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Search: Posts Made By: The Professional
Forum: Suggestions / Requests 04-12-2017, 16:08
Replies: 11
Views: 1,019
Posted By The Professional
Re: [H-E-L-P] Funcs

Wow... He is a developer and he's laughing at me :cry:

Furien Mod v0.5.5 Beta
Round End Events
RR HarlemShake
One-Shot MD
Quick&NoScope Detection
RunBoost
Pop Grenade
Compensation
Forum: Suggestions / Requests 04-12-2017, 15:50
Replies: 11
Views: 1,019
Posted By The Professional
Re: [H-E-L-P] Funcs

You can use this ( Bu kadar işkence yeter ) :)


/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta_stocks>
#include...
Forum: Suggestions / Requests 01-11-2017, 12:24
Replies: 6
Views: 782
Posted By The Professional
Re: Auto unstuck ignore players

Solved by me

#include <amxmodx>
#include <fun>
#include <fakemeta>

new stuck[33]

new cvar[3]
Forum: Suggestions / Requests 01-09-2017, 16:34
Replies: 6
Views: 782
Posted By The Professional
Re: [Help] Auto unstuck ignore players

Possible :)



I want an auto unstuck plugin that ignores players
Forum: Suggestions / Requests 01-09-2017, 14:42
Replies: 6
Views: 782
Posted By The Professional
Re: [Help] Auto unstuck ignore players

When we nested, I want that this plugin doesn't work

This possible or not?
Forum: Suggestions / Requests 01-09-2017, 09:17
Replies: 6
Views: 782
Posted By The Professional
Auto unstuck ignore players

Hello, Can someone recode this plugin: https://forums.alliedmods.net/showthread.php?p=441576

So that it ignores the player? Because if you have semiclip this plugin is annoying.
Thanks
#include...
Forum: Scripting Help 12-29-2016, 16:53
Replies: 3
Views: 851
Posted By The Professional
Re: [Help] A simple edit

Worked. Thank you again :)
Forum: Scripting Help 12-29-2016, 15:27
Replies: 3
Views: 851
Posted By The Professional
Re: [Help] A simple edit

Thank you very much, I will test and go back
Forum: Suggestions / Requests 12-28-2016, 17:38
Replies: 0
Views: 273
Posted By The Professional
Forum: Suggestions / Requests 12-28-2016, 17:27
Replies: 7
Views: 658
Posted By The Professional
Re: [BIO] Sky

Sana lazım olanlar şunlar;

https://forums.alliedmods.net/showthread.php?p=665443
https://forums.alliedmods.net/showthread.php?p=191829
Forum: Scripting Help 12-28-2016, 17:03
Replies: 3
Views: 851
Posted By The Professional
[Solved] A simple edit

I want to set semiclip_enemies as "1" through 35 second when after round start. And, I want to set it to
semiclip_enemies as "0" after than 35 seconds.

Please help me.
Thanks
...
Forum: Suggestions / Requests 12-23-2016, 10:44
Replies: 22
Views: 1,657
Posted By The Professional
Forum: Suggestions / Requests 12-21-2016, 16:32
Replies: 22
Views: 1,657
Posted By The Professional
Re: [Help] Gravity of snowflakes

Thank you very much for everything... you are a good person :)
Forum: Suggestions / Requests 12-20-2016, 13:50
Replies: 22
Views: 1,657
Posted By The Professional
Re: [Help] Gravity of snowflakes

Oh sorry, ZP mod prevented it from working.. I closed zp mod and worked.

How can I make it compatible with ZP mod?
Forum: Suggestions / Requests 12-20-2016, 10:08
Replies: 22
Views: 1,657
Posted By The Professional
Re: [Help] Gravity of snowflakes

Yes it should be exactly like this. Did you test it? It works?
Forum: Suggestions / Requests 12-20-2016, 09:36
Replies: 22
Views: 1,657
Posted By The Professional
Re: [Help] Gravity of snowflakes

The gravity is also decreasing in the players.. How exactly do it need to work?
Forum: Suggestions / Requests 12-20-2016, 09:20
Replies: 22
Views: 1,657
Posted By The Professional
Re: [Help] Gravity of snowflakes

Don't work... It also affects players
Forum: Suggestions / Requests 12-19-2016, 15:17
Replies: 22
Views: 1,657
Posted By The Professional
Re: [Help] Gravity of snowflakes

I was actually thinking... Is possible a sv_gravity command that does not affect the players?
Forum: Scripting Help 12-19-2016, 15:16
Replies: 13
Views: 846
Posted By The Professional
Re: [Help] Gravity of snowflakes

Yes, I'm a little clumsy :)

I was actually thinking... Is possible a sv_gravity command that does not affect the players?

Because, when I set sv_gravity as "100", snowflakes falling slow... So,...
Forum: Scripting Help 12-19-2016, 14:39
Replies: 13
Views: 846
Posted By The Professional
Re: [Help] Gravity of snowflakes

These codes maybe work?

#define TE_SPRITETRAIL 15 // Line of moving glow sprites with gravity, fadeout, and collisions
// write_byte(TE_SPRITETRAIL)
//...
Forum: Suggestions / Requests 12-19-2016, 13:22
Replies: 22
Views: 1,657
Posted By The Professional
Re: [Help] Gravity of snowflakes

Okey I waiting... Thank you very much for your interest :)
Forum: Suggestions / Requests 12-19-2016, 13:14
Replies: 22
Views: 1,657
Posted By The Professional
Re: [Help] Gravity of snowflakes

when I set sv_gravity as "100", snow flakes falling slow... So, snowflakes depends on sv_gravity command.

I want to only set gravity of snowflakes
Forum: Suggestions / Requests 12-19-2016, 13:01
Replies: 22
Views: 1,657
Posted By The Professional
Re: [Help] Gravity of snowflakes

I think this cvar works for snow ball... I need change falling gravity of snowflakes
Forum: Scripting Help 12-19-2016, 12:59
Replies: 13
Views: 846
Posted By The Professional
Forum: Scripting Help 12-19-2016, 12:37
Replies: 13
Views: 846
Posted By The Professional
Re: [Help] Gravity of snowflakes

You're firing me?

Wellllll... I waiting dudes

https://forums.alliedmods.net/showthread.php?t=291729
Showing results 1 to 25 of 94

 
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