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Search: Posts Made By: Fawkes37
Forum: Approved Plugins 08-18-2020, 19:04
Replies: 475
Views: 320,366
Posted By Fawkes37
Re: Play or Be Kicked 1.5.243

Wanted to use this on my server, so decided to test it out. However, it does all the kicks exactly at HALF of the time I set in the cfg. Looking at the sma file, I cant, for the life of me, figure...
Forum: Zombie Plague Mod 08-08-2020, 18:21
Replies: 1
Views: 1,705
Posted By Fawkes37
Re: "No one wins..." adds to Terrorist teamscore

Seems this is a bug in ZP, as "message_teamscore" is written but not registered in zp50_team_scoring.sma. To fix, just add the following line to plugin_init():
...
Forum: Scripting Help 08-07-2020, 16:38
Replies: 3
Views: 782
Posted By Fawkes37
Re: How to add custom knife deploy sound

Ok, so this seems to work for both humans and zombies:

public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
static sound[SOUND_MAX_LENGTH]
if (sample[14]...
Forum: Scripting Help 08-07-2020, 08:31
Replies: 3
Views: 782
Posted By Fawkes37
Re: How to add custom knife deploy sound

For zombies and nemesis. If its too cumbersome to find what I've added in that sma, here is ONLY my code's part:



#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include...
Forum: Scripting Help 08-07-2020, 00:58
Replies: 3
Views: 782
Posted By Fawkes37
How to add custom knife deploy sound

How to add a custom knife deploy sound? (The sound when they switch to knife.)

I tried adding to zp50_zombie_sounds of Zombie Plague, where the other attack/knife sounds are handled, but with no...
Forum: Zombie Plague Mod 08-07-2020, 00:55
Replies: 0
Views: 1,214
Posted By Fawkes37
Replacing knife deploy sound

How to add a custom knife deploy sound for zombies? (The sound when they switch to knife after being infected.)

I tried adding to zp50_zombie_sounds where the other attack/knife sounds are...
Forum: Zombie Plague Mod 07-30-2020, 14:06
Replies: 2
Views: 2,443
Posted By Fawkes37
Re: Looking for specific HL2 Zombie models

Thank you! Very much appreciated! :)
Forum: Scripting Help 07-29-2020, 19:15
Replies: 0
Views: 693
Posted By Fawkes37
Change corpse rendering

How to get a specific player's corpse (the one spawned on client-side with ClCorpse message) and change it's rendering? Or is this not possible?

P.S. Tried search, but didn't find any conclusive...
Forum: Zombie Plague Mod 07-19-2020, 13:22
Replies: 2
Views: 2,443
Posted By Fawkes37
Looking for specific HL2 Zombie models

Looked through most of the pinned models threads, but couldn't locate 2 classics from HL2 / CS:S ZM, which I believe are called corpse1 and charple. Anybody have them?
...
Forum: Zombie Plague Mod 07-18-2020, 21:36
Replies: 1
Views: 1,705
Posted By Fawkes37
"No one wins..." adds to Terrorist teamscore

It appears that if the round timer runs out and the result is "No one wins...", a point is still added to Terrorists/Zombies (at both de_ and cs_ maps). Not sure if this is an actual bug, because I...
Forum: HL1 Servers (HLDS) 08-31-2017, 16:19
Replies: 1
Views: 1,597
Posted By Fawkes37
CS 1.6 Server weapon spray lag

Hi,

I experience the same kind of weapon spray lag and bad accuracy in my server as in the following video:
https://www.youtube.com/watch?v=6RxPCoQY570

It must be a server side issue, because...
Forum: Zombie Plague Mod 01-26-2017, 08:47
Replies: 8,632
Views: 6,655,061
Posted By Fawkes37
Re: [Zp] Another Zombie's models Collection

I used the sequences and most of the text from your model's qc file. It's not that simple though, as the model I modified has different bones.
Forum: Zombie Plague Mod 01-25-2017, 20:18
Replies: 8,632
Views: 6,655,061
Posted By Fawkes37
Re: [Zp] Another Zombie's models Collection

I noticed that as well, but it seemed fine ingame.
Might take another crack at it when I find time, but not sure what the problem lies in.
Forum: Zombie Plague Mod 01-25-2017, 15:25
Replies: 8,632
Views: 6,655,061
Posted By Fawkes37
Re: [Zp] Another Zombie's models Collection

Well, if you need something done you gotta do it yourself. Took a couple of hours but figured it out. Thought I might as well share!
(I also used your fixed animations, georgik57, so credit to you...
Forum: Zombie Plague Mod 01-24-2017, 17:43
Replies: 8,632
Views: 6,655,061
Posted By Fawkes37
Re: [Zp] Another Zombie's models Collection

Could someone please give the HL zombie soldier the animations that of the zombie_swarm model? Or better yet, the default animations of CS models, if possible. Both would do. (As I would really like...
Forum: Suggestions / Requests 08-26-2016, 11:42
Replies: 4
Views: 1,296
Posted By Fawkes37
Re: [REQ] Display PODBots as players

Thats odd. I remember running a server with the old hldsupdatetool and the bots appeared in server info. Now that I switched to SteamCMD, thats gone.

Can't really understand the reasoning behind...
Forum: Suggestions / Requests 08-26-2016, 10:04
Replies: 4
Views: 1,296
Posted By Fawkes37
[REQ] Display PODBots as players

Hi,

Right now I have 6 bots in the server, yet the browser serverinfo says 0/24 players. Any way to display bots as players?

Thanks!
Forum: HL1 Servers (HLDS) 08-25-2016, 20:02
Replies: 1
Views: 708
Posted By Fawkes37
PODBots not showing up as players in browser

Im using PODBot v3.21, and Im running 6 bots in the server. Yet the browser shows 0 players in the server. I dont think there's a command in the cfg for it, but would like them to show up as players...
Forum: HL1 Servers (HLDS) 08-22-2016, 12:18
Replies: 1
Views: 1,036
Posted By Fawkes37
Lag from mmtimer.dll

Hi,

My server suffers from FPS fluctuations from time to time, so I figured I'd try to give the FPS an extra boost with mmtimer. It does boost the max FPS from 512 to 1024, but creates some...
Forum: HL1 Servers (HLDS) 08-22-2016, 12:07
Replies: 7
Views: 1,643
Posted By Fawkes37
Re: netconnectionbuffer.cpp (398)

I was indeed using HLDSUpdateTool. Had no idea it was abandoned. Was running a server years ago and thought I'd give it another go. Seems it wasnt quite that easy!

But updating did the trick,...
Forum: HL1 Servers (HLDS) 08-22-2016, 10:35
Replies: 7
Views: 1,643
Posted By Fawkes37
Re: netconnectionbuffer.cpp (398)

Doesn't let me update, says "No Steam Content Servers availible, please try again later."
Hoping it will let me have a go at it later. Will let you know of the results.
Forum: HL1 Servers (HLDS) 08-22-2016, 10:08
Replies: 7
Views: 1,643
Posted By Fawkes37
Re: netconnectionbuffer.cpp (398)

Do have to mention that the message only appears when I launch through console. Doesn't appear when I use the HLDS launcher.
Forum: HL1 Servers (HLDS) 08-21-2016, 20:14
Replies: 7
Views: 1,643
Posted By Fawkes37
netconnectionbuffer.cpp (398)

Hi,

This keeps popping up in my server console:

...
netconnectionbuffer.cpp (398 ) : Assertion Failed: cubReadRemaining == 0
Connection to Steams servers successful.
VAC secure mode is...
Forum: Zombie Plague Mod 08-02-2016, 20:00
Replies: 2
Views: 874
Posted By Fawkes37
Zombie HP regenarator subplugin

Im sure there is one out there. Cant seem to find it though, as it's not listed in the sticky threads of most-used subplugins and search does not really work in this forum properly.

If you could...
Forum: Zombie Plague Mod 07-30-2016, 14:41
Replies: 4
Views: 910
Posted By Fawkes37
Re: Failing to install the mod (compiling errors)

Replaced plugin-zp_ammopack.ini with original, seems to be working now. Thanks.
Showing results 1 to 25 of 299

 
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