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Search: Posts Made By: Lux
Forum: Plugins Yesterday, 06:42
Replies: 801
Views: 145,433
Posted By Lux
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]

Ohh i see, yea people tend to use "Prop_Send" in other plugins ect, less hassle for you i guess one of the many reasons i stopped publishing gameplay altering plugins can't be bothered to deal with...
Forum: Plugins Yesterday, 06:34
Replies: 801
Views: 145,433
Posted By Lux
Forum: Plugins Yesterday, 06:28
Replies: 801
Views: 145,433
Posted By Lux
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]

https://github.com/Psykotikism/Mutant_Tanks/blob/3d74450e43e9424fd6af0e5debf29356488c381a/addons/sourcemod/scripting/mutant_tanks/mutant_tanks.sp#L4997-L4999

Does it tho? I can't find where other...
Forum: Plugins Yesterday, 06:20
Replies: 801
Views: 145,433
Posted By Lux
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]

The range that can be sent to players is only 0 to 65,535 since it's an unsigned short, internally the range for hp is -2,147,483,648 to 2,147,483,647

Hope this clears it up for ya 3aljiyavslgazana
Forum: Snippets and Tutorials 08-01-2020, 23:55
Replies: 39
Views: 16,257
Posted By Lux
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

You should do these bench-tests without C-States skewing the results causing high variance between the VM.
Example below way too much variance.
Bench: Min 0.000075. Avg 0.001785. Max 0.034192 -...
Forum: Plugins 07-31-2020, 17:54
Replies: 71
Views: 11,767
Posted By Lux
Re: [L4D & L4D2]Witch fixes[Left 4 Fix]

yes thats normal, witch is pretty docile to other survivors being close when she targets someone else.
Forum: Off-Topic 07-29-2020, 17:07
Replies: 11
Views: 540
Posted By Lux
Re: Goodbye SM

https://media2.giphy.com/media/JEVqknUonZJWU/giphy.gif
Forum: Plugins 07-27-2020, 22:22
Replies: 3
Views: 508
Posted By Lux
Re: [L4D2]Hunter_pounce_alignment_fix[Left 4 Fix]

It does fix it yes, while i did not patch it in the game code the alignment fix makes it non-existent.
Forum: Plugins 07-27-2020, 21:43
Replies: 3
Views: 508
Posted By Lux
[L4D2]Hunter_pounce_alignment_fix[Left 4 Fix]

Restores the l4d1 style hunter alignment and maintains proper alignment even if survivor is moving, rather than upon pounce you slowly teleport onto the survivor and fixes the ~1second of time where...
Forum: Plugins 07-27-2020, 03:03
Replies: 93
Views: 71,691
Posted By Lux
Re: [L4D2]Survivor_Legs(1.5.0 - 27/07/20)

Update 1.5.0

Proper fix for object pickup and door open/close being blocked by legs, no longer need a workaround.
Forum: Plugin/Gameplay Ideas and Requests 07-22-2020, 12:11
Replies: 11
Views: 628
Posted By Lux
Re: L4D / Split tank glitch

How does sending a PM help your thread more eyes more chance of fixing and for others having the same issue...
Forum: Plugins 07-22-2020, 06:05
Replies: 57
Views: 6,183
Posted By Lux
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.8) [20-Jul-2020]

Probs this https://forums.alliedmods.net/showthread.php?p=2193199
Forum: Plugins 07-20-2020, 16:35
Replies: 5
Views: 693
Posted By Lux
Re: [L4D2] Clear Survivor dead body (v1.0, 2020-7-21)

https://forums.alliedmods.net/showthread.php?p=2647018
Forum: Scripting 07-15-2020, 08:54
Replies: 24
Views: 2,711
Posted By Lux
Re: [L4D2] Fixing body_yaw when incapped? / Set pose parameters?

Tbh i never really checked that function, ill have a look see whats what later, also ghidra (https://github.com/NationalSecurityAgency/ghidra)is free and has decompiler

EDIT: the check is fine,...
Forum: Scripting 07-15-2020, 00:42
Replies: 24
Views: 2,711
Posted By Lux
Re: [L4D2] Fixing body_yaw when incapped? / Set pose parameters?

Just posting, the game seems to process the client as if it can look around 360 while incapped either the CTerrorPlayer entity was changed to nolonger support showing this, probs why the l4d2...
Forum: Plugins 07-12-2020, 12:45
Replies: 224
Views: 154,800
Posted By Lux
Re: [L4D2] Incapped Crawling with Animation (2.6) [10-May-2020]

l4d1 has crawling animation native to the game unlike l4d2.


Add to server.cfg or whatever you use to do configs

sm_cvar survivor_allow_crawling 1
sm_cvar survivor_crawl_speed 20 //whatever...
Forum: Plugins 07-11-2020, 23:54
Replies: 23
Views: 13,670
Posted By Lux
Re: [L4D|L4D2|(Any?)] Automatic Pistols

yes when not using sourcemod.

no you can use this API in your plugin to do runtime firerate changes, all changes corrects the animation speed of the gun....
Forum: Plugins 07-11-2020, 23:46
Replies: 7
Views: 23,595
Posted By Lux
Re: [L4D & L4D2] Fire Glow (1.5) [10-May-2020]

Hey made a change to lighting transition for fires to be less abrupt on ignition and extinguish transitions.

replace this function with code.below to have effect.

Enjoy:twisted:

public...
Forum: Plugins 07-07-2020, 01:44
Replies: 30
Views: 5,353
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)

This is in the Prop_Data
CTerrorMeleeWeapon - weapon_melee
- m_strMapSetScriptName (Offset 6116) (Save|Key)(4 Bytes) - melee_script_name

Since melee weapons are dynamic and have no fixed entity...
Forum: Plugins 07-07-2020, 01:34
Replies: 93
Views: 71,691
Posted By Lux
Re: [L4D2]Survivor_Legs(1.4.4 - 1/07/20)

Made no difference, model viewer and ingame can be different, the leg origin location made it worse and you can't use the ACT_IDLE_PISTOL animation for everything since leg movement is dependent on...
Forum: Scripting 07-06-2020, 20:11
Replies: 6
Views: 643
Posted By Lux
Re: [L4D2] Infinite panic after losing the map

Toggling this cvar"director_panic_forever" true then false did it for me
Forum: Plugins 07-06-2020, 20:07
Replies: 30
Views: 5,353
Posted By Lux
Forum: Plugins 07-05-2020, 09:14
Replies: 30
Views: 5,353
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)

Either they are already patched or you running outdated l4d2 version?

Post your left4dead build can be found by typing status in console

example below:

hostname: cake
version : 2.0.0.5 4200...
Forum: Plugins 07-05-2020, 09:08
Replies: 93
Views: 71,691
Posted By Lux
Re: [L4D2]Survivor_Legs(1.4.4 - 1/07/20)

Could you translate that to where in the code, not sure i fully understand you there.




I'm quite sure i tested higher numbers and had no difference but this was a few years ago, ill have a...
Forum: Plugin/Gameplay Ideas and Requests 07-02-2020, 00:47
Replies: 4
Views: 377
Posted By Lux
Re: [L4D2]Can someone make this into a plugin

LMC handles the backend functions for bonemerging to players and infected.
Showing results 1 to 25 of 500

 
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