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Posts Made By:
ng1200
Forum:
Scripting Help
12-12-2007, 03:43
Replies:
4
Problem with MySQL
Views:
1,400
Posted By
ng1200
Re: Problem with MySQL
Alright, Thanks.
Is there any documentation on using SQLX?
Forum:
Scripting Help
12-11-2007, 07:03
Replies:
4
Problem with MySQL
Views:
1,400
Posted By
ng1200
Problem with MySQL
Hi,
How would I check if there were no rows returned by the query?
If I use the following:
if (dbi_num_rows(result_var) > 0)
I get this error:
Invalid DBI result handle 0
Forum:
Scripting Help
12-10-2007, 06:24
Replies:
1
Run/Walk script issue
Views:
968
Posted By
ng1200
Run/Walk script issue
Hi,
I've come to a weird problem with this plugin I wrote.
You start fine, in the right speed,
But when you use the /run command and then the /walk command, you can't move.
Here's the plugin:...
Forum:
Scripting Help
10-28-2007, 19:33
Replies:
0
Few questions about SQLite
Views:
905
Posted By
ng1200
Few questions about SQLite
Hi, I'm moving to SQLite.
So I have a few questions:
1) Will the functions be the same?
2) How do I connect to the database? (Function Wiki says dbi_connect is for MySQL)
Edit:
Nevermind, Here...
Forum:
Scripting Help
10-27-2007, 03:54
Replies:
2
Blocking Attack on Certian Conditions - The Specialists
Views:
1,211
Posted By
ng1200
Re: Blocking Attack on Certian Conditions - The Specialists
Thanks!
You guys are really helpful :)
Forum:
Scripting Help
10-27-2007, 01:22
Replies:
2
Blocking Attack on Certian Conditions - The Specialists
Views:
1,211
Posted By
ng1200
Blocking Attack on Certian Conditions - The Specialists
Hi,
How would I block the +attack, +attack2, +alt1 and +jump under certian conditions?
I also need those to do something else if possible.
I tried register_clcmding them, but that didn't work.
...
Forum:
Scripting Help
10-26-2007, 15:42
Replies:
7
Floats Help
Views:
1,692
Posted By
ng1200
Re: Floats Help
g_Userspeed is already a float :)
Thanks for the help.
Forum:
Scripting Help
10-26-2007, 14:49
Replies:
7
Floats Help
Views:
1,692
Posted By
ng1200
Floats Help
new Float:Ratio = float(g_CarMaxSpeed[id] / 1000)
g_Userspeed[id] = Ratio * g_PredefGears[g_CurrentGear[id]]
server_print("%f %f", Ratio, g_Userspeed[id])
Prints 0.0000000 0.00000000
Few...
Forum:
Scripting Help
03-15-2006, 06:31
Replies:
1
how to use entities on Map
Views:
865
Posted By
ng1200
force_use i think should do the job
force_use i think should do the job
Forum:
Scripting Help
03-11-2006, 12:58
Replies:
1
help with speeds
Views:
781
Posted By
ng1200
help with speeds
heres my code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <tsx>
#include <engine>
#include <fun>
#define PLUGIN "Ninja Mode"
Forum:
Scripting Help
03-10-2006, 12:15
Replies:
3
rendering
Views:
1,419
Posted By
ng1200
dont think it works with The Specialists
dont think it works with The Specialists
Forum:
Scripting Help
03-10-2006, 09:41
Replies:
3
rendering
Views:
1,419
Posted By
ng1200
rendering
hi,
im looking for a way to make users more invisible.
like in UWC3 mod.
so users will be half visible
thanks.
Forum:
Scripting Help
03-01-2006, 08:21
Replies:
11
blocking jump and duck in prethink
Views:
4,626
Posted By
ng1200
Let me guess, ur coding PHP too?
Let me guess, ur coding PHP too?
Forum:
Scripting Help
03-01-2006, 07:17
Replies:
11
blocking jump and duck in prethink
Views:
4,626
Posted By
ng1200
thanks hawk, but what include is needed for...
thanks hawk,
but what include is needed for round()?
im using amxmisc,amxmodx,engine and fun
Forum:
Scripting Help
02-28-2006, 04:01
Replies:
11
blocking jump and duck in prethink
Views:
4,626
Posted By
ng1200
didnt work charr, and the other jump code...
didnt work charr,
and the other jump code blocked me from wall-jumping too, ur code doesnt
Forum:
Suggestions / Requests
02-27-2006, 08:57
Replies:
0
[request] bazooka with the specialists
Views:
586
Posted By
ng1200
[request] bazooka with the specialists
hi,
im looking for a bazooka plugin that works with AMXX 1.01 and The Specialists.
thx!
Forum:
Scripting Help
02-27-2006, 03:08
Replies:
11
blocking jump and duck in prethink
Views:
4,626
Posted By
ng1200
thanks! but i tryed that: public...
thanks!
but i tryed that:
public client_PreThink(id)
{
if(incar[id] != 0)
{
new bufferstop = entity_get_int(id,EV_INT_button)
if(bufferstop != 0) {...
Forum:
Scripting Help
02-26-2006, 07:37
Replies:
11
blocking jump and duck in prethink
Views:
4,626
Posted By
ng1200
blocking jump and duck in prethink
hi,
this is my prethink code:
public client_PreThink(id)
{
if(incar[id] != 0)
{
new bufferstop = entity_get_int(id,EV_INT_button)
if(bufferstop != 0) {...
Forum:
Scripting Help
02-26-2006, 07:15
Replies:
1
maxspeed
Views:
5,291
Posted By
ng1200
maxspeed
hi,
i tryed using set_user_maxspeed(id,1000.0)
but,
it didnt work,
users still at original speed.
im using The Specialists.
help?
Forum:
Scripting Help
02-26-2006, 06:19
Replies:
5
disabling footsteps
Views:
1,157
Posted By
ng1200
disabling footsteps
hi,
i tryed making footsteps disabled for steves carmod
heres what i've done:
public client_infochanged(id)
{
if(incar[id] == 1 && is_user_alive(id)) {...
Forum:
Scripting Help
02-26-2006, 05:50
Replies:
1
prethink
Views:
865
Posted By
ng1200
prethink
hi, im looking for a way,
to make stuff in prethink go only when someone if going forward,
able to do that?
Forum:
Scripting Help
02-25-2006, 06:19
Replies:
3
Help with complie
Views:
927
Posted By
ng1200
im using 1.01 XD EDIT: forgot mentioning i...
im using 1.01 XD
EDIT: forgot mentioning i moved from 1.60
Forum:
Scripting Help
02-25-2006, 04:41
Replies:
3
Help with complie
Views:
927
Posted By
ng1200
Help with complie
i got this complie error:
Welcome to the AMX Mod X 1.00-272 Compiler.
Copyright (c) 1997-2004 ITB CompuPhase, AMX Mod X Team
D:\TSRP Server\ts\addons\amxmodx\scripting\include\tsxaddon.inc(98) :...
Forum:
Scripting Help
02-21-2006, 08:03
Replies:
5
need help get
Views:
1,452
Posted By
ng1200
the problem with this code is that u cant stop.
the problem with this code is that u cant stop.
Forum:
Suggestions / Requests
02-21-2006, 07:26
Replies:
1
carmod
Views:
1,037
Posted By
ng1200
carmod
hi, can someone code a carmod (create ent car, and "drive" it by removing the ent, and change the player model to the car model)
thanks!
Showing results 1 to 25 of 59
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