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Orangutanz
Forum:
Code Snippets/Tutorials
08-22-2008, 11:39
Replies:
32
How To: Respawn a player
Views:
29,519
Posted By
Orangutanz
Re: How To: Respawn a player
If that is the case it shouldn't be used!
What idiot wrote this for that native:
That is the cause of the player ghost bug! 1 spawn is enough you just have to get the other edict data setup...
Forum:
Code Snippets/Tutorials
08-20-2008, 21:14
Replies:
32
How To: Respawn a player
Views:
29,519
Posted By
Orangutanz
Re: How To: Respawn a player
//Spawn player
spawn(id) // WHAT IS THIS???
dllfunc(DLLFunc_Spawn,id)
Forum:
Code Snippets/Tutorials
08-20-2008, 21:13
Replies:
32
How To: Respawn a player
Views:
29,519
Posted By
Orangutanz
Re: How To: Respawn a player
Can you elaborate about this HUD bug, since I've never actually come across it AFAIK?
Forum:
Code Snippets/Tutorials
08-20-2008, 12:34
Replies:
32
How To: Respawn a player
Views:
29,519
Posted By
Orangutanz
Re: How To: Respawn a player
Are you taking the piss or is that really in FM_Util? If it is why does it have CS prefix :grrr:
Also it seems it should be: dllfunc( DLLFunc_Think, index ) not DLLFunc_Spawn
Forum:
Code Snippets/Tutorials
08-20-2008, 12:22
Replies:
32
How To: Respawn a player
Views:
29,519
Posted By
Orangutanz
Re: How To: Respawn a player
Oh yeah I remember that now, you need to clear iuser settings, make sure they are all 0.
Forum:
Code Snippets/Tutorials
08-20-2008, 11:53
Replies:
32
How To: Respawn a player
Views:
29,519
Posted By
Orangutanz
Re: How To: Respawn a player
Yeah your right, your think flag gets cleared upon death. I think it gets set to -1.0 if I remember rightly.
Does that mean you can respawn instantly using that technique Alka?
DEAD_RESPAWNABLE...
Forum:
Code Snippets/Tutorials
08-19-2008, 21:12
Replies:
32
How To: Respawn a player
Views:
29,519
Posted By
Orangutanz
Re: How To: Respawn a player
All you need to respawn a player is this:
set_pev( id, pev_deadflag, DEAD_RESPAWNABLE )
You get your default weapons back as well, the only draw back to this is if you call it instantly ie when a...
Showing results 1 to 7 of 7
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