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Forum: Scripting 08-01-2017, 13:55
Replies: 10
Views: 3,560
Posted By Cookies.net
Re: Safe method of copying an ArrayList via a native?

Have you tried to dump handles after using that native a few times? It might look rather unsatisfactory. What you're doing, from what I can see in your native, is creating a lot of unclosed handles...
Forum: VSH / Freak Fortress 05-13-2016, 08:10
Replies: 12
Views: 6,300
Posted By Cookies.net
Re: Boss Fight Fortress, a possible replacement for FF2/VSH

The parts like Definitions and Gamma were actually build for the purpose to make development for BFF easier and extensible, that includes the planned 1va and bvb modes, with the nice side-effect of...
Forum: VSH / Freak Fortress 02-19-2016, 15:09
Replies: 12
Views: 6,300
Posted By Cookies.net
Re: Boss Fight Fortress, a possible replacement for FF2/VSH

Yeah, figured as much, but those were still my thoughts long before posting this thread. I remember chatting with a friend about it one the first days of development, and we both agreed it'd be more...
Forum: VSH / Freak Fortress 02-18-2016, 05:25
Replies: 12
Views: 6,300
Posted By Cookies.net
Re: Boss Fight Fortress, a possible replacement for FF2/VSH

Let's see, if I can help a bit here, with what it currently does (I probably should've mentioned this in the OP):

An example of setting up an boss with a charge ability that allows him to fly...
Forum: VSH / Freak Fortress 02-17-2016, 15:40
Replies: 12
Views: 6,300
Posted By Cookies.net
Re: Boss Fight Fortress, a possible replacement for FF2/VSH

I'll be honest, it was one of my initial thoughts as well that this wouldn't catch on, due to people being too attached to their current installations :P
It's not compatible with existing FF2...
Forum: VSH / Freak Fortress 02-16-2016, 12:36
Replies: 12
Views: 6,300
Posted By Cookies.net
Boss Fight Fortress, a possible replacement for FF2/VSH

This post is geared towards Developers, there are working plugins, but they're possibly unstable, bug infested and/or feature incomplete, not to mention things may still change, a lot.
Opinions are...
Forum: VSH / Freak Fortress 11-17-2014, 10:48
Replies: 213
Views: 35,794
Posted By Cookies.net
Re: Introducing VSH Advanced

friagram, if anyone took up the Gamma/Boss Fight Fortress combo, it should be fairly simple to allow plugins to allow their own Behaviours to be destroyed at will. I know it's a bit complex getting...
Forum: VSH / Freak Fortress 11-16-2014, 09:41
Replies: 213
Views: 35,794
Posted By Cookies.net
Re: Introducing VSH Advanced

More-so than busy, I got bored of TF2. Also, had a name change when I got my hands on the cookies.io domain, which I currently use purely for uploading screenshots to when I want to share them.

I...
Forum: Scripting 07-31-2014, 07:42
Replies: 921
Views: 311,685
Posted By Cookies.net
Re: New API and Syntax

https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax#Inheritance
Forum: Scripting 07-26-2014, 18:34
Replies: 2
Views: 622
Posted By Cookies.net
Re: When do AddToForward return false?

Have a look at these 2 functions here (https://github.com/alliedmodders/sourcemod/blob/master/core/logic/smn_functions.cpp#L203) and here...
Forum: Extensions 05-18-2014, 12:51
Replies: 102
Views: 56,496
Posted By Cookies.net
Forum: Plugins 05-18-2014, 02:57
Replies: 616
Views: 452,492
Posted By Cookies.net
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)

Voided took mine and shortened 2 of the signatures (removed 1 byte from CEconItemSchema::GetAttributeDefinition and 6 bytes from the one you mentioned), never bothered to to replaced my local copy...
Forum: Plugins 05-17-2014, 18:34
Replies: 616
Views: 452,492
Posted By Cookies.net
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)

Tried it out a bit, the signature for "CAttributeList::DestroyAllAttributes" wasn't correct and caused a crash when called, tried playing a bit around with the TF2 Attributes Example plugin, and from...
Forum: Plugins 05-16-2014, 13:15
Replies: 616
Views: 452,492
Posted By Cookies.net
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)

This is my first time trying to find signatures, so I hope it worked out okay... I think it works, but I can't guarantee they'll all work, since I'm not really experienced in this so some were taken...
Forum: Plugin/Gameplay Ideas and Requests 04-19-2014, 13:35
Replies: 22
Views: 3,044
Posted By Cookies.net
Re: [Request] Extension to allow plugins to control subplugins of it.

I'll ask again, why is it necessary for you to load plugins manually? It would be much better if you found a proper alternative, much like how game modes and behaviours works in my game mode manager,...
Forum: Plugin/Gameplay Ideas and Requests 04-19-2014, 11:57
Replies: 22
Views: 3,044
Posted By Cookies.net
Re: [Request] Extension to allow plugins to control subplugins of it.

Wasn't this extension request for the rewrite? Or was it just in general? No matter what, searching for a more proper solution would be better, instead of relying on loading and unloading plugins.
Forum: Plugin/Gameplay Ideas and Requests 04-19-2014, 11:49
Replies: 22
Views: 3,044
Posted By Cookies.net
Re: [Request] Extension to allow plugins to control subplugins of it.

Weren't you going to rewrite the FF2 base anyway? Why can't you just change how it works, instead of trying to create an exact clone, that might be cleaner in the code (who knows), instead of trying...
Forum: Plugin/Gameplay Ideas and Requests 04-18-2014, 19:43
Replies: 22
Views: 3,044
Posted By Cookies.net
Re: [Request] Extension to allow plugins to control subplugins of it.

Just wondering, why do you need such control of plugins? Is it really too expensive to have them running in the background? Not sure what the impact of many plugins will be as long as they're written...
Forum: Snippets and Tutorials 04-16-2014, 18:30
Replies: 6
Views: 2,768
Posted By Cookies.net
Re: Gamma - A game mode manager

Added a new example game mode + behaviour to the repo, also updated the first post with the current state of things... Time to sleep *yawn*
Forum: Snippets and Tutorials 04-13-2014, 11:26
Replies: 6
Views: 2,768
Posted By Cookies.net
Re: Gamma - A game mode manager

It's not so much that I don't know ways to do it, but doing it elegantly would be much better :P


There's no preventing round end or preventing player spawning, that'd be something you'd have to...
Forum: Snippets and Tutorials 04-12-2014, 13:46
Replies: 6
Views: 2,768
Posted By Cookies.net
Gamma - A game mode manager

Hi, last weekend I suddenly started a similar project that I had worked on around 2 years ago (not to mention I called it the exactly same thing). The reason I have for restarting this project is not...
Forum: Scripting 02-23-2014, 07:26
Replies: 13
Views: 1,425
Posted By Cookies.net
Re: PowerOfFive

Ah, my mistake, it should have been
//For integers
new output = ((input + 2) / 5) * 5;

The 2 comes from an integer divison (5/2=2)

for any number it would be something like this
//For...
Forum: Scripting 02-23-2014, 06:59
Replies: 13
Views: 1,425
Posted By Cookies.net
Re: PowerOfFive

Sounds like you want to round to nearest fifth, so maybe something like

// For integers
new output = ((input + 5) / 5) * 5;

// For floats
new Float:output = RoundToNearest(input / 5.0) * 5.0;...
Forum: VSH / Freak Fortress 01-07-2013, 13:06
Replies: 2
Views: 1,748
Posted By Cookies.net
Re: Duo boss question

A download of FF2 and a quick look later, I think found what you're be after, so why don't you try and and take a look too? Sometimes that result in a faster answer than asking about it :wink:
...
Forum: Plugin/Gameplay Ideas and Requests 12-17-2012, 00:27
Replies: 69
Views: 14,521
Posted By Cookies.net
Re: [Pay][REQ] TF2 Freeze Tag

Information about the damage spread he talked about (http://wiki.teamfortress.com/wiki/Damage)

You only get the base damage in sdkhooks OnTakeDamage hook, which isn't precise enough to see if the...
Showing results 1 to 25 of 138

 
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