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Posts Made By:
Vincenator
Forum:
Plugins
06-29-2013, 23:40
Replies:
8
[TF2] Suicide Notifier (v1.0, 2011-07-06)
Views:
10,242
Posted By
Vincenator
Re: [TF2] Suicide Notifier (v1.0, 2011-07-06)
Heh, I'm afraid this plugin won't be updated by me - I haven't worked on SourceMod stuff in a few years, and I don't have any plans to get back into it. I'm happy to see that people are actually...
Forum:
Snippets and Tutorials
08-23-2012, 23:45
Replies:
0
[TF2] PubComp - almost-finished tournament system
Views:
6,831
Posted By
Vincenator
[TF2] PubComp - almost-finished tournament system
I wrote this plugin last summer for the PubComp matchmaking/lobby project, but since it doesn't look like anything is happening with it for the indefinite future I'm going to post my code here for...
Forum:
Snippets and Tutorials
08-06-2012, 19:27
Replies:
0
[TF2] Active Arena [almost-finished gameplay mod]
Views:
938
Posted By
Vincenator
[TF2] Active Arena [almost-finished gameplay mod]
I've worked on this plugin for a couple of years but never quite finished it. Before I entirely move on, I'd like to post my code here in case anyone wants to continue my work or use it as a...
Forum:
Plugins
08-10-2011, 01:54
Replies:
8
[TF2] Suicide Notifier (v1.0, 2011-07-06)
Views:
10,242
Posted By
Vincenator
Re: [TF2] Suicide Notifier (v1.0, 2011-07-06)
Thanks for the tip, Powerlord.
Actually, though, two things:
1) The only instances I can find of dying with the DR causing two death messages are from the train, the lumberyard pit, and the...
Forum:
Plugins
08-04-2011, 01:19
Replies:
8
[TF2] Suicide Notifier (v1.0, 2011-07-06)
Views:
10,242
Posted By
Vincenator
Re: [TF2] Suicide Notifier (v1.0, 2011-07-06)
Haha, glad you like it!
Forum:
Scripting
08-03-2011, 18:36
Replies:
1
Disable Announcer Voice
Views:
864
Posted By
Vincenator
Disable Announcer Voice
I'm trying to silence the announcer's countdown in arena mode, the "5, 4, 3, 2, 1, Control Point enabled!"
Is there a way to preemptively silence the announcer?
So far, I've been able to...
Forum:
Scripting
08-02-2011, 00:00
Replies:
3
AcceptEntityInput Question
Views:
1,471
Posted By
Vincenator
Re: AcceptEntityInput Question
Thanks!
Forum:
Scripting
08-01-2011, 19:59
Replies:
3
AcceptEntityInput Question
Views:
1,471
Posted By
Vincenator
AcceptEntityInput Question
Quick question. How do I get the following code to work the way I want it to?
CP = 0;
CP = FindEntityByClassname(-1, "team_control_point");
AcceptEntityInput(CP, "SetUnlockTime 10")
I don't...
Forum:
Scripting
07-27-2011, 10:09
Replies:
0
Setting Arena CP Time
Views:
519
Posted By
Vincenator
Setting Arena CP Time
I'm trying to change the time at which the Control Point in arena mode activates, but it's not working like I'd expect.
I set tf_logic_arena's m_flTimeToEnableCapPoint to a very high value at the...
Forum:
Plugins
07-06-2011, 05:04
Replies:
8
[TF2] Suicide Notifier (v1.0, 2011-07-06)
Views:
10,242
Posted By
Vincenator
[TF2] Suicide Notifier (v1.0, 2011-07-06)
TF2 Suicide Notifier
Description:
Prints a message to everyone whenever a player commits suicide. There are different messages for different types of death, and they are all customizable.
...
Forum:
Snippets and Tutorials
07-06-2011, 03:45
Replies:
1
[TF2] Damagebit Reference
Views:
1,250
Posted By
Vincenator
[TF2] Damagebit Reference
Here are all the damagebits I found from all the different ways to die in all official maps. I might have missed one or two, but I hope not.
Explosion and resulting pit on payload maps: 0...
Forum:
Scripting
08-10-2010, 21:16
Replies:
0
[Fixed] Nothing.
Views:
531
Posted By
Vincenator
[Fixed] Nothing.
Edit: I fixed my problem, my bad. Please ignore or delete this thread. :P
Forum:
Scripting
08-10-2010, 18:07
Replies:
6
Arena Control Point manipulation
Views:
1,821
Posted By
Vincenator
Re: Arena Control Point manipulation
Thanks for the link, but unless the stripper can modify keyvalues during the round, I don't think it will suit my needs. All I need now is to find a way to shut up the announcer at the one-minute...
Forum:
Scripting
08-09-2010, 21:58
Replies:
6
Arena Control Point manipulation
Views:
1,821
Posted By
Vincenator
Re: Arena Control Point manipulation
You can't change the key values of an existing entity, like the tf_logic_arena entity? Darnit, that would have made everything so much easier.
Now I'm trying to find out how to block the event...
Forum:
Scripting
08-09-2010, 19:03
Replies:
6
Arena Control Point manipulation
Views:
1,821
Posted By
Vincenator
Re: Arena Control Point manipulation
I have yet to test that, but it seems like it's how long it takes to capture the control point (presumably with 1 non-scout standing on it), not how long until it is enabled. Thanks, though.
EDIT:...
Forum:
Scripting
08-09-2010, 13:49
Replies:
6
Arena Control Point manipulation
Views:
1,821
Posted By
Vincenator
Arena Control Point manipulation
I'm trying to effectively change the time at which the control point on arena maps is enabled from the default 60 seconds to my own event that I run later. I've gotten it to "work", but I'm having...
Forum:
Scripting
12-20-2009, 23:44
Replies:
3
TF2_RespawnPlayer no longer working
Views:
1,489
Posted By
Vincenator
Re: TF2_RespawnPlayer no longer working
I'm not sure, no. I'll check that out; thanks you!
/Karma
Forum:
Scripting
12-20-2009, 22:37
Replies:
3
TF2_RespawnPlayer no longer working
Views:
1,489
Posted By
Vincenator
TF2_RespawnPlayer no longer working
I was working on a mod that included spawning players on command a few months ago, I stopped for a bit, and now the exact same plugin doesn't spawn players. I've updated SourceMod and still nothing....
Forum:
News
08-14-2009, 12:22
Replies:
152
SourceMod Fixes for TF/DoD Update
Views:
74,595
Posted By
Vincenator
Re: SourceMod Fixes for TF/DoD Update
Great job on this. Although I wasn't part of the team that fixed this (obviously, lol) I know what it's like to fix something that's horribly messed up in a short period of time with a handful of...
Forum:
Scripting
08-09-2009, 15:43
Replies:
12
Hooker Help.
Views:
3,276
Posted By
Vincenator
Re: Hooker Help.
Lol, the thread is called "Hooker Help" - I wonder what that would sound like to anyone who doesn't do SP. :P
Sorry, I just needed to make this spam post...
Forum:
Scripting
08-07-2009, 02:52
Replies:
17
[TF2] Disabling a Control Point
Views:
9,080
Posted By
Vincenator
Re: [TF2] Disabling a Control Point
Lol...
I finally got it to work, courtesy of the Hunted mod by msleeper.
http://forums.alliedmods.net/showthread.php?t=73582&highlight=control+point
new i = -1;
new CP = 0;
...
Forum:
Scripting
08-07-2009, 02:07
Replies:
17
[TF2] Disabling a Control Point
Views:
9,080
Posted By
Vincenator
Re: [TF2] Disabling a Control Point
Now what would that be in SP syntax?
BanAnyone("stands",cp); ???
PROGRAMMING IS HARD!
(But caps lock is not.)
Forum:
Scripting
08-07-2009, 01:57
Replies:
17
[TF2] Disabling a Control Point
Views:
9,080
Posted By
Vincenator
Re: [TF2] Disabling a Control Point
new ent = -1
while ((ent = FindEntityByClassname(ent, "team_control_point")) != -1)
{
AcceptEntityInput(ent,"Kill")
}
That crashes as well...
Nothing happens when I use...
Forum:
Scripting
08-07-2009, 01:15
Replies:
17
[TF2] Disabling a Control Point
Views:
9,080
Posted By
Vincenator
Re: [TF2] Disabling a Control Point
When I do the following (at one minute and five seconds into the game), it look like the control point disappears for a second, but a split-second later the server (I think) crashes.
new ent = -1;...
Forum:
Scripting
08-07-2009, 00:26
Replies:
17
[TF2] Disabling a Control Point
Views:
9,080
Posted By
Vincenator
Re: [TF2] Disabling a Control Point
Lol. Thank you for answering my question "Why isn't it doing anything but not erroring?" before I asked it. XD
Edit: Hm... It's not working. I have the following run one minute and five seconds...
Showing results 1 to 25 of 54
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