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Search: Posts Made By: asherkin
Forum: Off-Topic Today, 10:38
Replies: 7
Views: 552
Posted By asherkin
Re: Asherkin pfp

I'm glad you like them! They're from https://neutralx0.net/tools/cat_icon/ - I couldn't pick a favourite to stick with so I wanted to use them all.
Forum: Scripting Today, 10:34
Replies: 7
Views: 260
Posted By asherkin
Re: MarkNativeAsOptional - inconvenient moment.

A plugin doesn't run its own SetNTVOptional implementation (https://cs.alliedmods.net/sourcemod/source/core/logic/PluginSys.cpp#1102-1104), it doesn't make sense to - natives should always exist for...
Forum: Extensions 10-12-2021, 14:42
Replies: 390
Views: 173,463
Posted By asherkin
Re: Connect - A safer OnClientPreConnect forward

The gamedata was updated yesterday, make sure you've got the SM autoupdater enabled and aren't overriding it with incorrect custom gamedata.
Forum: Extensions 10-06-2021, 05:28
Replies: 851
Views: 517,923
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

The dhooks-test.smx plugin is an example for plugin developers, you shouldn't have it loaded and it isn't expected to work.
Forum: Scripting 10-03-2021, 13:31
Replies: 5
Views: 438
Posted By asherkin
Re: Identity crisis

You were presumably the only client on the server where you tested it, so you would have been index 1, so the "string" would have been [0x01, 0x00] (if you think of it as an array) - where 0x01 was...
Forum: Extensions 09-22-2021, 18:23
Replies: 851
Views: 517,923
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks doesn't have any gamedata - you need to look at the plugins you have using DHooks.
Forum: Extensions 09-21-2021, 09:56
Replies: 390
Views: 173,463
Posted By asherkin
Re: Connect - A safer OnClientPreConnect forward

This was pushed out via the SM auto-updater this morning (after the PR was merged), but it's had to be reverted as it blocked all connections to the server.
Forum: Off-Topic 09-10-2021, 09:32
Replies: 10
Views: 1,552
Posted By asherkin
Re: is pride month not ended?

The rule we already have is even better:
Forum: Extensions 09-01-2021, 17:02
Replies: 380
Views: 179,369
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Generally it means that Throttle is down, you'll need to wait for the next time the crash happens.
Forum: Source Servers (SRCDS) 08-23-2021, 12:12
Replies: 4
Views: 923
Posted By asherkin
Re: Struggle Running Local TF2 Linux Server with WSL2

Are you sure your WSL2 VM isn't actually just running out of memory? What does "free -h" show?
Forum: Off-Topic 08-15-2021, 11:46
Replies: 10
Views: 1,552
Posted By asherkin
Re: is pride month not ended?

Having some colours in the AM logo isn't imposing anything on or favouring anyone.
Forum: General 08-11-2021, 12:21
Replies: 1
Views: 450
Posted By asherkin
Re: I wanna create server on old version.

We only support the latest version from Steam here, non-pirated clients can't join old versions.
Forum: Scripting 07-30-2021, 09:41
Replies: 12
Views: 1,977
Posted By asherkin
Re: How to replace the entire map entity text?

Stripper:Source should be working fine in CS:GO, a lot of people are using it and there have been no issues filed. Make sure you're using an up to date snapshot build.
Forum: Scripting 07-30-2021, 04:47
Replies: 12
Views: 1,977
Posted By asherkin
Re: How to replace the entire map entity text?

The ability to modify the entity lump text has been removed from SM 1.11 as it could cause crashes.
Forum: General 07-30-2021, 04:35
Replies: 11
Views: 1,600
Posted By asherkin
Re: MySQL connection loss leads to crashes

The default timeout is 30 seconds, which is is way higher than the watchdog limit if you have it enabled. Have you tried configuring a lower timeout?
Forum: Extensions 07-23-2021, 13:35
Replies: 2
Views: 1,059
Posted By asherkin
Re: [extension] banid - fix

It's already posted and linked here: https://forums.alliedmods.net/showthread.php?p=2529931, which people can find via the plugin search.
Forum: Source Servers (SRCDS) 07-23-2021, 13:32
Replies: 3
Views: 1,052
Posted By asherkin
Re: how to get autoupdate working

Please post the solution to help others with the same problem in the future.
Forum: General 07-02-2021, 13:23
Replies: 224
Views: 30,627
Posted By asherkin
Re: L4D2 Update 2.2.1.3 (2021-06-15)

It is already updated, and has been for months.
Forum: General 06-28-2021, 20:44
Replies: 224
Views: 30,627
Posted By asherkin
Re: L4D2 Update 2.2.1.3 (2021-06-15)

That is normal, it should have written the file before it crashed.
Forum: General 06-25-2021, 12:19
Replies: 3
Views: 455
Posted By asherkin
Re: AlliedMods Server Query

Thanks, I've filed an issue (https://github.com/alliedmodders/blaster/issues/4).
Forum: General 06-22-2021, 08:21
Replies: 9
Views: 1,217
Posted By asherkin
Re: [CRASH] SM 1.11.0.6634 Linux Profiler VPROF segfaults

Console printing in SRCDS is extremely expensive, so if there is an issue that is allowing people to spam the server console that could just be the cause of the performance issues.
Forum: Source Servers (SRCDS) 06-21-2021, 12:49
Replies: 2
Views: 597
Posted By asherkin
Re: Does STEAM2 ID changes in game ?

Some games use a STEAM_0 prefix, some games use a STEAM_1 prefix, they're interchangeable for the Steam2 format. For admins, SM internally ignores the first 8 characters of Steam2 format IDs, your...
Forum: Scripting 06-21-2021, 03:48
Replies: 2
Views: 737
Posted By asherkin
Re: VFormat - Grab individual component

Only natives can interact with varargs, and there is no practical way you could pass the rest of the arguments on to VFormat even then.
Forum: Scripting 06-21-2021, 03:46
Replies: 2
Views: 365
Posted By asherkin
Re: Clarify docs: What is multiple result set for SQL_LockDatabase()?

Each SQL query can return one or more result sets that each contain zero or more rows.

Only procedure calls can return multiple result sets with SM (as it says in the doc you quoted, since it...
Forum: Source Servers (SRCDS) 06-21-2021, 03:40
Replies: 1
Views: 522
Posted By asherkin
Re: [TF2] Remove indexes from string table

Stringtables are rebuilt every map change, they’re otherwise append-only.

Your code snippet there is manipulating the extra data attached to items, not the items themselves.
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