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Search: Posts Made By: JuegosPablo
Forum: VSH / Freak Fortress 01-10-2024, 16:54
Replies: 18
Views: 4,768
Posted By JuegosPablo
Forum: VSH / Freak Fortress 12-19-2022, 02:54
Replies: 22
Views: 5,216
Posted By JuegosPablo
Re: Utility to fix ff2 files for sourcemod 1.11

Normally that happend when the ff2 change the map before start ff2 try initiating the ff2 again (aka start thw gamemode to run) and use arena rounds when map changes due that could help
Forum: VSH / Freak Fortress 12-19-2022, 02:09
Replies: 22
Views: 5,216
Posted By JuegosPablo
Re: Utility to fix ff2 files for sourcemod 1.11

this happend when you start ff2 or when is the arena mode?
Forum: VSH / Freak Fortress 12-19-2022, 01:48
Replies: 22
Views: 5,216
Posted By JuegosPablo
Forum: VSH / Freak Fortress 12-19-2022, 01:31
Replies: 22
Views: 5,216
Posted By JuegosPablo
Forum: VSH / Freak Fortress 12-19-2022, 01:14
Replies: 22
Views: 5,216
Posted By JuegosPablo
Forum: VSH / Freak Fortress 12-18-2022, 15:43
Replies: 22
Views: 5,216
Posted By JuegosPablo
Re: Utility to fix ff2 files for sourcemod 1.11

For now i found a fix for it here a plugin which unload the plugins of freaks folder before ff2 starts/arena round later when ff2 start can load normally as before the vscript update

it just use...
Forum: VSH / Freak Fortress 12-14-2022, 12:21
Replies: 22
Views: 5,216
Posted By JuegosPablo
Forum: VSH / Freak Fortress 12-14-2022, 12:12
Replies: 22
Views: 5,216
Posted By JuegosPablo
Re: Utility to fix ff2 files for sourcemod 1.11

the error is native is not bound
Forum: VSH / Freak Fortress 03-28-2022, 13:32
Replies: 29
Views: 13,942
Posted By JuegosPablo
Re: JuegosPablo Bosses V5 Page 2 (Some News)

due a few problems + i had a short time to do stuff i decided to take a long vacation from this forums

for now i gonna leave my public hales there im kinda tired for now for now enjoy the new...
Forum: VSH / Freak Fortress 03-28-2022, 13:02
Replies: 16
Views: 3,571
Posted By JuegosPablo
Re: Help find a boss? (The Human Sandvich)

is a public skin mod i found and the sandvich i know what you mean with it
Forum: VSH / Freak Fortress 03-27-2022, 17:40
Replies: 16
Views: 3,571
Posted By JuegosPablo
Re: Help find a boss? (The Human Sandvich)

i tried this to make along 1 year

https://cdn.discordapp.com/attachments/411954637122437130/957755640472797224/unknown.png
Forum: VSH / Freak Fortress 03-27-2022, 17:23
Replies: 3
Views: 1,093
Posted By JuegosPablo
Forum: VSH / Freak Fortress 03-25-2022, 13:30
Replies: 16
Views: 3,571
Posted By JuegosPablo
Re: Help find a boss? (The Human Sandvich)

yep if i dont wrong human sandwich is used by panda community or necgaming
Forum: VSH / Freak Fortress 03-25-2022, 00:20
Replies: 3
Views: 1,093
Posted By JuegosPablo
Re: little white boxes

can show a screenshot if can
Forum: VSH / Freak Fortress 03-08-2022, 16:19
Replies: 29
Views: 13,942
Posted By JuegosPablo
Re: JuegosPablo Bosses V5 Page 2 (New Boss: Big Smoke)

08/03

-Added a New Boss: Big Smoke from GTA: SA

Enjoy later i gonna update big smoke for the moment a early version
Forum: VSH / Freak Fortress 03-07-2022, 12:59
Replies: 2
Views: 935
Posted By JuegosPablo
Re: Subplugin edit Request

if i dont wrong it already have a delay to avoid spam the conditions but idk maybe im wrong
Forum: VSH / Freak Fortress 02-18-2022, 12:57
Replies: 4
Views: 912
Posted By JuegosPablo
Re: [QUESTION] FF2 Boss class change subplugin search.

sounds like a edited version of Nightmare Ability
Forum: VSH / Freak Fortress 02-14-2022, 23:47
Replies: 145
Views: 79,809
Posted By JuegosPablo
Re: VS. Saxton Hale Version 2 - v2.12.0 Dev

adding the attribute 280 and setting it to 2

280 ; 2
Forum: VSH / Freak Fortress 02-05-2022, 14:53
Replies: 6
Views: 1,097
Posted By JuegosPablo
Re: Question: Removing the "slowdown effect" on the Sandman

is a plugin for the server which revert changes of valve

https://forums.alliedmods.net/showthread.php?p=2717299
Forum: VSH / Freak Fortress 02-05-2022, 13:18
Replies: 6
Views: 1,097
Posted By JuegosPablo
Re: Question: Removing the "slowdown effect" on the Sandman

you can use revert plugin or only code the sandman to stun on mercenaries team
Forum: VSH / Freak Fortress 02-04-2022, 23:14
Replies: 6
Views: 1,097
Posted By JuegosPablo
Re: Question: Removing the "slowdown effect" on the Sandman

depend of build/plugins of the server
Forum: VSH / Freak Fortress 12-08-2021, 11:40
Replies: 2
Views: 1,237
Posted By JuegosPablo
Re: Utilizing the "Chain Lightning" ability.

depend of ff2 version or value possibly try to do a number/3

example if want 100 dmg only put the 100/3 result
Forum: VSH / Freak Fortress 12-04-2021, 15:50
Replies: 29
Views: 13,942
Posted By JuegosPablo
Re: JuegosPablo Bosses V5 Page 2 (Added Terminator)

https://yt3.ggpht.com/ytc/AKedOLTLsCpQgEuN6v8eMi_zY4MpTmnoFlD6z0KmXhfR=s900-c-k-c0x00ffffff-no-rj

Coming soon some new bosses
Forum: VSH / Freak Fortress 11-24-2021, 13:29
Replies: 48
Views: 26,316
Posted By JuegosPablo
Re: JuegosPablo Bosses V5 (Moving Terminator)

Removed Terminator on this page the main reaso is due the limit of photos per page now is on page 2
Showing results 1 to 25 of 500

 
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