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Posts Made By:
Mad_Dugan
Forum:
Plugins
06-16-2009, 17:06
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
Hold on there, I haven't left, just trying to address bigger problems.
Forum:
Plugins
06-04-2009, 18:38
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
Please forgive me. I just checked the plugin that is downloadable, and though it should be identical from what I have, it seems that the sm_l8d_menu command is 'unknown', though it is quite present...
Forum:
Plugins
05-18-2009, 17:46
Replies:
11
Source Engine support for '/me'
Views:
10,272
Posted By
Mad_Dugan
Re: Source Engine support for '/me'
Good point, I will come up with a solution.
Forum:
Plugins
05-16-2009, 23:26
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
sourcemod.vdf file needs to be in the 'metamod' directory.
(You have a file called 'metamod.vdf', which I believe is incorrect)
Forum:
Plugins
05-15-2009, 14:53
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
I should have known better, my mistake.
Can you confirm that Sourcemod is running, e.g. type 'sm' in console, if that works, type 'sm plugins list' to confirm l8d.smx is loaded.
Forum:
Plugins
05-13-2009, 23:39
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
FYI: The next L8D release contains this functionality.
Forum:
Plugins
05-12-2009, 01:30
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
I will take a look in to it.
Forum:
Plugin/Gameplay Ideas and Requests
05-11-2009, 20:26
Replies:
11
[L4D] [REQ] Survivor Upgrades Support
Views:
10,068
Posted By
Mad_Dugan
Re: [L4D] [REQ] Survivor Upgrades Support
You get upgrades after a round, so nothing happens until you finish the current round.
Forum:
Plugins
05-11-2009, 18:22
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
What is the error message?
Forum:
Plugin/Gameplay Ideas and Requests
05-09-2009, 23:34
Replies:
11
[L4D] [REQ] Survivor Upgrades Support
Views:
10,068
Posted By
Mad_Dugan
Re: [L4D] [REQ] Survivor Upgrades Support
Here is the list of placeholder strings used for localization:
#L4D_Upgrade_kevlar_vest_fancy_name - damage reduction?
#L4D_Upgrade_prevent_it_fancy_name - Next boomer bile fails...
Forum:
Plugins
05-08-2009, 23:57
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
I agree. Hacking the executable is easy, but not elegant, and you will have to do it every time the file changes.
I could have released the modified linux binary sooner, but then it becomes a...
Forum:
Plugins
05-08-2009, 17:16
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
offset for what? :)
Changing offset 0x9cde3d , from 0x74 to 0xEB in the server_i486.so binary, should allow it to ignore lobby reservations on mp_gamemode changes.
But the location will change...
Forum:
Plugin/Gameplay Ideas and Requests
05-08-2009, 04:17
Replies:
2
[REQUEST] Anyone want to make a quick 5 bucks?
Views:
1,503
Posted By
Mad_Dugan
Re: [REQUEST] Anyone want to make a quick 5 bucks?
Try this
Forum:
Plugins
05-07-2009, 19:51
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
I am just going to leave this here:
CBaseServer::ClearReservationStatus() (engine_i486.so)
It is a function in the core 'engine' and not in 'server', so not callable from SM?
Forum:
Plugins
05-05-2009, 15:48
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
Much appreciated. :)
The plugin is being overhauled so the first post will get updated with the next release since some things will change.
Beta release, will be addressed
Forum:
Plugins
05-05-2009, 15:23
Replies:
11
Source Engine support for '/me'
Views:
10,272
Posted By
Mad_Dugan
Re: Source Engine support for '/me'
Thanks. I updated the code to that format.
Forum:
Plugins
05-04-2009, 16:19
Replies:
11
Source Engine support for '/me'
Views:
10,272
Posted By
Mad_Dugan
Re: Source Engine support for '/me'
Thanks for your feedback! I haven't played CSS in ages, so I am not sure the team coloring expectation, and how it is handled by each source game might be different.
The extra space was to...
Forum:
Plugins
05-03-2009, 17:15
Replies:
11
Source Engine support for '/me'
Views:
10,272
Posted By
Mad_Dugan
Re: Source Engine support for '/me'
Thanks, I did not see that.
Forum:
Plugins
05-03-2009, 17:02
Replies:
11
Source Engine support for '/me'
Views:
10,272
Posted By
Mad_Dugan
Source Engine support for '/me'
What does it do?
Allows players to invoke virtual actions similar to IRC usage.
How do I use it?
Players type '/me <text>' and it show up in chat as '<player name> <text>'
E.g.
Entering...
Forum:
Plugins
05-02-2009, 20:40
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
For anyone interested, I dumped the linux server objects to extract the function names.
server_i486.so.objdump.zip (http://rapidshare.com/files/228464179/server_i486.so.objdump.zip)
It is a lot...
Forum:
Snippets and Tutorials
05-01-2009, 16:11
Replies:
64
L4D Hidden CVars
Views:
87,024
Posted By
Mad_Dugan
Re: L4D Hidden CVars
For anyone reading this thread looking for the same solution, the answer is to use this, typed in console while in the lobby:
ms_force_dedicated_server <serverip:port>
Forum:
Plugins
05-01-2009, 15:28
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
This is what the core functionality of the left8dead plugin does:
(You need [L4D] Extra players (http://forums.alliedmods.net/showthread.php?p=743650) plugin, which requires sourcemod)
Directly...
Forum:
Plugins
04-30-2009, 15:50
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
Following the L4D Versus Tools thread (http://forums.alliedmods.net/showthread.php?t=85994&highlight=l4d+server+tools) suggests that Windows servers will crash with it installed. Only linux servers...
Forum:
Plugins
04-29-2009, 18:19
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
For some people, it is their first time using sourcemod, which is a hurdle in itself to get set up.
(I get messages daily like "I got sourcemod installed, now what?", and it usually isn't setup...
Forum:
Plugins
04-29-2009, 16:17
Replies:
448
[L4D] Left8Dead
Views:
312,503
Posted By
Mad_Dugan
Re: [L4D] Left8Dead
cleanup code is in the works to disable and hibernate on last player leaving.
Showing results 1 to 25 of 57
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