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Search: Posts Made By: Midnight Kid
Forum: Approved Plugins 12-11-2021, 11:02
Replies: 96
Views: 67,549
Posted By Midnight Kid
Re: Healthkit on dead body

Just set "kit_probres" "0".
Forum: Approved Plugins 12-10-2021, 14:11
Replies: 96
Views: 67,549
Posted By Midnight Kid
Re: Healthkit on dead body

Update 5.2.
Now "kit_probres" "0" (1-type medkit mode; ex-"kit_res") isn't showing glow.
Cosmetic fixes.
Forum: Approved Plugins 12-09-2021, 10:35
Replies: 96
Views: 67,549
Posted By Midnight Kid
Re: Healthkit on dead body

Original SMA in main post has these features.
But there's nothing to prevent the following cvars' values from being set in version 5.1:
"kit_res" "0"
"kit_hp" "10 15"
That's all.

P. S. OK,...
Forum: Approved Plugins 12-09-2021, 08:18
Replies: 96
Views: 67,549
Posted By Midnight Kid
Re: Healthkit on dead body

The key point is in glow, in fact. If I remove it, you just won't know whether you can take the medkit in the 1st, 2nd & 4th pick mode ('cause maybe only opponents will be able to take it); "blind"...
Forum: Approved Plugins 11-17-2021, 17:23
Replies: 96
Views: 67,549
Posted By Midnight Kid
Forum: Approved Plugins 04-28-2021, 05:55
Replies: 122
Views: 100,047
Posted By Midnight Kid
Re: Real Weapon Drop

That's possible by using an any specific Weapon Mod, where the Molotov grenade (or similar grenades) is registered in the code as a full-fledged weapon (and NOT just a custom feature which is used...
Forum: New Plugin Submissions 11-21-2020, 09:48
Replies: 12
Views: 4,654
Posted By Midnight Kid
Re: Money Manager v1.0

Wow, there's another interesting thing for num values calculating pack (frags, deaths, assists, money etc.).
Thanks, I'm taking it.
Forum: New Plugin Submissions 08-19-2020, 05:41
Replies: 11
Views: 4,635
Posted By Midnight Kid
Re: Display Damage with Sprite

Super. I'll take it.
Forum: Approved Plugins 06-08-2020, 17:14
Replies: 96
Views: 67,549
Posted By Midnight Kid
Re: Healthkit on dead body

Version 5.1.
Added support AMXX 1.8.3+ and cosmetic corrected code (SMA-script in archive rewritten special for AMXX 1.9+).
Forum: Approved Plugins 05-05-2020, 10:08
Replies: 74
Views: 22,604
Posted By Midnight Kid
Re: COD: HitMarkers v1.6 [Updated 07/04/2020]

My purpose is simply to say that info as is. And then you "diagonally" choose what you need from the text.
Do you have a better snippet? You're welcome - the forum was created for that. And...
Forum: Approved Plugins 05-04-2020, 15:47
Replies: 74
Views: 22,604
Posted By Midnight Kid
Re: COD: HitMarkers v1.6 [Updated 07/04/2020]

I found it here in CSS Flashlight (https://forums.alliedmods.net/showthread.php?p=1454277). But it was overloaded with bitsums' code, so the easier version was found in Counter Strike Online: NST and...
Forum: Approved Plugins 05-01-2020, 09:11
Replies: 74
Views: 22,604
Posted By Midnight Kid
Re: COD: HitMarkers v1.6 [Updated 07/04/2020]

Z-bots don't need a parser in AMXX 1.8.3+. But it would be announced in 1.8.2 and less.
(Unless, of course, this was discussed above.)

Take a script with a parser.
Forum: Approved Plugins 04-08-2020, 02:51
Replies: 74
Views: 22,604
Posted By Midnight Kid
Forum: Approved Plugins 01-21-2020, 07:38
Replies: 74
Views: 22,604
Posted By Midnight Kid
Re: COD: HitMarkers [First release: 16/01/2020]

Yeah, that's it. I've taken this.
Thanks, Napoleon_be. :up:
Forum: Approved Plugins 01-20-2020, 03:37
Replies: 74
Views: 22,604
Posted By Midnight Kid
Re: COD: HitMarkers [First release: 16/01/2020]

Napoleon_be, why don't you make it easier? I think, there's no need to make 2 especial SMAs, 'cause it just make cvar to select a group of weapons for which the hitmarker is available.
Forum: Suggestions / Requests 10-15-2019, 06:14
Replies: 2
Views: 643
Posted By Midnight Kid
Re: money system

Molecula, I'll send this one closer to the evening. There are small addendums too.

UPDATE: I've deleted maxmoney, 'cause it need Unlimited Money module for reworking.
Forum: Suggestions / Requests 10-13-2019, 15:47
Replies: 17
Views: 3,294
Posted By Midnight Kid
Re: Healthkit on dead body (CS 1.6)

Beyonce Knowles, here is update (https://forums.alliedmods.net/showthread.php?p=2669681#post2669681). :)
Forum: Approved Plugins 10-13-2019, 15:45
Replies: 96
Views: 67,549
Posted By Midnight Kid
Re: Healthkit on dead body

UNOFFICIAL RELEASE UPDATE.
VERSION 5.0.

Changes:
- Created 4 types of medkits (low, medium, high, extra) and their drop probability.
- Added probability of medkit glow colours.
- Created 4...
Forum: Code Snippets/Tutorials 06-19-2019, 04:06
Replies: 44
Views: 25,936
Posted By Midnight Kid
Re: [ TUT ]Dynamic Array

Can you give an example of creating a menu based on an array of items whose output is controlled by toggle-cvar?
Forum: Unapproved/Old Plugins 02-03-2019, 07:11
Replies: 239
Views: 259,281
Posted By Midnight Kid
Re: Amx Parachute(ported KRoTaL)

Yeah. This parachute's script will be the great addition in my enhanced CS 1.6 for private servers.
Thanks, Luna.
:D
Forum: Approved Plugins 09-04-2018, 13:36
Replies: 39
Views: 28,394
Posted By Midnight Kid
Re: Grenade/C4 Fixes & Hud Enhancement

MPNumB, why is CS closed when I shoot C4? There's the same bug with this (https://forums.alliedmods.net/showthread.php?p=850698) plugin.
Forum: Approved Plugins 04-03-2018, 10:21
Replies: 122
Views: 100,047
Posted By Midnight Kid
Re: Real Weapon Drop

Alternate edition with Z-Bot Spawn Bitparser.
Forum: Approved Plugins 03-22-2018, 07:45
Replies: 96
Views: 67,549
Posted By Midnight Kid
Re: Healthkit on dead body

MayroN, I think so, plugin Players Drop Money (https://forums.alliedmods.net/showthread.php?p=600758) should help, 'cause it has similar structure. :)
Forum: Approved Plugins 03-19-2018, 04:00
Replies: 96
Views: 67,549
Posted By Midnight Kid
Re: Healthkit on dead body

Maybe this

set_pev(ent,pev_movetype,MOVETYPE_STEP)

or

set_pev(ent,pev_movetype,MOVETYPE_PUSHSTEP)

However, there's a risk that the medkit will fail under the textures.
By the way, I'd...
Forum: Unapproved/Old Plugins 11-21-2017, 05:38
Replies: 64
Views: 129,876
Posted By Midnight Kid
Re: Bomb Countdown HUD Timer

Update.

0.3 - Text illumination by gradient from green (100 %) to red (0 %).
0.4 - Fixed code.
Showing results 1 to 25 of 29

 
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