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Search: Posts Made By: Jimbomcb
Forum: Scripting 11-28-2009, 17:36
Replies: 6
Views: 1,830
Posted By Jimbomcb
Re: SQL Lag (custom achievements)

Is it intentionally reconnecting to the database on every query? I'm fairly sure you don't need to do that
Forum: Scripting 11-26-2009, 20:00
Replies: 0
Views: 738
Posted By Jimbomcb
Loading custom particle files.

Hey, I'm able to make users download a custom PCF files, the problem is trying to get clients to load it, just wondering if anyone has found any way. I had considered making users download a...
Forum: Plugins 11-02-2009, 18:01
Replies: 111
Views: 64,540
Posted By Jimbomcb
Re: [TF2] Light Colours 0.2 (02/11)

Ability to change the flag to access the commands via convar
Forum: Plugins 11-02-2009, 12:50
Replies: 111
Views: 64,540
Posted By Jimbomcb
Re: [TF2] Light Colours 0.2 (02/11)

Chance of having admin level restrictions on changing lights?
Forum: Unapproved Plugins 10-25-2009, 19:02
Replies: 1,199
Views: 730,693
Posted By Jimbomcb
Re: [TF2] PropHunt 1.1

Running latest version fine, lovely work by the way
Forum: Unapproved Plugins 10-24-2009, 17:31
Replies: 1,199
Views: 730,693
Posted By Jimbomcb
Re: [TF2] PropHunt (the Original)

One thing I've added which seems to be playing quite well is based on the total number of players alive on the prop team, we scaled up the speed of the pyros so for example the base speed is 350 so...
Forum: Unapproved Plugins 10-24-2009, 11:38
Replies: 1,199
Views: 730,693
Posted By Jimbomcb
Re: [TF2] PropHunt (the Original)

thanks, works fine. any way to have it play a sound when the hidden props leftclick? (and don't have a weapon)
Forum: Unapproved Plugins 10-24-2009, 11:31
Replies: 1,199
Views: 730,693
Posted By Jimbomcb
Re: [TF2] PropHunt (the Original)

if by latest you mean the one that's linked in the first post, then yes, I am sure I have it
Forum: Unapproved Plugins 10-24-2009, 08:57
Replies: 1,199
Views: 730,693
Posted By Jimbomcb
Forum: Unapproved Plugins 10-24-2009, 08:39
Replies: 1,199
Views: 730,693
Posted By Jimbomcb
Re: [TF2] PropHunt (the Original)

Sure you got the right whitelist? I had something working for a while on the whitelist then the whitelist file in the tf directory was added when it wasn't before, overwrote the other one
Forum: Unapproved Plugins 10-24-2009, 06:41
Replies: 1,199
Views: 730,693
Posted By Jimbomcb
Re: [TF2] PropHunt (the Original)

Really confused by how it's acting when compiling, getting the function prototypes matching error on the RegisterHook(HK_GameNameDescription, ChangeGND, false);

Was from a totally fresh install of...
Forum: Unapproved Plugins 10-16-2009, 19:37
Replies: 1,685
Views: 678,108
Posted By Jimbomcb
Re: [TF2] Equipment manager 1.1.6 (09/23/09)

thanks, tried this before but mis-spelt one line, i'm an idiot :oops:
Forum: Unapproved Plugins 10-16-2009, 18:02
Replies: 1,685
Views: 678,108
Posted By Jimbomcb
Re: [TF2] Equipment manager 1.1.6 (09/23/09)

I've got a custom hat, on fastdl and all and the client downloads it etc, it's definatly downloaded to the files but the game doesn't load the hat (it's just an error) until the client has restarted...
Forum: Scripting 10-16-2009, 17:52
Replies: 11
Views: 2,149
Posted By Jimbomcb
Re: The joy of model caching/loading

Well, they're hats in TF2, the models just aren't loaded into the game until the client has totally closed down and loaded the game.
Forum: Scripting 10-16-2009, 10:00
Replies: 11
Views: 2,149
Posted By Jimbomcb
Re: The joy of model caching/loading

no difference when set in the server
Forum: Scripting 10-15-2009, 20:59
Replies: 11
Views: 2,149
Posted By Jimbomcb
The joy of model caching/loading

So I'm probably missing something here, I've got custom models downloading to a client etc, they just refuse to show up until the game is restarted, am I missing something to load the models on the...
Forum: Scripting 09-04-2009, 19:54
Replies: 5
Views: 1,297
Posted By Jimbomcb
Re: Payload Hooking

I'm not sure of any way to get the entity of the last point
Forum: Scripting 09-04-2009, 14:34
Replies: 5
Views: 1,297
Posted By Jimbomcb
Re: Payload Hooking

The end warning isn't triggered by any triggers, it's handled my the team_train_watcher entity, unfortunatly I can't find any way of picking up when the cart is close.
Forum: Scripting 09-04-2009, 13:59
Replies: 5
Views: 1,297
Posted By Jimbomcb
Payload Hooking

Hey, I am wondering if there's a way to tell when the cart is nearly at the end? There's a siren that sounds but I haven't been able to find any hooks/usermessages/entities firing when it's nearly...
Forum: Unapproved Plugins 08-27-2009, 18:07
Replies: 1,685
Views: 678,108
Posted By Jimbomcb
Forum: Scripting 08-27-2009, 04:00
Replies: 15
Views: 3,473
Posted By Jimbomcb
Re: TF2 Events that don't fire?

Would do but I'm more looking into what extinguished him etc, it prints it all out in the console during a normal game, just not found any way to get it via sourcemod
Forum: Scripting 08-26-2009, 21:36
Replies: 2
Views: 1,050
Posted By Jimbomcb
Re: TF2 RegConsoleCmd not hooking to slot1 etc?

Cheers for the help, did some messing around and found out it's pretty simple with the OnPlayerRunCmd, this is how I've got it working at the minute

public Action:OnPlayerRunCmd(client, &buttons,...
Forum: Scripting 08-26-2009, 04:00
Replies: 2
Views: 1,050
Posted By Jimbomcb
TF2 RegConsoleCmd not hooking to slot1 etc?

Hey, I've got a plugin trying to detect when the user changes weapon via hooking onto the various slot1, slot2 etc commands but nothing seems to be being triggered by the slot1, either by pressing...
Forum: Unapproved Plugins 08-25-2009, 23:55
Replies: 194
Views: 56,279
Posted By Jimbomcb
Re: [TF2] Custom Achievements

'admins' => Array(
'USERNAME' => 'PASSWORD'
),
Forum: Scripting 08-24-2009, 22:56
Replies: 15
Views: 3,473
Posted By Jimbomcb
Re: TF2 Events that don't fire?

The ignited usermessage seems to be firing fine but not the extinguished, any ideas?
Showing results 1 to 25 of 31

 
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