-05-2010, 14:17
Replies: 994
Views: 485,918
Posted By Bury
Re: Jukebox for Source - Streaming Music System v0.5.4.2 Beta

Not getting any sound, it's all set up fine on the web panel, permissions, and server plugin, it lists the songs fine, but just no sound when it's supposedly 'playing', tried the soundmanager2 fix a...
Forum: Plugins 09-03-2010, 17:42
Replies: 994
Views: 485,918
Posted By Bury
Forum: General 09-01-2010, 16:31
Replies: 9
Views: 12,613
Posted By Bury
Re: TF2 Waiting for players issue

Thanks a lot guys for all the help, it seems having just the one _restartround works perfectly, which I'm not entirely sure why the bottom one didn't override it, but nevermind it works a charm now,...
Forum: General 09-01-2010, 16:25
Replies: 9
Views: 12,613
Posted By Bury
Re: TF2 Waiting for players issue

Hi, thanks for spotting that, i did check the server console and it was set to 0 at the time, and for good measure set it to 0 anyway at the bottom of the config to overwrite if it existed above,...
Forum: General 09-01-2010, 16:19
Replies: 9
Views: 12,613
Posted By Bury
Re: TF2 Waiting for players issue

Yes these are all in the server.cfg
Have that command set also, to 50
21:14:24 [SM] Value of cvar "mp_waitingforplayers_time": "50"
Thanks for the help, this has been puzzling me for a good while...
Forum: General 09-01-2010, 16:03
Replies: 9
Views: 12,613
Posted By Bury
Re: TF2 Waiting for players issue

Thanks for the reply, it is set at 0, so it must be something else :s

21:01:24 "mp_restartround" = "0"
game
- If non-zero, the current round will restart in the specified...
Forum: General 09-01-2010, 15:12
Replies: 9
Views: 12,613
Posted By Bury
TF2 Waiting for players issue

Hello, on my server, I don't know whether it is actually Sourcemod related, but chances are it is as I''ve had no issues without sourcemod.

When there is one person on the server for the first...
Forum: Unapproved Plugins 09-05-2009, 14:27
Replies: 25
Views: 27,566
Posted By Bury
Re: Mapchooser with vote output

I am getting the same problem, Map vote works successfully on timeleft parameter, but no vote appears when it is set to do rounds left

sm_mapvote_roundstart <- bugged
Forum: Plugins 09-05-2009, 13:34
Replies: 141
Views: 100,450
Posted By Bury
Re: Vote Mute / Vote Silence 1.0.105

Hi i managed to gag myself like someone else seems to have experienced, i can't undo it :)? possible fix please?
Forum: Plugins 08-01-2008, 12:44
Replies: 187
Views: 134,319
Posted By Bury
Re: Execute Configs

Can't get this to work at all, the plugin loaded successfully but it isn't reading the autoexec file or it isn't executing the external command configs, either one of them anyway.

No errors, just...
Forum: Plugins 07-31-2008, 17:17
Replies: 187
Views: 134,319
Posted By Bury
Re: Execute Configs

"timeleft:5" "1:timelimit.cfg"
Isn't working (On TF2)
nothing happens, it isn't tracking the time properly.

And just to clarify which /cfg are we looking at, tf/cfg or sourcemod/cfg- I put it...
Forum: Unapproved Plugins 07-31-2008, 12:56
Replies: 849
Views: 523,527
Posted By Bury
Re: Custom Votes v0.5.3 (7/10)

Fixed by replacing with @, sorry but this may be for use with anyone else.

Is there a way to trigger the vote automatically after a timelimit or before maxrounds is reached?
Forum: Unapproved Plugins 07-17-2008, 13:46
Replies: 849
Views: 523,527
Posted By Bury
Re: Custom Votes v0.5.3 (7/10)

Any idea or update to my issue chundo?
Forum: Unapproved Plugins 07-14-2008, 10:05
Replies: 849
Views: 523,527
Posted By Bury
Re: Custom Votes v0.5.3 (7/10)

My vote still isn't working, i've attatched the .cfg to see if you can determine what's wrong, and so you can see what is happening first hand.
Forum: General 07-09-2008, 22:40
Replies: 23
Views: 4,599
Posted By Bury
Re: A good mapvote plugin

Nope, i want a plugin that will cast a vote to change to the selected map or not, based on server conditions, not a rotation (i already have that dmr anyway :p)
Forum: General 07-09-2008, 18:55
Replies: 23
Views: 4,599
Posted By Bury
Re: A good mapvote plugin

Is there a plugin that can exec a mapvote by itself if there are more than x players on the server?

e.g. if more than 12 players are on - trigger "Change map to x?" vote
Forum: Unapproved Plugins 07-08-2008, 07:37
Replies: 849
Views: 523,527
Posted By Bury
Re: Custom Votes v0.5.2 (6/29)

How? and does it trigger the relevant map pool for the category?
Forum: Unapproved Plugins 07-07-2008, 19:42
Replies: 849
Views: 523,527
Posted By Bury
Re: Custom Votes v0.5.2 (6/29)

It works in a sense, but there are a few issues that isn't making the vote complete.

It is reading it as non-continuous votes

For example, they vote for the category and say Skill wins, then it...
Forum: Unapproved Plugins 07-07-2008, 14:46
Replies: 849
Views: 523,527
Posted By Bury
Re: Custom Votes v0.5.2 (6/29)

Hi, i want some help in doing this and if it is actually possible (which i'm sure it is)

Basically i wanted an in depth mapvote with categories:
First the users pick from the "options"/categories...
Forum: Plugins 06-19-2008, 18:48
Replies: 370
Views: 274,258
Posted By Bury
Re: [TF2] Respawn System

This plugin is not compatable with the new release, it makes people unable to spawn, remove the plugin until a fix is out i recommend
Forum: Plugins 06-16-2008, 13:39
Replies: 370
Views: 274,258
Posted By Bury
Re: [TF2] Respawn System

Fixed the problem sorry, was issue to do with updating sm
Showing results 1 to 25 of 28

 
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