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Forum: Unapproved Plugins 03-01-2009, 12:16
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 2.1.1)

I am in the process of unlocking the Scout Achievements (ugh) and playing Dawn of War 2.
Forum: Unapproved Plugins 01-14-2009, 13:35
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 2.1.1)

Will do. I'm swamped with work currently, but at first opportunity I'll put a fix in.
Forum: Unapproved Plugins 01-10-2009, 07:36
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 2.1.1)

I'll look into it. No one ever really expressed interested in translations, but since you have, I'll try to get something setup next week.
Forum: Unapproved Plugins 01-06-2009, 13:56
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 2.1.1)

I honestly have no clue why there would be a "singeplayer replicated" report. : /
Forum: Unapproved Plugins 12-10-2008, 17:35
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 2.1.1)

Nothing to my knowledge in the latest update should cause server crashes : /
Forum: Unapproved Plugins 12-04-2008, 19:32
Replies: 485
Views: 226,454
Posted By Sirot
Forum: Unapproved Plugins 12-01-2008, 02:28
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 2.1.0)

It's done at spawn, survivors got proper coloring while zombies get a green tinge.
Forum: Unapproved Plugins 11-30-2008, 23:40
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 2.1.0)

Should work. I think you are the only person who reported that they can't see the rendering. Are your visual settings low?
Forum: Unapproved Plugins 11-29-2008, 16:47
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 2.1.0)

A combination of 1.2.1 and 2.0.0 with the addition of bug fixes, I think this will be the final gameplay model I will use until the next content update from valve which will force me to update....
Forum: Unapproved Plugins 11-20-2008, 18:22
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 2.0.0)

This was really hard to make knowing that I could be playing L4D instead...
Forum: Unapproved Plugins 11-14-2008, 02:51
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.2.1)

That is a valid point. I will try to find another work around.

I am right now debating if ZF needs a crucial change in its gameplay. I find both the survivor and zombie roles to be somewhat...
Forum: Unapproved Plugins 11-12-2008, 23:59
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.2.1)

You still respawn after 19 seconds max as zombie (if you die, 16 max), you just can't respawn using the normal timer due it to being insanely long. Everything is alright.
Forum: Unapproved Plugins 11-12-2008, 16:08
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.2.1)

Nut, I actually implemented the suggestions you had (aside from the forwarding). Thanks for the advice.
Forum: Unapproved Plugins 11-12-2008, 02:27
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.2.0)

ZF 1.2.1 is nearly done, I just to put up some finishing touches. I am saving the things I am unsure about for 1.2.2.

I took way longer than was necessary for this due to lack of time and...
Forum: Unapproved Plugins 11-11-2008, 02:42
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.2.0)

I am looking into fixing this bug (it's not an exploit, just a anomaly) in 1.2.1. I am currently trying to finish the new zombie respawn system before I tackle the bugs.
Forum: Plugins 10-30-2008, 01:01
Replies: 15
Views: 31,055
Posted By Sirot
Re: [TF2] Highlander (18 person server only)

0.4 released, which should fix the weapon anomalies.
Forum: Unapproved Plugins 10-29-2008, 23:53
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.2.0)

I originally had ConvertTime setup like that, but on occasion things would bug out and I decided simplifying to step by step would be the best solution. I will try again in 1.2.1 since I was kind of...
Forum: Unapproved Plugins 10-28-2008, 23:38
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.2.0)

Zombie Fortress 1.2.0 released.
Forum: Unapproved Plugins 10-27-2008, 22:23
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.1.5)

The new site is pretty much ready aside from the downloads page, which is empty. If work does not screw me over, 1.2.0 will be released alongside the website. Biggest thing about the new site is that...
Forum: Unapproved Plugins 10-24-2008, 02:43
Replies: 485
Views: 226,454
Posted By Sirot
Forum: Unapproved Plugins 10-24-2008, 01:35
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.1.5)

I am going to back to work on ZF at full capacity. Sorry, for the lack of updates recently.
Forum: Unapproved Plugins 10-06-2008, 22:04
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.1.5)

I've been busy lately, but I'll be releasing 1.2.0 sometime in the next few days.

Was that sentry bug ever seen again? If it's not repeatable, it makes it extremely difficult to fix.
Forum: Plugins 10-05-2008, 21:29
Replies: 15
Views: 31,055
Posted By Sirot
Re: [TF2] Highlander (18 person server only)

The main advantage is it allows players to swap classes easily by using commands.
Forum: Plugins 10-05-2008, 01:36
Replies: 15
Views: 31,055
Posted By Sirot
[TF2] Highlander (18 person server only)

Warning: This plugin was designed for a 18 man Penny-Arcade server. This plugin won't work with a server larger than 18 man due to the way it is designed.

Highlander is the gametype where there...
Forum: Unapproved Plugins 10-04-2008, 18:36
Replies: 485
Views: 226,454
Posted By Sirot
Re: [TF2] Zombie Fortress (current version: 1.1.5)

I can't see how anything else I have after what I fixed can cause issues now...

Could it be instability on the TF2 commands in sourcemod?
Showing results 1 to 25 of 76

 
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