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Search: Posts Made By: Orangutanz
Forum: Code Snippets/Tutorials 08-22-2008, 11:39
Replies: 32
Views: 29,519
Posted By Orangutanz
Re: How To: Respawn a player

If that is the case it shouldn't be used!

What idiot wrote this for that native:

That is the cause of the player ghost bug! 1 spawn is enough you just have to get the other edict data setup...
Forum: Code Snippets/Tutorials 08-20-2008, 21:14
Replies: 32
Views: 29,519
Posted By Orangutanz
Re: How To: Respawn a player

//Spawn player
spawn(id) // WHAT IS THIS???
dllfunc(DLLFunc_Spawn,id)
Forum: Code Snippets/Tutorials 08-20-2008, 21:13
Replies: 32
Views: 29,519
Posted By Orangutanz
Re: How To: Respawn a player

Can you elaborate about this HUD bug, since I've never actually come across it AFAIK?
Forum: Code Snippets/Tutorials 08-20-2008, 12:34
Replies: 32
Views: 29,519
Posted By Orangutanz
Re: How To: Respawn a player

Are you taking the piss or is that really in FM_Util? If it is why does it have CS prefix :grrr:

Also it seems it should be: dllfunc( DLLFunc_Think, index ) not DLLFunc_Spawn
Forum: Code Snippets/Tutorials 08-20-2008, 12:22
Replies: 32
Views: 29,519
Posted By Orangutanz
Re: How To: Respawn a player

Oh yeah I remember that now, you need to clear iuser settings, make sure they are all 0.
Forum: Code Snippets/Tutorials 08-20-2008, 11:53
Replies: 32
Views: 29,519
Posted By Orangutanz
Re: How To: Respawn a player

Yeah your right, your think flag gets cleared upon death. I think it gets set to -1.0 if I remember rightly.

Does that mean you can respawn instantly using that technique Alka?
DEAD_RESPAWNABLE...
Forum: Code Snippets/Tutorials 08-19-2008, 21:12
Replies: 32
Views: 29,519
Posted By Orangutanz
Re: How To: Respawn a player

All you need to respawn a player is this:
set_pev( id, pev_deadflag, DEAD_RESPAWNABLE )
You get your default weapons back as well, the only draw back to this is if you call it instantly ie when a...
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