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Posts Made By:
Vox Dei
Forum:
Unapproved Plugins
10-01-2011, 16:52
Replies:
188
Game Description Override
Views:
114,802
Posted By
Vox Dei
Re: Game Description Override
NVM.. My hooks weren't loading... thx..=)
Forum:
Extensions
09-30-2011, 17:51
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,767,170
Posted By
Vox Dei
Re: SDK Hooks 2.1 - Updated 2011-9-10
NVM I am a fool. Didn't realize host was linux... lol the .so gave it away...
Forum:
Extensions
09-30-2011, 17:43
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,767,170
Posted By
Vox Dei
Re: SDK Hooks 2.1 - Updated 2011-9-10
L 09/30/2011 - 17:33:53: SourceMod error session started
L 09/30/2011 - 17:33:53: Info (map "ctf_2fort") (file "errors_20110930.log")
L 09/30/2011 - 17:33:53: [SM] Unable to load extension...
Forum:
Plugins
09-25-2011, 14:57
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,325,238
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
worked like a charm, I am rewriting it to effect multiple classes... if you release that other plugin tho, i will definitely change over =)
Forum:
Plugins
09-25-2011, 14:13
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,325,238
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
I was wondering if plugin_start was necessary lol... thx.. for now on i'll post questions like these in scripting, this was kinda plugin related so I wasn't sure.
You've been a great help.
...
Forum:
Unapproved Plugins
09-25-2011, 14:07
Replies:
188
Game Description Override
Views:
114,802
Posted By
Vox Dei
Re: Game Description Override
Strange. And are you using the one from the first page?
Compiling yourself, dling the precompiled?
which version of sdhooks are you using the newest version? or a slightly older?
I only ask,...
Forum:
TF2Items
09-24-2011, 19:01
Replies:
1,524
Sticky:
TF2Items - Items with custom attributes.
Views:
1,247,052
Posted By
Vox Dei
Re: TF2Items - Items with custom attributes.
Here is what I use:
"custom_weapons_v3"
{
"*"
{
"13"
Forum:
Plugins
09-24-2011, 18:08
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,325,238
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
ouch, tried both ways.. compiled fine, but no result..
lol..
any idea on a relase date?
#include <sourcemod>
#include <tf2>
#include <tf2_stocks>
Forum:
Plugins
09-24-2011, 17:35
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,325,238
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
lol, swt.. thx for the info..
you're a life saver..
Forum:
Plugins
09-24-2011, 16:09
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,325,238
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
Yeah, I attempted to put a small one together for that.
public Action:HookPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event,...
Forum:
Plugin/Gameplay Ideas and Requests
09-23-2011, 17:29
Replies:
2
Run server command on client based on class. SOLVED
Views:
773
Posted By
Vox Dei
Re: Run server command on client based on class.
well i need it to run a command automatically after getting their class, so the sm_command depends on their class..
plus, sm_command has to be admin level
preferabbly get class on spawn, if...
Forum:
Plugin/Gameplay Ideas and Requests
09-23-2011, 17:01
Replies:
2
Run server command on client based on class. SOLVED
Views:
773
Posted By
Vox Dei
Run server command on client based on class. SOLVED
Greetings,
Does anyone know a good way to have the server recognize the class and run a server or more particularly a sourcemod command(admin level) on them?
========================
...
Forum:
Plugins
09-23-2011, 16:50
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,325,238
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
Is there a way to adjust who gets the weapon by class?
Forum:
Plugins
09-23-2011, 03:09
Replies:
35
[TF2] ScrollingRules
Views:
28,555
Posted By
Vox Dei
Re: [TF2]ScrollingRules
mine is working great, but I compiled myself, have the colors.inc (not the first time i've needed it) uncommented the define colors...
but no color.. do I have to put color tags in myself?
Forum:
General
09-23-2011, 02:53
Replies:
5
Are there any ways to disable certain weps on server?
Views:
1,833
Posted By
Vox Dei
Re: Are there any ways to disable certain weps on server?
That's not quite the same as the item_whitelist.txt and tournament mode... you can disable all unlockables that way, but the tournament mode is annyoing.
You can't disable the upgradeables this...
Forum:
Unapproved Plugins
09-23-2011, 02:45
Replies:
188
Game Description Override
Views:
114,802
Posted By
Vox Dei
Re: Game Description Override
does it work for tf2?
cause i tried both versions of this, and i know my sdhooks is current, have other plugins running off of it, and naturally i have the gamedesc_override "name" line in my...
Forum:
Scripting
09-23-2011, 02:44
Replies:
3
TF2 Tournament mode
Views:
2,626
Posted By
Vox Dei
Re: TF2 Tournament mode
How would you block the message in tournament mode?
Forum:
Unapproved Plugins
09-22-2011, 19:51
Replies:
188
Game Description Override
Views:
114,802
Posted By
Vox Dei
Re: Game Description Override
Does this thing still work? or did valve block it due to abuse?
Forum:
Plugin/Gameplay Ideas and Requests
09-21-2011, 12:20
Replies:
5
Tf2 Demo Sticky-turned-not sticky
Views:
1,962
Posted By
Vox Dei
Re: Tf2 Demo Sticky-turned-not sticky
BTW, anyone who viewed/views this who is interested in the results of the demo request.
on tf2items one of the attribs adjustable is the detonation mode, has an airburst mode which gives it a...
Forum:
TF2Items
09-20-2011, 13:18
Replies:
1,524
Sticky:
TF2Items - Items with custom attributes.
Views:
1,247,052
Posted By
Vox Dei
Re: TF2Items - Items with custom attributes.
How would you write it out to use "used_by_classes" in the cfg?
and if that can't be changed as an attribute, any ideas on how to make it auto recognize a class at spawn, and replace a slot...
Forum:
Plugins
09-19-2011, 14:34
Replies:
118
TF2Classic
Views:
66,506
Posted By
Vox Dei
Re: TF2Classic
Has anyone found a way to change the armed time without the plugin spazzing out?
Forum:
Plugin/Gameplay Ideas and Requests
09-19-2011, 14:03
Replies:
5
Tf2 Demo Sticky-turned-not sticky
Views:
1,962
Posted By
Vox Dei
Re: Tf2 Weapons you spawn with, Scout\Demo Fix\Sniper fix
Yes, exactly. Trying to make it like tfc2 server. There is a tf2classic plugin, the plugin in its entirety doesnt work well, but later in the newer pages of his thread Cranck has an unfinished...
Forum:
Plugin/Gameplay Ideas and Requests
09-19-2011, 13:42
Replies:
5
Tf2 Demo Sticky-turned-not sticky
Views:
1,962
Posted By
Vox Dei
Re: Tf2 Weapons you spawn with, Scout\Demo Fix\Sniper fix
So, you're saying that tf2items can take care of giving the scout the soldiers shotgun (but can it prevent them from equipping better versions of the scattergun, limit them to the regular shot gun...
Forum:
Plugins
09-18-2011, 19:07
Replies:
118
TF2Classic
Views:
66,506
Posted By
Vox Dei
Re: TF2Classic
Did anyone get the armor plugin to work recently?
When you change nade timer the whole thing goes wacky, throwin infinite amount of duds.. but other than that... great plugins..:wink:
Forum:
Plugin/Gameplay Ideas and Requests
09-17-2011, 15:12
Replies:
5
Tf2 Demo Sticky-turned-not sticky
Views:
1,962
Posted By
Vox Dei
Tf2 Demo Sticky-turned-not sticky
Greetings,
Now that the .ctx files are run through API, what would have been simple is now not. Being able to choose what class spawns with what weapons is one. A plugin that would allow me to...
Showing results 1 to 25 of 25
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