Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 5 of 5
Search took 0.01 seconds.
Search: Posts Made By: Arkshine
Forum: Code Snippets/Tutorials 05-11-2010, 10:03
Replies: 39
Views: 30,087
Posted By Arkshine
Forum: Code Snippets/Tutorials 05-11-2010, 09:27
Replies: 39
Views: 30,087
Posted By Arkshine
Re: Orpheu: Engine PM Functions

You can't hook it for 2 reasons :

- It's integrated into PM_CheckParamters()
- I guess vec3_t can't be used with orpheu.
Forum: Code Snippets/Tutorials 05-07-2010, 13:43
Replies: 39
Views: 30,087
Posted By Arkshine
Re: Orpheu: Engine PM Functions

It works for me ( I can not move at all ) except shooting which is not blocked.
Forum: Code Snippets/Tutorials 04-19-2010, 13:04
Replies: 39
Views: 30,087
Posted By Arkshine
Re: Orpheu: Engine PM Functions

Thanks you for your contribution, I will add it soon.
Forum: Code Snippets/Tutorials 02-11-2010, 10:50
Replies: 39
Views: 30,087
Posted By Arkshine
Re: Orpheu: Engine PM Functions

Like things related to the sounds. Wanted to try to block the jump sound, it's always played by the client.
Showing results 1 to 5 of 5

 
Forum Jump

All times are GMT -4. The time now is 13:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode