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Posts Made By:
blackalegator
Forum:
Source Servers (SRCDS)
12-09-2015, 03:48
Replies:
0
[L4D2] Tank, witch every map. Cvars and map variables
Views:
1,561
Posted By
blackalegator
[L4D2] Tank, witch every map. Cvars and map variables
This is a copy of a thread from the general section. I didnt get any answers there, so I hope more people will see it here.
Dont look at the code, I only need to understand actual CVARs and map...
Forum:
General
12-08-2015, 05:26
Replies:
0
[L4d(2)] tank_ban_flow_min/max, versus_boss_flow_min/max, versus_boss_buffer
Views:
1,173
Posted By
blackalegator
[L4d(2)] tank_ban_flow_min/max, versus_boss_flow_min/max, versus_boss_buffer
What do these variables mean? I am trying to understand logic behing this plugin's code: https://github.com/MatthewClair/sourcemod-plugins/blob/master/l4d_boss_percent/witch_and_tankifier.sp
It...
Forum:
Source Servers (SRCDS)
11-14-2015, 06:53
Replies:
16
[L4D2]binary (left4dead2/bin)
Views:
7,667
Posted By
blackalegator
Re: [L4D2]binary (left4dead2/bin)
Looks like you didnt look at the console log or the previous replies. Left 4 dead 2 tries to find steamclient.so in ~/.steam/sdk32/ I dont really remember why, but there was an explanation somewhere...
Forum:
Source Servers (SRCDS)
11-13-2015, 11:50
Replies:
16
[L4D2]binary (left4dead2/bin)
Views:
7,667
Posted By
blackalegator
Re: [L4D2]binary (left4dead2/bin)
Well, I looked through similar topics and found this answer:
I did not find a steam.inf file though, but I still think that it is possible to somehow fool Stea, to think that l4d2 is updated...
Forum:
Source Servers (SRCDS)
11-13-2015, 09:11
Replies:
16
[L4D2]binary (left4dead2/bin)
Views:
7,667
Posted By
blackalegator
Re: [L4D2]binary (left4dead2/bin)
Yeah, I really need 2.1.4.0 linux binary too. Last update made my servers go down every 6-12 map changes.
Forum:
Plugins
10-21-2011, 11:44
Replies:
7
[TF2] SMH - Single Map Handler
Views:
9,429
Posted By
blackalegator
Re: [TF2] SMH - Single Map Handler
Sorry, I had a very busy months, and nearly stopped developing SM plugins. Anyways, ut appears that for some reason I posted the wrong plugin version. (My servers is running another one, perfectly)....
Forum:
Plugins
10-11-2011, 07:48
Replies:
7
[TF2] SMH - Single Map Handler
Views:
9,429
Posted By
blackalegator
Re: [TF2] SMH - Single Map Handler
So much info...
What doesnt exactly work? Did you add -autoupdate at the startline? Does your map even change? what are the cfg cvars?
Forum:
Plugins
09-02-2011, 08:19
Replies:
7
[TF2] SMH - Single Map Handler
Views:
9,429
Posted By
blackalegator
[TF2] SMH - Single Map Handler
Description
Helps you handling your single-map servers. :wink:
Features
Round resets, update notfications, round or time autoupdate.
PS. If using default cvar file in the configs/SMH.cfg,...
Forum:
VSH / Freak Fortress
08-30-2011, 10:19
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,390
Posted By
blackalegator
Re: [TF2] VS Saxton Hale Mode
Heya there! It is a great plugin, though I cant reallu use it. I have a 1.362 version installed. (Sourcemod is clean, no plugins except sourcebans and SaxtonHale)
I dont get any errors, except the...
Forum:
Plugins
08-22-2011, 21:27
Replies:
28
[ANY] Poof
Views:
24,846
Posted By
blackalegator
Re: [ANY] Poof
I will think about it. It is not 2 lines of code to do that. Ill have to hook into Zombie Escape plugin in order to check which team is trying to use the command. Quite a pain in the ***.
PS...
Forum:
Plugins
08-06-2011, 08:32
Replies:
7
[ANY] Admin Lock
Views:
11,182
Posted By
blackalegator
Re: [ANY] Admin Lock
Yes.
Forum:
Plugins
08-05-2011, 07:30
Replies:
7
[ANY] Admin Lock
Views:
11,182
Posted By
blackalegator
Re: [ANY] Admin Lock
Looks like you were trying to execute it using remote server control?
It is pretty easy to fix it. Just wait till the end of today. Ill post a new version with a temp admin option
Forum:
Plugins
08-05-2011, 07:17
Replies:
7
[ANY] Admin Lock
Views:
11,182
Posted By
blackalegator
Re: [ANY] Admin Lock
Ill fix that in next version...
Which game are you using it on?
Forum:
Plugins
08-04-2011, 09:29
Replies:
7
[ANY] Admin Lock
Views:
11,182
Posted By
blackalegator
[ANY] Admin Lock
Title: Admin Lock
Description
- Lock admin commands for any admin (temporally)
- Unlock admin commands for any admin
- Immunity support
Forum:
Plugins
07-16-2011, 10:14
Replies:
28
[ANY] Poof
Views:
24,846
Posted By
blackalegator
Re: [L4d(2)(ANY)] Poof
Thanks! I am in Malta now, so I will edit it when I get back to Moscow.
Forum:
Plugins
07-07-2011, 03:41
Replies:
102
[L4D & L4D2] Climb Everywhere
Views:
101,929
Posted By
blackalegator
Re: [L4D & L4D2] Climb Everywhere
Nice plugin! Looked at the code, but it is pretty hard to understand it for me now. I am really new to sourcepawn, anddunno any of the props. Still... 950 lines of code!
Edit: Huh? Found some...
Forum:
Plugins
07-05-2011, 16:31
Replies:
28
[ANY] Poof
Views:
24,846
Posted By
blackalegator
Re: [L4d(2)(ANY)] Poof
I am soryy, but if you may not have noticed, this is my first plugin. Besides, what is so bad about this function? It doesnt produce some additional CPU usage
Forum:
Plugins
07-01-2011, 05:42
Replies:
28
[ANY] Poof
Views:
24,846
Posted By
blackalegator
Re: [ANY] Poof
Great idea! Ill add this feature after I deal with multi-targeting
Forum:
Plugins
06-30-2011, 16:49
Replies:
28
[ANY] Poof
Views:
24,846
Posted By
blackalegator
Re: [L4D2] Poof
Oh! Nice one. Thank you so much. In fact it looks like a lot of my friends actually liked the plugin. (Of course not my nasty bit of code)
Forum:
Plugins
06-30-2011, 13:27
Replies:
28
[ANY] Poof
Views:
24,846
Posted By
blackalegator
Re: [L4D2] Poof
Could You please explain me this code a little bit? Isnt client allways an entity? Than it would have no effect
Forum:
Plugins
06-30-2011, 10:51
Replies:
28
[ANY] Poof
Views:
24,846
Posted By
blackalegator
Re: [L4D2] Poof
Well Ill show you what Ive tried to do with SDKhooks:
SDKHook(client, SDKHook_SetTransmit, Hook_SetTransmit);
public Action:Hook_SetTransmit(client, entity)
{
return Plugin_Handled;
}
Forum:
Plugins
06-30-2011, 08:55
Replies:
28
[ANY] Poof
Views:
24,846
Posted By
blackalegator
Re: [L4D2] Poof
Okay... It seems like there is no way to make player's name invisible excepth setting it in steam settings. Ive tried Sdkhooks settransmit, NULL_STRING for player's name and a bunch of other ideas....
Forum:
Scripting
06-30-2011, 08:15
Replies:
0
SDKhook settransmit + player's nickname
Views:
739
Posted By
blackalegator
SDKhook settransmit + player's nickname
I am trying to make player's nickname invisible in left 4 dead 2. Hooking client's entity isnt working, as for he is not able to move/shoot or do whatsoever. Besides it looks like nickname doesnt...
Forum:
Trash
06-30-2011, 08:14
Replies:
2
SDKhook settransmit + player's nickname
Views:
1,244
Posted By
blackalegator
Re: SDKhook settransmit + player's nickname
XD oops
Forum:
Plugins
06-30-2011, 07:56
Replies:
28
[ANY] Poof
Views:
24,846
Posted By
blackalegator
Re: [L4D2] Poof
Could you please explain how to do it a bit more? If I hook a client he is not able to move/shoot at all. Or there is a way to hook clients nickname?
Showing results 1 to 25 of 55
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