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Search: Posts Made By: miniman
Forum: Unapproved Plugins 09-21-2014, 08:05
Replies: 36
Views: 23,181
Posted By miniman
Re: [SYN] SynTools

Doesn't matter the plugins are a derivative work of a sourcemod tool therefore their license applies on every compiled smx.
but again sorry if i sound like a smartass it's just that this thread...
Forum: Unapproved Plugins 09-20-2014, 16:46
Replies: 36
Views: 23,181
Posted By miniman
Re: [SYN] SynTools

It would be pretty easy to rewrite this plugin anyway it just checks a button press on OnPlayerRunCmd while a player is dead and looks for a live player to spawn on (theres a ducking and a vehicle...
Forum: Scripting 11-09-2013, 09:22
Replies: 6
Views: 1,651
Posted By miniman
Re: [CS:GO] Sql cancelling colours?

it happens because \x01 isn't a string its a hex aka a single byte of '01' what you can do is create a parser that replaces that \x01 with a byte of '01'
Forum: General 10-30-2013, 15:57
Replies: 27
Views: 10,356
Posted By miniman
Re: Steamcmd Sourcemod/Metamod problem (Windows)

So I wanted to comment just incase somebody else stumbles across, for some reason when you use SRCDS GUI on Windows it fails to load any plugins so just use the console srcds version next time.
Forum: Scripting 03-29-2013, 04:33
Replies: 6
Views: 1,387
Posted By miniman
Re: how to display time?

http://cplusplus.com/reference/ctime/strftime/
%H is a 24h foramt
Forum: Scripting 10-13-2012, 11:36
Replies: 9
Views: 6,272
Posted By miniman
Re: Sourcemod plugin compiling warning 215 :Expression has no effect

same as
mech_level = mech_level + 5

felt like its important to mention it :)
Forum: Scripting 10-13-2012, 11:30
Replies: 17
Views: 4,053
Posted By miniman
Re: [HL2DM] RP problem with "freezing money"

Interesting,
Try precaching every model for ex:
PrecacheModel("models/money/broncoin.mdl",true);
put it in the OnMapStart block
and get rid of the code that you added
Forum: Scripting 10-13-2012, 01:51
Replies: 17
Views: 4,053
Posted By miniman
Re: [HL2DM] RP problem with "freezing money"

I think it would be better to trace to the ground ,since if you jump it will be still floating.
Forum: Scripting 10-12-2012, 10:47
Replies: 17
Views: 4,053
Posted By miniman
Re: [HL2DM] RP problem with "freezing money"

ActivateEntity(Ent);
as is
also do it after you spawn it (rp_dispatchspawn(Ent))
Forum: Scripting 09-10-2012, 14:10
Replies: 11
Views: 8,818
Posted By miniman
Re: How to spawn work prop_physics_override and env_beam in CSGO

SetEntProp(ent, Prop_Data, "m_usSolidFlags", 152);
SetEntProp(ent, Prop_Data, "m_CollisionGroup", 1);
SetEntProp(ent, Prop_Data, "m_MoveCollide", 0);
SetEntProp(ent, Prop_Data,...
Forum: Scripting 08-30-2012, 11:35
Replies: 2
Views: 929
Posted By miniman
Re: [CSGO] blocking all movement sound

if(!(1<=entity<=32))
return Plugin_Continue;

if(!entity || entity > MaxClients))
return Plugin_Continue;
Forum: Scripting 08-28-2012, 15:45
Replies: 11
Views: 2,699
Posted By miniman
Re: array GetConVarInt()

The code that you gave me looks fine but there's probably something else that is wrong here, since you don't add debugging information alot of stuff could go wrong .Try to log actions like "Reload...
Forum: Scripting 08-28-2012, 14:10
Replies: 11
Views: 2,699
Posted By miniman
Re: array GetConVarInt()

seems fine to me ,try adding some logs.
Forum: Scripting 08-28-2012, 13:53
Replies: 11
Views: 2,699
Posted By miniman
Re: array GetConVarInt()

not sure what do you mean but if you want this array global you declare it outside and if you want to change it you just set it inside of a function
Forum: Scripting 08-28-2012, 13:32
Replies: 11
Views: 2,699
Posted By miniman
Re: array GetConVarInt()

where do you set the array? because you can't set it outside of a function
Forum: Scripting 08-27-2012, 15:15
Replies: 2
Views: 954
Posted By miniman
Re: dual melee?

I guess you are talking about left 4 dead 2 .haven't seen any dual weapons mods there most likely its just there because the basic weapon class contains this member most likely it wont have any...
Forum: Scripting 08-22-2012, 10:47
Replies: 9
Views: 3,666
Posted By miniman
Re: [CSS]Random position on the map

sorry, I was pretty sure that it uses some helper , like something from nav generation I guess its possible but hard to be done
Forum: Scripting 08-22-2012, 08:58
Replies: 9
Views: 3,666
Posted By miniman
Re: [CSS]Random position on the map

thanks, but how CSS DM does that, could it be possible to write an extension that provides this api ?
Forum: Scripting 08-22-2012, 05:36
Replies: 9
Views: 3,666
Posted By miniman
[CSS]Random position on the map

Is there a way to get a random position on the map that player will be able to spawn in?
Forum: Plugin/Gameplay Ideas and Requests 08-16-2012, 15:45
Replies: 5
Views: 2,825
Posted By miniman
Re: MvM Gui

tried:
public OnPluginStart()
{
HookUserMessage(GetUserMessageId("MVMStatsReset"),MsgHook,true);
HookUserMessage(GetUserMessageId("MVMPlayerEvent"),MsgHook,true);...
Forum: Scripting 07-17-2012, 12:00
Replies: 6
Views: 1,670
Posted By miniman
Re: Get id's of entities

there is a built in command that starts with the ent_ (I think) that allows you to render info about this entity including the model name.
Forum: Scripting 07-01-2012, 14:31
Replies: 7
Views: 1,878
Posted By miniman
Re: Noblock Help

well its pretty simple make a convar ,make a timer when the server changed the map that will set some global boolean off and add that check in the OnGameFrame
Forum: Scripting 02-17-2012, 03:45
Replies: 7
Views: 1,318
Posted By miniman
Re: SQL to check data

if I understand you want to sort players by score/points if so you can use ORDER BY or if you want to check a range of something you can do WHERE x>100 AND x<200
Forum: Scripting 09-19-2011, 12:30
Replies: 9
Views: 2,733
Posted By miniman
Re: Detect if a model change

theres a console command like jointeam that selects the player's skin so you can hook it but I forgot what is it
Forum: Scripting 09-11-2011, 00:21
Replies: 2
Views: 1,002
Posted By miniman
Re: integer overflow

theres an extension thats made just for that
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