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Search: Posts Made By: Xvil
Forum: Trash 03-31-2012, 10:04
Replies: 1
Views: 1,105
Posted By Xvil
I waste my time here in the Forum

Do you know why Bale does not open the computer, but a little bit??
Because he is sick and addicted to computer
In addition, many of this forum asking for money because they are poor I am rich and...
Forum: Trash 03-29-2012, 12:23
Replies: 24
Views: 8,801
Posted By Xvil
Re: [HOWTO] Spawn Sprites

So, The Sprite Class is env_sprite Thanks
Forum: Trash 03-29-2012, 10:26
Replies: 12
Views: 3,140
Posted By Xvil
Re: [INC] Temp Entity Util

SVC added :D

All The Errors Fixed Only The Floating Vectors... Can You Help Me To Fix it because I'm Tired.
And Thanks!
Forum: Trash 03-29-2012, 10:14
Replies: 12
Views: 3,140
Posted By Xvil
Forum: Trash 03-29-2012, 09:49
Replies: 12
Views: 3,140
Posted By Xvil
Re: [INC] Trace Util

It's Called TracE From TE_*
Updated Thanks.

4. Support for floating vectors would be nice.
Wait it's a Hard Work :(

But I Must Set Float only vector O.o
And The velocity No ??
Forum: Trash 03-29-2012, 09:32
Replies: 12
Views: 3,140
Posted By Xvil
Re: [INC] Trace Util

Example:

#include <amxmodx>
#include <amxmisc>
#include <temp_entity_util>

#define PLUGIN "trace_Test"
#define VERSION "1.0"
#define AUTHOR "Xvil"
Forum: Trash 03-29-2012, 09:02
Replies: 12
Views: 3,140
Posted By Xvil
[INC] Temp Entity Util

Description:
This include Can Simplify Your Work Only.

Stocks:

stock temp_entity_beampoints(msg , svc, start[3], end[3], sprite, starting_frame, frame_rate, life, line, noise, red, green,...
Forum: New Plugin Submissions 03-29-2012, 07:36
Replies: 9
Views: 6,384
Posted By Xvil
Re: Commander Status - API (28.03.2012)

Where is the include file ??
Forum: New Plugin Submissions 03-29-2012, 07:34
Replies: 24
Views: 24,983
Posted By Xvil
Re: 2D.Rank System

This is a 1D example: _________________________________________
:D
Forum: Zombie Plague Mod 03-28-2012, 15:53
Replies: 20
Views: 17,260
Posted By Xvil
Forum: New Plugin Submissions 03-28-2012, 11:57
Replies: 24
Views: 24,983
Posted By Xvil
Re: 2D.Rank System

Now it's 2D not 3D O.o
Forum: Unapproved/Old Plugins 03-27-2012, 07:35
Replies: 768
Views: 373,064
Posted By Xvil
Forum: Trash 03-27-2012, 07:34
Replies: 20
Views: 54,191
Posted By Xvil
Forum: Trash 03-27-2012, 02:33
Replies: 24
Views: 8,801
Posted By Xvil
Re: [HOWTO] Spawn Sprites

And what's the class of entity for sprites ??
Forum: Trash 03-26-2012, 13:31
Replies: 20
Views: 54,191
Posted By Xvil
Forum: Unapproved/Old Plugins 03-26-2012, 13:15
Replies: 768
Views: 373,064
Posted By Xvil
Re: Register System V5.0 by m0skVi4a ;]

Why The admin Can register it's an admin So No one can Connect with his Name without Correct Setinfo

Update You Plugin
Forum: Trash 03-26-2012, 13:01
Replies: 5
Views: 1,110
Posted By Xvil
[New] Hudmessage Mouvment

I've Test A good Future idea

The Hud Message Can Be showed With Movement



#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
Forum: Unapproved/Old Plugins 03-26-2012, 09:51
Replies: 768
Views: 373,064
Posted By Xvil
Re: Register System V5.0 by m0skVi4a ;]

Attach the source here to be complied

I have been test the plugin in my server it's cool

You can disable the join team items if is user alive


==> Whay the plugin is not approved ??
Forum: TF2Items 03-26-2012, 06:02
Replies: 2
Views: 2,634
Posted By Xvil
Re: TF2 Zombie

:( Sorry
Forum: Unapproved/Old Plugins 03-26-2012, 05:26
Replies: 14
Views: 7,186
Posted By Xvil
Re: The Date

interresting!!

But why you attach all these plugins ?
Forum: TF2Items 03-26-2012, 04:05
Replies: 2
Views: 2,634
Posted By Xvil
TF2 Zombie

You Can Create TF2 Zombie.
Because the Weapons Of Team Forteress 2 Are beter than CS1.6 and CS:S And The Maps olso.
Make Shure that Many Servers Will Use
Forum: Approved Plugins 03-25-2012, 17:07
Replies: 153
Views: 144,274
Posted By Xvil
Forum: Trash 03-25-2012, 13:01
Replies: 14
Views: 4,379
Posted By Xvil
Re: Parachute vip

Can i Help it ?? :(
Forum: Scripting Help 03-25-2012, 08:06
Replies: 7
Views: 1,192
Posted By Xvil
Re: Probably very simple mistake

new Float:current_frame = pev(ent, pev_frame);
new Float:current_frame = pev(ent, pev_frame);

==>

new current_frame = pev(ent, pev_frame);
new fTime = pev(ent, pev_ltime); ...
Forum: Scripting Help 03-25-2012, 05:28
Replies: 4
Views: 1,060
Posted By Xvil
Re: Scrollmsg

http://www.amxmodx.org/funcwiki.php?go=func&id=28
http://www.amxmodx.org/funcwiki.php?go=func&id=29
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