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Search: Posts Made By: gamma
Forum: General 05-26-2009, 04:41
Replies: 10
Views: 2,324
Posted By gamma
Re: [TF2] Update = Crash

There is new console command, to block "wait". So if server disable wait in scripts, you will crash if you have rapidfire or bunnyjump scripts
Forum: Scripting 05-26-2009, 04:39
Replies: 19
Views: 6,655
Posted By gamma
Re: TF2 Detecting Dead-Ringer Fake Kills?

Bah! When you kill spy, check for his dropped weapon. If it is not there, then it's fake.
Forum: Plugins 05-24-2009, 06:46
Replies: 22
Views: 14,733
Posted By gamma
Re: Found Item Logger

I google it
http://www.facepunch.com/showthread.php?t=743196&page=15
Forum: Plugins 05-24-2009, 05:45
Replies: 22
Views: 14,733
Posted By gamma
Re: Found Item Logger

does someone know what is this ? found it on some forum.
you can also check *****\Steam\appcache\app_440.vdf
for this
Forum: Unapproved Plugins 04-17-2009, 10:05
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.1.1)

zf_desert_b2 (http://www.zf.sovietgaming.net/forum/viewtopic.php?f=8&t=38)
Forum: Unapproved Plugins 04-09-2009, 11:00
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.1.1)

zf_lake_v4 (http://www.zf.sovietgaming.net/forum/viewtopic.php?f=8&t=32)
zf_cave_b1 (http://www.zf.sovietgaming.net/forum/viewtopic.php?f=8&t=82)
Forum: Unapproved Plugins 03-19-2009, 08:00
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.1.1)

someone post something about it in this topic, search for it.
Forum: Unapproved Plugins 03-17-2009, 11:57
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.1.1)

zf_panic_v5 update
crouch-jump bugs fixed and some changes
http://www.zf.sovietgaming.net/forum/viewtopic.php?f=8&p=347
(http://rapidshare.com/files/210333355/zf_panic_v5.rar)
Forum: Unapproved Plugins 03-17-2009, 08:22
Replies: 485
Views: 227,373
Posted By gamma
Forum: Unapproved Plugins 03-14-2009, 14:03
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.1.1)

zf_lake_v3 (windows fixed)
http://www.zf.sovietgaming.net/forum/viewtopic.php?f=8&t=32
Forum: Unapproved Plugins 12-11-2008, 09:22
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.1.1)

If someone using my map zf_desert please tell me does it crashes ?
Forum: Unapproved Plugins 12-05-2008, 13:11
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.1.0)

when time run out - train start, after 20 second if no survivor use train, zombie win.
Did it ever crash, map ?
Forum: Unapproved Plugins 12-02-2008, 09:25
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.1.0)

ThatGuy (http://forums.alliedmods.net/member.php?u=32207). Will try to fix it later, I do not know what the problem but probably bad displacement groud.
abelp...
Forum: Unapproved Plugins 12-01-2008, 10:30
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.1.0)

http://img219.**************/img219/9431/zfdesertb10001rd7.jpg
map zf_desert_b1 (http://www.zf.sovietgaming.net/forum/viewtopic.php?f=8&t=38)
Forum: Unapproved Plugins 11-30-2008, 13:19
Replies: 485
Views: 227,373
Posted By gamma
Forum: Plugin/Gameplay Ideas and Requests 11-21-2008, 11:52
Replies: 13
Views: 6,004
Posted By gamma
Forum: Unapproved Plugins 11-21-2008, 08:42
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 2.0.0)

awesome, but looks like demoman overpowered now
Forum: Unapproved Plugins 11-18-2008, 17:10
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 1.2.1)

ZF_LAKE_V2
Changes:
Added nobuild area near doors.
Survive time increased to 8 min.
And a bit more.

http://rapidshare.com/files/165127105/zf_lake_v2.rar (Fast download)
Forum: Plugins 11-18-2008, 16:14
Replies: 42
Views: 61,265
Posted By gamma
Re: Blood Plugin (Standalone)

cos it for DOD, not CSS
Forum: Unapproved Plugins 11-14-2008, 14:00
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 1.2.1)

Make spy half visible. There is option in sourcemod to change players color and visibility. Make him look a bit like a ghost.
Maybe change scout and heavy colors to bit dark.
A 3rd can of beer gave...
Forum: Unapproved Plugins 11-11-2008, 03:18
Replies: 485
Views: 227,373
Posted By gamma
Re: [TF2] Zombie Fortress (current version: 1.2.0)

http://forums.alliedmods.net/showthread.php?p=642353
Forum: Plugins 11-10-2008, 09:20
Replies: 204
Views: 166,507
Posted By gamma
Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4

Does it block and ?
That command can be used to change rcon passwords
Forum: Plugin/Gameplay Ideas and Requests 11-10-2008, 09:17
Replies: 4
Views: 2,509
Posted By gamma
Re: TF2 Karaoke

make cfg with admin say commands and waits, add there song words.
Upload mp3, add command t cfg to play mp3
exec ur cfg
Forum: Plugin/Gameplay Ideas and Requests 11-10-2008, 09:14
Replies: 16
Views: 13,595
Posted By gamma
Re: [TF2] Fake ping for admins/selected players

when u go to spec, they don't see your ping, only by typing ping in console
Forum: Plugin/Gameplay Ideas and Requests 10-31-2008, 08:33
Replies: 20
Views: 9,318
Posted By gamma
Re: Zombie Panic Source Slay plugins?

http://forums.alliedmods.net/showthread.php?p=632504
Showing results 1 to 25 of 147

 
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